Searched refs:usamp (Results 1 – 5 of 5) sorted by relevance
/dports/graphics/rayshade/rayshade.4.0/libshade/ |
H A D | lightdef.c | 87 AreaLightCreate(color, corner, u, usamp, v, vsamp, shadow) in AreaLightCreate() argument 90 int usamp, vsamp, shadow; 98 if (usamp < 1 || vsamp < 1) 101 numlight = usamp * vsamp; /* Total number of jittered sources */ 123 VecScale(ulen / (Float)usamp, *u, u); 131 for (j = 0; j < usamp; j++) {
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/dports/graphics/rayshade/rayshade.4.0/Doc/Guide/ |
H A D | lights.tex | 111 \begin{defkey}{light}{{\em Intensity\/} {\tt area} \evec{p1} \evec{p2} {\em usamp} 116 this axis a total of {\em usamp} samples will be taken. 121 The values of {\em usamp} and {\em vsamp} are usually chosen to be 127 of {\em usamp} and {\em vsamp}.
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/dports/graphics/rayshade/rayshade.4.0/rayshade/ |
H A D | raytrace.c | 197 int x, usamp, vsamp; local 209 usamp = data->samp[x] % Sampling.sidesamples; 214 usamp*Sampling.filterdelta;
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/dports/graphics/rayshade/rayshade.4.0/raypaint/ |
H A D | render.c | 336 int xx, yy, xp, sampnum, usamp, vsamp; local 375 usamp = sampnum % Sampling.sidesamples; 381 usamp*Sampling.filterdelta;
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/dports/www/node10/node-v10.24.1/ |
H A D | AUTHORS | 387 Anthony Pesch <anthony@usamp.com>
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