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Searched refs:usMapPos (Results 1 – 23 of 23) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DReal_Time_Input.cc86 if (usMapPos == NOWHERE) return; in QueryRTMiddleButton()
183 sel->sStartGridNo = usMapPos; in QueryRTLeftButton()
419 sel->sEndGridNo = usMapPos; in QueryRTLeftButton()
817 if (usMapPos == NOWHERE) return; in QueryRTRightButton()
1110 if (usMapPos == NOWHERE) return; in GetRTMousePositionInput()
1209 if ( usMapPos != usOldMapPos ) in GetRTMousePositionInput()
1227 gsJumpOverGridNo = usMapPos; in GetRTMousePositionInput()
1294 if ( usMapPos != usOldMapPos ) in GetRTMousePositionInput()
1310 sel->sEndGridNo = usMapPos; in GetRTMousePositionInput()
1342 if ( usMapPos != usOldMapPos ) in GetRTMousePositionInput()
[all …]
H A DHandle_UI.cc495 if (usMapPos != NOWHERE) in HandleTacticalUI()
795 if (usMapPos != NOWHERE) in SetUIMouseCursor()
906 if (usMapPos != NOWHERE) in UIHandleNewMerc()
1666 sDestGridNo = usMapPos; in UIHandleCMoveMerc()
2864 usOldMapPos = usMapPos; in GetCursorMovementFlags()
3068 sActionGridNo = usMapPos; in DrawUIMovementPath()
3178 usMapPos = sNewGridNo; in DrawUIMovementPath()
3207 usMapPos = sNewGridNo; in DrawUIMovementPath()
4319 if (usMapPos == NOWHERE) in UIHandleJumpOverOnTerrain()
4350 if (usMapPos == NOWHERE) in UIHandleJumpOver()
[all …]
H A DTurn_Based_Input.cc140 if (usMapPos == NOWHERE) return; in QueryTBMiddleButton()
599 if (usMapPos == NOWHERE) return; in QueryTBRightButton()
810 if (usMapPos == NOWHERE) return; in GetTBMousePositionInput()
863 gsJumpOverGridNo = usMapPos; in GetTBMousePositionInput()
971 if ( usMapPos != usOldMapPos ) in GetTBMousePositionInput()
990 sel->sEndGridNo = usMapPos; in GetTBMousePositionInput()
1053 usOldMapPos = usMapPos; in GetTBMousePositionInput()
2592 if (usMapPos != NOWHERE) in CreateRandomItem()
2704 if (usMapPos == NOWHERE) return; in TeleportSelectedSoldier()
2810 if (usMapPos == NOWHERE) return; in CreateNextCivType()
[all …]
H A DPoints.h295 UINT16 GetAPsToPickupItem( SOLDIERTYPE *pSoldier, UINT16 usMapPos );
301 UINT16 GetAPsToGiveItem( SOLDIERTYPE *pSoldier, UINT16 usMapPos );
322 INT8 GetAPsToStealItem( SOLDIERTYPE *pSoldier, INT16 usMapPos );
324 INT8 GetAPsToUseJar( SOLDIERTYPE *pSoldier, INT16 usMapPos );
H A DTurn_Based_Input.h9 INT8 HandleMoveModeInteractiveClick(UINT16 usMapPos);
H A DPoints.cc1409 UINT16 GetAPsToPickupItem(SOLDIERTYPE* const s, UINT16 const usMapPos) in GetAPsToPickupItem() argument
1412 if (!GetItemPool(usMapPos, s->bLevel)) return 0; in GetAPsToPickupItem()
1413 INT16 const sActionGridNo = AdjustGridNoForItemPlacement(s, usMapPos); in GetAPsToPickupItem()
1418 UINT16 GetAPsToGiveItem(SOLDIERTYPE* const s, UINT16 const usMapPos) in GetAPsToGiveItem() argument
1420 return GetMovePlusActionAPCosts(s, usMapPos, AP_GIVE_ITEM); in GetAPsToGiveItem()
1756 INT8 GetAPsToStealItem( SOLDIERTYPE *pSoldier, INT16 usMapPos ) in GetAPsToStealItem() argument
1758 …UINT16 sAPCost = PlotPath(pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, p… in GetAPsToStealItem()
1773 INT8 GetAPsToUseJar( SOLDIERTYPE *pSoldier, INT16 usMapPos ) in GetAPsToUseJar() argument
1775 …UINT16 sAPCost = PlotPath(pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, p… in GetAPsToUseJar()
H A DUI_Cursors.h17 void HandleRightClickAdjustCursor( SOLDIERTYPE *pSoldier, INT16 usMapPos );
H A DInterface_Control.cc451 GridNo const usMapPos = GetMouseMapPos(); in RenderTopmostTacticalInterface() local
453 if (usMapPos != NOWHERE && gfUIOverItemPoolGridNo != NOWHERE && sel) in RenderTopmostTacticalInterface()
471 sIntTileGridNo : usMapPos; in RenderTopmostTacticalInterface()
H A DHandle_UI.h242 BOOLEAN HandleUIMovementCursor(SOLDIERTYPE*, MouseMoveState, UINT16 usMapPos, MoveUITarget);
261 void HandleHandCursorClick(UINT16 usMapPos, UIEventKind* puiNewEvent);
H A DSoldier_Find.cc271 BOOLEAN CycleSoldierFindStack( UINT16 usMapPos ) in CycleSoldierFindStack() argument
275 FindSoldier(usMapPos, FINDSOLDIERSAMELEVEL(gsInterfaceLevel) | FIND_SOLDIER_BEGINSTACK) != NULL) in CycleSoldierFindStack()
