Searched refs:useCreatureBackBitmap (Results 1 – 2 of 2) sorted by relevance
2991 bool useCreatureBackBitmap; in drawObjectsCreaturesProjectilesExplosions() local3446 …useCreatureAttackBitmap = useFlippedHorizontallyCreatureFrontImage = useCreatureBackBitmap = false; in drawObjectsCreaturesProjectilesExplosions()3452 …useCreatureBackBitmap = getFlag(creatureGraphicInfoRed, kDMCreatureMaskBack) && (creatureDirection… in drawObjectsCreaturesProjectilesExplosions()3453 useCreatureAttackBitmap = !useCreatureBackBitmap; in drawObjectsCreaturesProjectilesExplosions()3472 if (useCreatureBackBitmap) { in drawObjectsCreaturesProjectilesExplosions()3509 } else if (useCreatureBackBitmap || !useFlippedHorizontallyCreatureFrontImage) { in drawObjectsCreaturesProjectilesExplosions()3533 …Red, kDMCreatureMaskSpecialD2Front) && !useCreatureSideBitmap && !useCreatureBackBitmap && !useCre… in drawObjectsCreaturesProjectilesExplosions()