/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/xa/ |
H A D | xa_tgsi.c | 137 ureg_release_temporary(ureg, tmp); in vs_normalize_coords() 246 ureg_release_temporary(ureg, rgb); in create_yuv_shader() 247 ureg_release_temporary(ureg, y); in create_yuv_shader() 248 ureg_release_temporary(ureg, u); in create_yuv_shader() 249 ureg_release_temporary(ureg, v); in create_yuv_shader() 292 ureg_release_temporary(ureg, tmp0); in xrender_tex() 293 ureg_release_temporary(ureg, tmp1); in xrender_tex() 303 ureg_release_temporary(ureg, tmp); in xrender_tex() 406 ureg_release_temporary(ureg, mask); in create_fs()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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H A D | vl_idct.c | 139 ureg_release_temporary(shader, tmp); in matrix_mul() 184 ureg_release_temporary(shader, t_tex); in create_mismatch_vert_shader() 249 ureg_release_temporary(shader, m[i][0]); in create_mismatch_frag_shader() 312 ureg_release_temporary(shader, t_tex); in create_stage1_vert_shader() 313 ureg_release_temporary(shader, t_start); in create_stage1_vert_shader() 382 ureg_release_temporary(shader, r[0]); in create_stage1_frag_shader() 383 ureg_release_temporary(shader, r[1]); in create_stage1_frag_shader() 456 ureg_release_temporary(shader, l[0]); in vl_idct_stage2_frag_shader() 457 ureg_release_temporary(shader, l[1]); in vl_idct_stage2_frag_shader() 458 ureg_release_temporary(shader, r[0]); in vl_idct_stage2_frag_shader() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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H A D | vl_idct.c | 139 ureg_release_temporary(shader, tmp); in matrix_mul() 184 ureg_release_temporary(shader, t_tex); in create_mismatch_vert_shader() 249 ureg_release_temporary(shader, m[i][0]); in create_mismatch_frag_shader() 312 ureg_release_temporary(shader, t_tex); in create_stage1_vert_shader() 313 ureg_release_temporary(shader, t_start); in create_stage1_vert_shader() 382 ureg_release_temporary(shader, r[0]); in create_stage1_frag_shader() 383 ureg_release_temporary(shader, r[1]); in create_stage1_frag_shader() 456 ureg_release_temporary(shader, l[0]); in vl_idct_stage2_frag_shader() 457 ureg_release_temporary(shader, l[1]); in vl_idct_stage2_frag_shader() 458 ureg_release_temporary(shader, r[0]); in vl_idct_stage2_frag_shader() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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H A D | vl_idct.c | 139 ureg_release_temporary(shader, tmp); in matrix_mul() 184 ureg_release_temporary(shader, t_tex); in create_mismatch_vert_shader() 249 ureg_release_temporary(shader, m[i][0]); in create_mismatch_frag_shader() 312 ureg_release_temporary(shader, t_tex); in create_stage1_vert_shader() 313 ureg_release_temporary(shader, t_start); in create_stage1_vert_shader() 382 ureg_release_temporary(shader, r[0]); in create_stage1_frag_shader() 383 ureg_release_temporary(shader, r[1]); in create_stage1_frag_shader() 456 ureg_release_temporary(shader, l[0]); in vl_idct_stage2_frag_shader() 457 ureg_release_temporary(shader, l[1]); in vl_idct_stage2_frag_shader() 458 ureg_release_temporary(shader, r[0]); in vl_idct_stage2_frag_shader() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/vl/ |
H A D | vl_deint_filter.c | 116 ureg_release_temporary(shader, t_tex); in create_copy_frag_shader() 222 ureg_release_temporary(shader, t_tex); in create_deint_frag_shader() 223 ureg_release_temporary(shader, t_comp_top); in create_deint_frag_shader() 224 ureg_release_temporary(shader, t_comp_bot); in create_deint_frag_shader() 225 ureg_release_temporary(shader, t_diff); in create_deint_frag_shader() 226 ureg_release_temporary(shader, t_a); in create_deint_frag_shader() 227 ureg_release_temporary(shader, t_b); in create_deint_frag_shader() 228 ureg_release_temporary(shader, t_weave); in create_deint_frag_shader() 229 ureg_release_temporary(shader, t_linear); in create_deint_frag_shader()
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