296 gSoldierStack.sUseGridNoGridNo = usMapPos; in CycleSoldierFindStack()
H A DUI_Cursors.cc968 void HandleRightClickAdjustCursor( SOLDIERTYPE *pSoldier, INT16 usMapPos ) in HandleRightClickAdjustCursor() argument
978 if (gUIFullTarget != NULL) usMapPos = gUIFullTarget->sGridNo; in HandleRightClickAdjustCursor()
992 sGridNo = usMapPos; in HandleRightClickAdjustCursor()
1013 sAPCosts = CalcTotalAPsToAttack( pSoldier, usMapPos, TRUE, (INT8)(bFutureAim / 2) ); in HandleRightClickAdjustCursor()
1060 sAPCosts = CalcTotalAPsToAttack( pSoldier, usMapPos, TRUE, (INT8)(bFutureAim / 2) ); in HandleRightClickAdjustCursor()
1107 sAPCosts = CalcTotalAPsToAttack( pSoldier, usMapPos, TRUE, (INT8)(bFutureAim / 2) ); in HandleRightClickAdjustCursor()
H A DSoldier_Find.h36 BOOLEAN CycleSoldierFindStack( UINT16 usMapPos );
H A DInterface_Cursors.cc234 const GridNo usMapPos = GetMouseMapPos(); in DrawUICursor() local
235 if (usMapPos != NOWHERE) in DrawUICursor()
237 gusCurMousePos = usMapPos; in DrawUICursor()
H A DInterface_Items.cc2990 GridNo usMapPos = GetMouseMapPos(); in DrawItemTileCursor() local
2991 if (usMapPos != NOWHERE) in DrawItemTileCursor()
2994 if (gUIFullTarget != NULL) usMapPos = gUIFullTarget->sGridNo; in DrawItemTileCursor()
2996 gusCurMousePos = usMapPos; in DrawItemTileCursor()
3179 if ( usMapPos == gpItemPointerSoldier->sGridNo ) in DrawItemTileCursor()
3278 BOOLEAN HandleItemPointerClick( UINT16 usMapPos ) in HandleItemPointerClick() argument
3319 usMapPos = gUIFullTarget->sGridNo; in HandleItemPointerClick()
3489 if ( usMapPos == gpItemPointerSoldier->sGridNo ) in HandleItemPointerClick()
3524 gpItemPointerSoldier->sPendingActionData2 = usMapPos; in HandleItemPointerClick()
3554 sGridNo = usMapPos; in HandleItemPointerClick()
[all …]
H A DStrategic_Exit_GUI.cc131 UINT16 usMapPos = 0; in InternalInitSectorExitMenu() local
155 usMapPos = sAdditionalData; in InternalInitSectorExitMenu()
159 OkExitCode = OKForSectorExit( bExitCode, usMapPos, &uiTraverseTimeInMinutes ); in InternalInitSectorExitMenu()
H A DHandle_Items.h81 ITEM_POOL* GetItemPool(UINT16 usMapPos, UINT8 ubLevel);
H A DInterface_Items.h105 BOOLEAN HandleItemPointerClick( UINT16 usMapPos );
H A DOverhead.h262 BOOLEAN UIOKMoveDestination(const SOLDIERTYPE* pSoldier, UINT16 usMapPos);
H A DHandle_Items.cc512 const INT16 usMapPos = (gTacticalStatus.fAutoBandageMode ? usGridNo : GetMouseMapPos()); in HandleItem() local
522 sActionGridNo = FindAdjacentGridEx(s, usMapPos, &ubDirection, &sAdjustedGridNo, TRUE, FALSE); in HandleItem()
539 if (fHadToUseCursorPos) s->sPendingActionData2 = usMapPos; in HandleItem()
1943 ITEM_POOL* GetItemPool(UINT16 const usMapPos, UINT8 const ubLevel) in GetItemPool() argument
1945 for (LEVELNODE* n = GetStructNodes(usMapPos, ubLevel); n; n = n->pNext) in GetItemPool()
H A DOverhead.cc3819 BOOLEAN UIOKMoveDestination(const SOLDIERTYPE* pSoldier, UINT16 usMapPos) in UIOKMoveDestination() argument
3821 if ( !NewOKDestination( pSoldier, usMapPos, FALSE, (INT8) gsInterfaceLevel ) ) in UIOKMoveDestination()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DOverhead_Map.cc304 INT16 const usMapPos = GetOverheadMouseGridNo(); in HandleOverheadMap() local
305 if (usMapPos != NOWHERE) in HandleOverheadMap()
310 pItemPool = GetClosestItemPool(usMapPos, 1, 0); in HandleOverheadMap()
313 …const STRUCTURE* const structure = FindStructure(usMapPos, STRUCTURE_HASITEMONTOP | STRUCTURE_OPEN… in HandleOverheadMap()
314 INT8 const bZLevel = GetZLevelOfItemPoolGivenStructure(usMapPos, 0, structure); in HandleOverheadMap()
322 pItemPool = GetClosestItemPool(usMapPos, 1, 1); in HandleOverheadMap()
343 INT16 const usMapPos = GetOverheadMouseGridNoForFullSoldiersGridNo(); in HandleOverheadMap() local
344 if (usMapPos != NOWHERE) in HandleOverheadMap()
346 SOLDIERTYPE* const s = GetClosestMercInOverheadMap(usMapPos, 1); in HandleOverheadMap()
H A DInteractive_Tiles.h25 void CycleIntTileFindStack( UINT16 usMapPos );
H A DInteractive_Tiles.cc637 void CycleIntTileFindStack( UINT16 usMapPos ) in CycleIntTileFindStack() argument