/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Real_Time_Input.cc | 86 if (usMapPos == NOWHERE) return; in QueryRTMiddleButton() 183 sel->sStartGridNo = usMapPos; in QueryRTLeftButton() 419 sel->sEndGridNo = usMapPos; in QueryRTLeftButton() 817 if (usMapPos == NOWHERE) return; in QueryRTRightButton() 1110 if (usMapPos == NOWHERE) return; in GetRTMousePositionInput() 1209 if ( usMapPos != usOldMapPos ) in GetRTMousePositionInput() 1227 gsJumpOverGridNo = usMapPos; in GetRTMousePositionInput() 1294 if ( usMapPos != usOldMapPos ) in GetRTMousePositionInput() 1310 sel->sEndGridNo = usMapPos; in GetRTMousePositionInput() 1342 if ( usMapPos != usOldMapPos ) in GetRTMousePositionInput() [all …]
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H A D | Handle_UI.cc | 495 if (usMapPos != NOWHERE) in HandleTacticalUI() 795 if (usMapPos != NOWHERE) in SetUIMouseCursor() 906 if (usMapPos != NOWHERE) in UIHandleNewMerc() 1666 sDestGridNo = usMapPos; in UIHandleCMoveMerc() 2864 usOldMapPos = usMapPos; in GetCursorMovementFlags() 3068 sActionGridNo = usMapPos; in DrawUIMovementPath() 3178 usMapPos = sNewGridNo; in DrawUIMovementPath() 3207 usMapPos = sNewGridNo; in DrawUIMovementPath() 4319 if (usMapPos == NOWHERE) in UIHandleJumpOverOnTerrain() 4350 if (usMapPos == NOWHERE) in UIHandleJumpOver() [all …]
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H A D | Turn_Based_Input.cc | 140 if (usMapPos == NOWHERE) return; in QueryTBMiddleButton() 599 if (usMapPos == NOWHERE) return; in QueryTBRightButton() 810 if (usMapPos == NOWHERE) return; in GetTBMousePositionInput() 863 gsJumpOverGridNo = usMapPos; in GetTBMousePositionInput() 971 if ( usMapPos != usOldMapPos ) in GetTBMousePositionInput() 990 sel->sEndGridNo = usMapPos; in GetTBMousePositionInput() 1053 usOldMapPos = usMapPos; in GetTBMousePositionInput() 2592 if (usMapPos != NOWHERE) in CreateRandomItem() 2704 if (usMapPos == NOWHERE) return; in TeleportSelectedSoldier() 2810 if (usMapPos == NOWHERE) return; in CreateNextCivType() [all …]
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H A D | Points.h | 295 UINT16 GetAPsToPickupItem( SOLDIERTYPE *pSoldier, UINT16 usMapPos ); 301 UINT16 GetAPsToGiveItem( SOLDIERTYPE *pSoldier, UINT16 usMapPos ); 322 INT8 GetAPsToStealItem( SOLDIERTYPE *pSoldier, INT16 usMapPos ); 324 INT8 GetAPsToUseJar( SOLDIERTYPE *pSoldier, INT16 usMapPos );
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H A D | Turn_Based_Input.h | 9 INT8 HandleMoveModeInteractiveClick(UINT16 usMapPos);
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H A D | Points.cc | 1409 UINT16 GetAPsToPickupItem(SOLDIERTYPE* const s, UINT16 const usMapPos) in GetAPsToPickupItem() argument 1412 if (!GetItemPool(usMapPos, s->bLevel)) return 0; in GetAPsToPickupItem() 1413 INT16 const sActionGridNo = AdjustGridNoForItemPlacement(s, usMapPos); in GetAPsToPickupItem() 1418 UINT16 GetAPsToGiveItem(SOLDIERTYPE* const s, UINT16 const usMapPos) in GetAPsToGiveItem() argument 1420 return GetMovePlusActionAPCosts(s, usMapPos, AP_GIVE_ITEM); in GetAPsToGiveItem() 1756 INT8 GetAPsToStealItem( SOLDIERTYPE *pSoldier, INT16 usMapPos ) in GetAPsToStealItem() argument 1758 …UINT16 sAPCost = PlotPath(pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, p… in GetAPsToStealItem() 1773 INT8 GetAPsToUseJar( SOLDIERTYPE *pSoldier, INT16 usMapPos ) in GetAPsToUseJar() argument 1775 …UINT16 sAPCost = PlotPath(pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, pSoldier->usUIMovementMode, p… in GetAPsToUseJar()
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H A D | UI_Cursors.h | 17 void HandleRightClickAdjustCursor( SOLDIERTYPE *pSoldier, INT16 usMapPos );
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H A D | Interface_Control.cc | 451 GridNo const usMapPos = GetMouseMapPos(); in RenderTopmostTacticalInterface() local 453 if (usMapPos != NOWHERE && gfUIOverItemPoolGridNo != NOWHERE && sel) in RenderTopmostTacticalInterface() 471 sIntTileGridNo : usMapPos; in RenderTopmostTacticalInterface()
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H A D | Handle_UI.h | 242 BOOLEAN HandleUIMovementCursor(SOLDIERTYPE*, MouseMoveState, UINT16 usMapPos, MoveUITarget); 261 void HandleHandCursorClick(UINT16 usMapPos, UIEventKind* puiNewEvent);
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H A D | Soldier_Find.cc | 271 BOOLEAN CycleSoldierFindStack( UINT16 usMapPos ) in CycleSoldierFindStack() argument 275 FindSoldier(usMapPos, FINDSOLDIERSAMELEVEL(gsInterfaceLevel) | FIND_SOLDIER_BEGINSTACK) != NULL) in CycleSoldierFindStack() 296 gSoldierStack.sUseGridNoGridNo = usMapPos; in CycleSoldierFindStack()
