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Searched refs:update_unit_display (Results 1 – 25 of 25) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dactions.c1900 update_unit_display(from->side, from, TRUE); in transfer_supply()
1901 update_unit_display(to->side, to, TRUE); in transfer_supply()
2289 update_unit_display(side, constructor, TRUE); in do_toolup_action()
3040 update_unit_display(newunit->side, newunit, TRUE); in do_build_action()
3125 update_unit_display(builder->side, builder, TRUE); in garrison_unit()
3129 update_unit_display(builder->side, builder, TRUE); in garrison_unit()
3137 update_unit_display(builder->side, builder, TRUE); in garrison_unit()
3656 update_unit_display(unit->side, unit, TRUE); in give_away()
3747 update_unit_display(unit2->side, unit2, TRUE); in do_transfer_part_action()
3748 update_unit_display(unit3->side, unit3, TRUE); in do_transfer_part_action()
[all …]
H A Dunit.c1688 update_unit_display(transport->side, transport, TRUE); in leave_cell()
1767 update_unit_display(transport->side, transport, TRUE); in change_cell()
2052 update_unit_display(oldside, unit, TRUE); in change_unit_side()
2102 update_unit_display(oldside, unit, TRUE); in change_unit_side()
2103 update_unit_display(newside, unit, TRUE); in change_unit_side()
2396 update_unit_display(side, unit, TRUE); in set_unit_name()
2397 update_unit_display(unit->side, unit, TRUE); in set_unit_name()
2432 update_unit_display(unit->side, unit, TRUE); in change_morale()
2641 update_unit_display(side, unit, TRUE); in kill_unit_aux()
3453 update_unit_display(side, newunit, TRUE); in designer_create_unit()
[all …]
H A Dcombat.c1133 update_unit_display(unit2->side, unit2, TRUE); in do_fire_at_action()
1135 update_unit_display(unit->side, unit, TRUE); in do_fire_at_action()
1136 update_unit_display(unit3->side, unit3, TRUE); in do_fire_at_action()
1264 update_unit_display(other->side, other, TRUE); in do_fire_into_action()
1276 update_unit_display(unit2->side, unit2, TRUE); in do_fire_into_action()
1278 update_unit_display(unit->side, unit, TRUE); in do_fire_into_action()
2101 update_unit_display(unit->side, unit, TRUE); in damage_unit()
2512 update_unit_display(unit->side, unit, TRUE); in capture_unit()
H A Dplan.c145 update_unit_display(side, unit, TRUE); in set_unit_plan_type()
161 update_unit_display(side, unit, TRUE); in set_unit_asleep()
182 update_unit_display(side, unit, TRUE); in set_unit_reserve()
203 update_unit_display(side, unit, TRUE); in set_unit_ai_control()
2723 update_unit_display(unit->side, unit, FALSE);
2741 update_unit_display(side, unit, TRUE);
H A Deconomy.c332 update_unit_display(unit->side, unit, TRUE); in run_economy()
1104 update_unit_display(unit->side, unit, TRUE); in run_unit_base_consumption()
H A Dxcscribe.c705 update_unit_display(Side *side, Unit *unit, int rightnow) in update_unit_display() function
H A Dconq.h191 extern void update_unit_display(Side *side, Unit *unit, int rightnow);
H A Drun2.c2010 update_unit_display(unit->side, unit, TRUE); in run_self_builds()
2072 update_unit_display(unit->side, unit, TRUE); in damage_unit_with_temperature()
2442 update_unit_display(unit->side, unit, TRUE); in run_auto_repair()
H A Dskelconq.c904 update_unit_display(Side *side, Unit *unit, int rightnow) in update_unit_display() function
H A Dui.c3596 update_unit_display(unit->side, unit, TRUE); in give_supplies_to_one()
3603 update_unit_display(unit2->side, unit2, TRUE); in give_supplies_to_one()
3682 update_unit_display(unit2->side, unit2, TRUE); in take_supplies()
3689 update_unit_display(unit->side, unit, TRUE); in take_supplies()
H A Dmove.c1304 update_unit_display(unit->side, unit, TRUE); in consume_move_supplies()
H A Dmplayer.c473 update_unit_display(side, unit, TRUE); in review_theaters()
H A Dtask.c2414 update_unit_display(unit->side, unit, FALSE); in add_task()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/curses/
H A Dcconq.c1285 update_unit_display(Side *side, Unit *unit, int rightnow) in update_unit_display() function
1302 update_unit_display(side, unit, rightnow); in update_unit_acp_display()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/x11/
H A Dxtmain.c328 update_unit_display(Side *side, Unit *unit, int rightnow) in update_unit_display() function
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/sdl/
H A Dsdlmain.cc1643 update_unit_display(Side *side, Unit *unit, int rightnow) in update_unit_display() function
1670 update_unit_display(side, unit, rightnow); in update_unit_acp_display()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/tcltk/
H A Dtkmain.c2329 update_unit_display(Side *side, Unit *unit, int rightnow) in update_unit_display() function
2358 update_unit_display(side, unit, rightnow); in update_unit_acp_display()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-2001176 (update_unit_display): Call draw_unit_info instead of
H A DChangeLog-1995771 (update_unit_display): Always call update_unit_in_maps.
H A DChangeLog-20004567 (update_unit_acp_display): Call update_unit_display.
4571 * cconq.c (update_unit_acp_display): Call update_unit_display.
4637 instead of update_unit_display.
6485 (update_unit_display): Check if closeup is visible before updating.
H A DChangeLog-20041563 * tkmain.c (update_unit_display): If 'dside' is NULL, then
4671 Fix update_unit_display buzzing for acp-independent units
4674 update_unit_display if the flag already is set.
5443 * plan.c (set_waiting_for_tasks): Call 'update_unit_display'
H A DChangeLog-19962114 * macconq.c (update_unit_display): Unselect dead units.
H A DChangeLog-19993644 (update_side_display, update_unit_display): Use them.
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/doc/
H A Dhacking.info756 * `update_unit_display(side, unit, rightnow)'
H A Dhacking.texi867 @code{update_unit_display(side, unit, rightnow)}