Searched refs:usFaceHeight (Results 1 – 4 of 4) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Faces.cc | 188 f.usFaceHeight = face_gfx.usHeight; in InitFace() 309 f.uiAutoRestoreBuffer = AddVideoSurface(f.usFaceWidth, f.usFaceHeight, PIXEL_DEPTH); in InternalSetAutoFaceActive() 320 f.uiAutoDisplayBuffer = AddVideoSurface(f.usFaceWidth, f.usFaceHeight, PIXEL_DEPTH); in InternalSetAutoFaceActive() 507 …SetClippingRegionAndImageWidth(uiDestPitchBYTES, x - 2, y - 1, f.usFaceWidth + 4, f.usFaceHeight +… in DrawFaceRect() 510 …RectangleDraw(TRUE, x - 2, y - 1, x + f.usFaceWidth + 1, y + f.usFaceHeight, usLineColor, l.Buffer… in DrawFaceRect() 688 INT16 const sY = sFaceY + f.usFaceHeight - usHeight - 1; in GetXYForIconPlacement() 699 INT16 const y = face_y + f.usFaceHeight - e.usHeight - 1; in DoRightIcon() 808 …FindFontCenterCoordinates(sFaceX, sFaceY, f.usFaceWidth, f.usFaceHeight, f.zDisplayText, TINYFONT1… in HandleRenderFaceAdjustments() 975 FaceRestoreSavedBackgroundRect(f, f.usFaceX, f.usFaceY, x, y, f.usFaceWidth, f.usFaceHeight); in RenderAutoFace()
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H A D | Faces.h | 84 UINT16 usFaceHeight; member
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H A D | Dialogue_Control.cc | 1313 SGPBox const r = { 0, 0, f.usFaceWidth, f.usFaceHeight }; in RenderFaceOverlay()
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H A D | Interface_Dialogue.cc | 473 gTalkPanel.uiSaveBuffer = AddVideoSurface(f.usFaceWidth, f.usFaceHeight, PIXEL_DEPTH); in InternalInitTalkingMenu()
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