Searched refs:upper_left_angled (Results 1 – 2 of 2) sorted by relevance
/dports/games/freeorion/freeorion-0.4.10.2/UI/ |
H A D | CUIDrawUtil.h | 42 … bool upper_left_angled = true, bool lower_right_angled = true, bool draw_bottom = true); 47 int angle_offset, bool upper_left_angled = true, 54 bool upper_left_angled = true, bool lower_right_angled = true);
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H A D | CUIDrawUtil.cpp | 213 …bool upper_left_angled/* = true*/, bool lower_right_angled/* = true*/, bool draw_bottom/* = true*/) in AngledCornerRectangle() argument 221 upper_left_angled, lower_right_angled, draw_bottom); in AngledCornerRectangle() 246 int angle_offset, bool upper_left_angled, in BufferStoreAngledCornerRectangleVertices() argument 262 if (upper_left_angled) { in BufferStoreAngledCornerRectangleVertices() 273 bool upper_left_angled/* = true*/, bool lower_right_angled) in InAngledCornerRect() argument 279 …bool inside_upper_left_corner = upper_left_angled ? (angle_offset < Value(dist_from_ul.x) + Value(… in InAngledCornerRect()
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