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Searched refs:usWeapon (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItems.h30 extern INT8 FindLaunchable( const SOLDIERTYPE * pSoldier, UINT16 usWeapon );
166 INT8 FindLaunchableAttachment(const OBJECTTYPE* pObj, UINT16 usWeapon);
H A DInventory_Choosing.cc36 static void MarkAllWeaponsOfSameGunClassAsDropped(UINT16 usWeapon);
74 static void MarkAllWeaponsOfSameGunClassAsDropped(UINT16 usWeapon) in MarkAllWeaponsOfSameGunClassAsDropped() argument
81 gStrategicStatus.fWeaponDroppedAlready[ usWeapon ] = TRUE; in MarkAllWeaponsOfSameGunClassAsDropped()
83 bGunClass = GetWeaponClass( usWeapon ); in MarkAllWeaponsOfSameGunClassAsDropped()
H A DItems.cc614 INT8 FindLaunchable( const SOLDIERTYPE * pSoldier, UINT16 usWeapon ) in FindLaunchable() argument
620 if ( ValidLaunchable( pSoldier->inv[ bLoop ].usItem , usWeapon ) ) in FindLaunchable()
629 INT8 FindLaunchableAttachment(const OBJECTTYPE* const pObj, const UINT16 usWeapon) in FindLaunchableAttachment() argument
635 …Obj->usAttachItem[ bLoop ] != NOTHING && ValidLaunchable( pObj->usAttachItem[ bLoop ], usWeapon ) ) in FindLaunchableAttachment()