Searched refs:usGun (Results 1 – 2 of 2) sorted by relevance
1721 UINT16 usGun; in HandleNPCDoAction() local1724 usGun = pSoldier->inv[HANDPOS].usItem; in HandleNPCDoAction()1729 bNewSlot = FindObj( pSoldier, usGun ); in HandleNPCDoAction()1737 INT8 const bOldSlot = FindObjectInSoldierProfile(p, usGun); in HandleNPCDoAction()1744 p.inv[bNewSlot] = usGun; in HandleNPCDoAction()
54 static INT8 GetWeaponClass(UINT16 usGun) in GetWeaponClass() argument64 if ( gunChoice[uiGunLevel][uiLoop]->getItemIndex() == usGun ) in GetWeaponClass()