Searched refs:usMouthX (Results 1 – 7 of 7) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Faces.cc | 274 *pusMouthX = p.usMouthX; in GetFaceRelativeCoordinates() 286 UINT16 usMouthX; in SetAutoFaceActive() local 288 GetFaceRelativeCoordinates(f, &usEyesX, &usEyesY, &usMouthX, &usMouthY); in SetAutoFaceActive() 336 f.usMouthX = usMouthX + usFaceX; in InternalSetAutoFaceActive() 342 f.usMouthOffsetX = usMouthX; in InternalSetAutoFaceActive() 567 …FaceRestoreSavedBackgroundRect(f, f.usMouthX, f.usMouthY, f.usMouthX, f.usMouthY, f.usMouthWidth, … in MouthAutoFace() 589 …InvalidateRegion(f.usMouthX, f.usMouthY, f.usMouthX + f.usMouthWidth, f.usMouthY + f.usMouthHeight… in MouthAutoFace() 597 …FaceRestoreSavedBackgroundRect(f, f.usMouthX, f.usMouthY, f.usMouthX, f.usMouthY, f.usMouthWidth, … in MouthAutoFace() 983 UINT16 usMouthX; in ExternRenderFace() local 1279 …FaceRestoreSavedBackgroundRect(*pFace, pFace->usMouthX, pFace->usMouthY, pFace->usMouthX, pFace->u… in InternalShutupaYoFace() [all …]
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H A D | Faces.h | 101 UINT16 usMouthX; member
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H A D | Soldier_Profile_Type.h | 199 UINT16 usMouthX; member
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H A D | LoadSaveMercProfile.cc | 84 EXTR_U16(S, p.usMouthX) in ExtractMercProfile() 287 INJ_U16(D, p.usMouthX) in InjectMercProfile()
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H A D | Soldier_Profile.cc | 506 p.usMouthX = mouth_x; in SetProfileFaceData()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/ |
H A D | IMP_Compile_Character.cc | 346 p.usMouthX = 0; in SelectMercFace()
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H A D | IMP_Confirm.cc | 464 p.usMouthX = fi->mouth_x; in ResetIMPCharactersEyesAndMouthOffsets()
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