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Searched refs:update_square_channel (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mess/mame-mame0226/src/devices/sound/
H A Dgb.cpp346 void gameboy_sound_device::update_square_channel(struct SOUND &snd, uint64_t cycles) in update_square_channel() function in gameboy_sound_device
570 update_square_channel(m_snd_1, cycles_current_frame); in update_state()
571 update_square_channel(m_snd_2, cycles_current_frame); in update_state()
621 update_square_channel(m_snd_1, cycles); in update_state()
622 update_square_channel(m_snd_2, cycles); in update_state()
H A Dgb.h148 void update_square_channel(struct SOUND &snd, uint64_t cycles);
/dports/emulators/mame/mame-mame0226/src/devices/sound/
H A Dgb.cpp346 void gameboy_sound_device::update_square_channel(struct SOUND &snd, uint64_t cycles) in update_square_channel() function in gameboy_sound_device
570 update_square_channel(m_snd_1, cycles_current_frame); in update_state()
571 update_square_channel(m_snd_2, cycles_current_frame); in update_state()
621 update_square_channel(m_snd_1, cycles); in update_state()
622 update_square_channel(m_snd_2, cycles); in update_state()
H A Dgb.h148 void update_square_channel(struct SOUND &snd, uint64_t cycles);