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Searched refs:update_noise_channel (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mess/mame-mame0226/src/devices/sound/
H A Dgb.h150 void update_noise_channel(struct SOUND &snd, uint64_t cycles);
H A Dgb.cpp513 void gameboy_sound_device::update_noise_channel(struct SOUND &snd, uint64_t cycles) in update_noise_channel() function in gameboy_sound_device
573 update_noise_channel(m_snd_4, cycles_current_frame); in update_state()
624 update_noise_channel(m_snd_4, cycles); in update_state()
/dports/emulators/mame/mame-mame0226/src/devices/sound/
H A Dgb.h150 void update_noise_channel(struct SOUND &snd, uint64_t cycles);
H A Dgb.cpp513 void gameboy_sound_device::update_noise_channel(struct SOUND &snd, uint64_t cycles) in update_noise_channel() function in gameboy_sound_device
573 update_noise_channel(m_snd_4, cycles_current_frame); in update_state()
624 update_noise_channel(m_snd_4, cycles); in update_state()