Searched refs:update_square_channel (Results 1 – 4 of 4) sorted by relevance
/dports/emulators/mess/mame-mame0226/src/devices/sound/ |
H A D | gb.cpp | 346 void gameboy_sound_device::update_square_channel(struct SOUND &snd, uint64_t cycles) in update_square_channel() function in gameboy_sound_device 570 update_square_channel(m_snd_1, cycles_current_frame); in update_state() 571 update_square_channel(m_snd_2, cycles_current_frame); in update_state() 621 update_square_channel(m_snd_1, cycles); in update_state() 622 update_square_channel(m_snd_2, cycles); in update_state()
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H A D | gb.h | 148 void update_square_channel(struct SOUND &snd, uint64_t cycles);
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/dports/emulators/mame/mame-mame0226/src/devices/sound/ |
H A D | gb.cpp | 346 void gameboy_sound_device::update_square_channel(struct SOUND &snd, uint64_t cycles) in update_square_channel() function in gameboy_sound_device 570 update_square_channel(m_snd_1, cycles_current_frame); in update_state() 571 update_square_channel(m_snd_2, cycles_current_frame); in update_state() 621 update_square_channel(m_snd_1, cycles); in update_state() 622 update_square_channel(m_snd_2, cycles); in update_state()
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H A D | gb.h | 148 void update_square_channel(struct SOUND &snd, uint64_t cycles);
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