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H A D | UI_Cursors.cc | 968 void HandleRightClickAdjustCursor( SOLDIERTYPE *pSoldier, INT16 usMapPos ) in HandleRightClickAdjustCursor() argument 978 if (gUIFullTarget != NULL) usMapPos = gUIFullTarget->sGridNo; in HandleRightClickAdjustCursor() 992 sGridNo = usMapPos; in HandleRightClickAdjustCursor() 1013 sAPCosts = CalcTotalAPsToAttack( pSoldier, usMapPos, TRUE, (INT8)(bFutureAim / 2) ); in HandleRightClickAdjustCursor() 1060 sAPCosts = CalcTotalAPsToAttack( pSoldier, usMapPos, TRUE, (INT8)(bFutureAim / 2) ); in HandleRightClickAdjustCursor() 1107 sAPCosts = CalcTotalAPsToAttack( pSoldier, usMapPos, TRUE, (INT8)(bFutureAim / 2) ); in HandleRightClickAdjustCursor()
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H A D | Soldier_Find.h | 36 BOOLEAN CycleSoldierFindStack( UINT16 usMapPos );
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H A D | Interface_Cursors.cc | 234 const GridNo usMapPos = GetMouseMapPos(); in DrawUICursor() local 235 if (usMapPos != NOWHERE) in DrawUICursor() 237 gusCurMousePos = usMapPos; in DrawUICursor()
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H A D | Interface_Items.cc | 2990 GridNo usMapPos = GetMouseMapPos(); in DrawItemTileCursor() local 2991 if (usMapPos != NOWHERE) in DrawItemTileCursor() 2994 if (gUIFullTarget != NULL) usMapPos = gUIFullTarget->sGridNo; in DrawItemTileCursor() 2996 gusCurMousePos = usMapPos; in DrawItemTileCursor() 3179 if ( usMapPos == gpItemPointerSoldier->sGridNo ) in DrawItemTileCursor() 3278 BOOLEAN HandleItemPointerClick( UINT16 usMapPos ) in HandleItemPointerClick() argument 3319 usMapPos = gUIFullTarget->sGridNo; in HandleItemPointerClick() 3489 if ( usMapPos == gpItemPointerSoldier->sGridNo ) in HandleItemPointerClick() 3524 gpItemPointerSoldier->sPendingActionData2 = usMapPos; in HandleItemPointerClick() 3554 sGridNo = usMapPos; in HandleItemPointerClick() [all …]
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H A D | Strategic_Exit_GUI.cc | 131 UINT16 usMapPos = 0; in InternalInitSectorExitMenu() local 155 usMapPos = sAdditionalData; in InternalInitSectorExitMenu() 159 OkExitCode = OKForSectorExit( bExitCode, usMapPos, &uiTraverseTimeInMinutes ); in InternalInitSectorExitMenu()
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H A D | Handle_Items.h | 81 ITEM_POOL* GetItemPool(UINT16 usMapPos, UINT8 ubLevel);
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H A D | Interface_Items.h | 105 BOOLEAN HandleItemPointerClick( UINT16 usMapPos );
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H A D | Overhead.h | 262 BOOLEAN UIOKMoveDestination(const SOLDIERTYPE* pSoldier, UINT16 usMapPos);
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H A D | Handle_Items.cc | 512 const INT16 usMapPos = (gTacticalStatus.fAutoBandageMode ? usGridNo : GetMouseMapPos()); in HandleItem() local 522 sActionGridNo = FindAdjacentGridEx(s, usMapPos, &ubDirection, &sAdjustedGridNo, TRUE, FALSE); in HandleItem() 539 if (fHadToUseCursorPos) s->sPendingActionData2 = usMapPos; in HandleItem() 1943 ITEM_POOL* GetItemPool(UINT16 const usMapPos, UINT8 const ubLevel) in GetItemPool() argument 1945 for (LEVELNODE* n = GetStructNodes(usMapPos, ubLevel); n; n = n->pNext) in GetItemPool()
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H A D | Overhead.cc | 3819 BOOLEAN UIOKMoveDestination(const SOLDIERTYPE* pSoldier, UINT16 usMapPos) in UIOKMoveDestination() argument 3821 if ( !NewOKDestination( pSoldier, usMapPos, FALSE, (INT8) gsInterfaceLevel ) ) in UIOKMoveDestination()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Overhead_Map.cc | 304 INT16 const usMapPos = GetOverheadMouseGridNo(); in HandleOverheadMap() local 305 if (usMapPos != NOWHERE) in HandleOverheadMap() 310 pItemPool = GetClosestItemPool(usMapPos, 1, 0); in HandleOverheadMap() 313 …const STRUCTURE* const structure = FindStructure(usMapPos, STRUCTURE_HASITEMONTOP | STRUCTURE_OPEN… in HandleOverheadMap() 314 INT8 const bZLevel = GetZLevelOfItemPoolGivenStructure(usMapPos, 0, structure); in HandleOverheadMap() 322 pItemPool = GetClosestItemPool(usMapPos, 1, 1); in HandleOverheadMap() 343 INT16 const usMapPos = GetOverheadMouseGridNoForFullSoldiersGridNo(); in HandleOverheadMap() local 344 if (usMapPos != NOWHERE) in HandleOverheadMap() 346 SOLDIERTYPE* const s = GetClosestMercInOverheadMap(usMapPos, 1); in HandleOverheadMap()
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H A D | Interactive_Tiles.h | 25 void CycleIntTileFindStack( UINT16 usMapPos );
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H A D | Interactive_Tiles.cc | 637 void CycleIntTileFindStack( UINT16 usMapPos ) in CycleIntTileFindStack() argument
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