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Searched refs:ureg_release_temporary (Results 1 – 25 of 144) sorted by relevance

123456

/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/xa/
H A Dxa_tgsi.c137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords()
246 ureg_release_temporary(ureg, rgb); in create_yuv_shader()
247 ureg_release_temporary(ureg, y); in create_yuv_shader()
248 ureg_release_temporary(ureg, u); in create_yuv_shader()
249 ureg_release_temporary(ureg, v); in create_yuv_shader()
292 ureg_release_temporary(ureg, tmp0); in xrender_tex()
293 ureg_release_temporary(ureg, tmp1); in xrender_tex()
303 ureg_release_temporary(ureg, tmp); in xrender_tex()
406 ureg_release_temporary(ureg, mask); in create_fs()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
H A Dvl_idct.c139 ureg_release_temporary(shader, tmp); in matrix_mul()
184 ureg_release_temporary(shader, t_tex); in create_mismatch_vert_shader()
249 ureg_release_temporary(shader, m[i][0]); in create_mismatch_frag_shader()
312 ureg_release_temporary(shader, t_tex); in create_stage1_vert_shader()
313 ureg_release_temporary(shader, t_start); in create_stage1_vert_shader()
382 ureg_release_temporary(shader, r[0]); in create_stage1_frag_shader()
383 ureg_release_temporary(shader, r[1]); in create_stage1_frag_shader()
456 ureg_release_temporary(shader, l[0]); in vl_idct_stage2_frag_shader()
457 ureg_release_temporary(shader, l[1]); in vl_idct_stage2_frag_shader()
458 ureg_release_temporary(shader, r[0]); in vl_idct_stage2_frag_shader()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
H A Dvl_idct.c139 ureg_release_temporary(shader, tmp); in matrix_mul()
184 ureg_release_temporary(shader, t_tex); in create_mismatch_vert_shader()
249 ureg_release_temporary(shader, m[i][0]); in create_mismatch_frag_shader()
312 ureg_release_temporary(shader, t_tex); in create_stage1_vert_shader()
313 ureg_release_temporary(shader, t_start); in create_stage1_vert_shader()
382 ureg_release_temporary(shader, r[0]); in create_stage1_frag_shader()
383 ureg_release_temporary(shader, r[1]); in create_stage1_frag_shader()
456 ureg_release_temporary(shader, l[0]); in vl_idct_stage2_frag_shader()
457 ureg_release_temporary(shader, l[1]); in vl_idct_stage2_frag_shader()
458 ureg_release_temporary(shader, r[0]); in vl_idct_stage2_frag_shader()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
H A Dvl_idct.c139 ureg_release_temporary(shader, tmp); in matrix_mul()
184 ureg_release_temporary(shader, t_tex); in create_mismatch_vert_shader()
249 ureg_release_temporary(shader, m[i][0]); in create_mismatch_frag_shader()
312 ureg_release_temporary(shader, t_tex); in create_stage1_vert_shader()
313 ureg_release_temporary(shader, t_start); in create_stage1_vert_shader()
382 ureg_release_temporary(shader, r[0]); in create_stage1_frag_shader()
383 ureg_release_temporary(shader, r[1]); in create_stage1_frag_shader()
456 ureg_release_temporary(shader, l[0]); in vl_idct_stage2_frag_shader()
457 ureg_release_temporary(shader, l[1]); in vl_idct_stage2_frag_shader()
458 ureg_release_temporary(shader, r[0]); in vl_idct_stage2_frag_shader()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/vl/
H A Dvl_deint_filter.c116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader()
222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader()
223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader()
224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader()
225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader()
226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader()
227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader()
228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader()
229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()

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