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/dports/graphics/rayshade/rayshade.4.0/libshade/
H A Dlightdef.c87 AreaLightCreate(color, corner, u, usamp, v, vsamp, shadow) in AreaLightCreate() argument
90 int usamp, vsamp, shadow;
98 if (usamp < 1 || vsamp < 1)
101 numlight = usamp * vsamp; /* Total number of jittered sources */
123 VecScale(ulen / (Float)usamp, *u, u);
131 for (j = 0; j < usamp; j++) {
/dports/graphics/rayshade/rayshade.4.0/Doc/Guide/
H A Dlights.tex111 \begin{defkey}{light}{{\em Intensity\/} {\tt area} \evec{p1} \evec{p2} {\em usamp}
116 this axis a total of {\em usamp} samples will be taken.
121 The values of {\em usamp} and {\em vsamp} are usually chosen to be
127 of {\em usamp} and {\em vsamp}.
/dports/graphics/rayshade/rayshade.4.0/rayshade/
H A Draytrace.c197 int x, usamp, vsamp; local
209 usamp = data->samp[x] % Sampling.sidesamples;
214 usamp*Sampling.filterdelta;
/dports/graphics/rayshade/rayshade.4.0/raypaint/
H A Drender.c336 int xx, yy, xp, sampnum, usamp, vsamp; local
375 usamp = sampnum % Sampling.sidesamples;
381 usamp*Sampling.filterdelta;
/dports/www/node10/node-v10.24.1/
H A DAUTHORS387 Anthony Pesch <anthony@usamp.com>