Home
last modified time | relevance | path

Searched refs:upgrade_soldier_request_ (Results 1 – 3 of 3) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dmilitarysite.cc353 assert(!upgrade_soldier_request_); in ~MilitarySite()
433 if (upgrade_soldier_request_ && e && type == upgrade_soldier_request_->get_type()) in set_economy()
461 upgrade_soldier_request_.reset(); in cleanup()
611 if (upgrade_soldier_request_) { in update_upgrade_soldier_request()
650 upgrade_soldier_request_.reset(); in update_soldier_request()
655 if (upgrade_soldier_request_ && in update_soldier_request()
656 (upgrade_soldier_request_->is_open() || 0 == upgrade_soldier_request_->get_count())) { in update_soldier_request()
662 if (!upgrade_soldier_request_) { in update_soldier_request()
674 if (upgrade_soldier_request_ && (!(upgrade_soldier_request_->is_open())) && in update_soldier_request()
984 if (upgrade_soldier_request_ && (upgrade_soldier_request_->is_open())) { in update_upgrade_requirements()
[all …]
H A Dmilitarysite.h169 std::unique_ptr<Request> upgrade_soldier_request_; // seeking for better soldiers variable
/dports/games/widelands/widelands-build21/src/map_io/
H A Dmap_buildingdata_packet.cc530 militarysite.upgrade_soldier_request_.reset(new Request( in read_militarysite()
534 militarysite.upgrade_soldier_request_->read(fr, game, mol, tribes_lookup_table); in read_militarysite()
536 militarysite.upgrade_soldier_request_.reset(); in read_militarysite()
1213 if (militarysite.upgrade_soldier_request_) { in write_militarysite()
1215 militarysite.upgrade_soldier_request_->write(fw, game, mos); in write_militarysite()
1225 if (militarysite.upgrade_soldier_request_) { in write_militarysite()