Searched refs:useBlit (Results 1 – 7 of 7) sorted by relevance
161 bool useBlit = gstate_c.Supports(GPU_SUPPORTS_FRAMEBUFFER_BLIT); in NotifyStencilUpload() local166 useBlit = false; in NotifyStencilUpload()168 u16 w = useBlit ? dstBuffer->width : dstBuffer->renderWidth; in NotifyStencilUpload()169 u16 h = useBlit ? dstBuffer->height : dstBuffer->renderHeight; in NotifyStencilUpload()172 if (useBlit) { in NotifyStencilUpload()216 if (useBlit) { in NotifyStencilUpload()
262 bool useBlit = gstate_c.Supports(GPU_SUPPORTS_FRAMEBUFFER_BLIT); in BlitFramebuffer() local264 float srcXFactor = useBlit ? src->renderScaleFactor : 1.0f; in BlitFramebuffer()265 float srcYFactor = useBlit ? src->renderScaleFactor : 1.0f; in BlitFramebuffer()275 float dstXFactor = useBlit ? dst->renderScaleFactor : 1.0f; in BlitFramebuffer()276 float dstYFactor = useBlit ? dst->renderScaleFactor : 1.0f; in BlitFramebuffer()306 if (useBlit) { in BlitFramebuffer()
1443 const TBool useBlit = (SwSize() == HwRect().Size()) || noZoomOut;1459 if(useBlit)