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Searched refs:usGun (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Dialogue.cc1721 UINT16 usGun; in HandleNPCDoAction() local
1724 usGun = pSoldier->inv[HANDPOS].usItem; in HandleNPCDoAction()
1729 bNewSlot = FindObj( pSoldier, usGun ); in HandleNPCDoAction()
1737 INT8 const bOldSlot = FindObjectInSoldierProfile(p, usGun); in HandleNPCDoAction()
1744 p.inv[bNewSlot] = usGun; in HandleNPCDoAction()
H A DInventory_Choosing.cc54 static INT8 GetWeaponClass(UINT16 usGun) in GetWeaponClass() argument
64 if ( gunChoice[uiGunLevel][uiLoop]->getItemIndex() == usGun ) in GetWeaponClass()