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Searched refs:upper_left_angled (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DCUIDrawUtil.h42 … bool upper_left_angled = true, bool lower_right_angled = true, bool draw_bottom = true);
47 int angle_offset, bool upper_left_angled = true,
54 bool upper_left_angled = true, bool lower_right_angled = true);
H A DCUIDrawUtil.cpp213 …bool upper_left_angled/* = true*/, bool lower_right_angled/* = true*/, bool draw_bottom/* = true*/) in AngledCornerRectangle() argument
221 upper_left_angled, lower_right_angled, draw_bottom); in AngledCornerRectangle()
246 int angle_offset, bool upper_left_angled, in BufferStoreAngledCornerRectangleVertices() argument
262 if (upper_left_angled) { in BufferStoreAngledCornerRectangleVertices()
273 bool upper_left_angled/* = true*/, bool lower_right_angled) in InAngledCornerRect() argument
279 …bool inside_upper_left_corner = upper_left_angled ? (angle_offset < Value(dist_from_ul.x) + Value(… in InAngledCornerRect()