Searched refs:update_noise_channel (Results 1 – 4 of 4) sorted by relevance
150 void update_noise_channel(struct SOUND &snd, uint64_t cycles);
513 void gameboy_sound_device::update_noise_channel(struct SOUND &snd, uint64_t cycles) in update_noise_channel() function in gameboy_sound_device573 update_noise_channel(m_snd_4, cycles_current_frame); in update_state()624 update_noise_channel(m_snd_4, cycles); in update_state()