Searched refs:useInGameBlockingClientSockets (Results 1 – 1 of 1) sorted by relevance
2326 …bool useInGameBlockingClientSockets = Config::getInstance().getBool("EnableInGameBlockingSockets",… in launchGame() local2327 if(useInGameBlockingClientSockets == true) { in launchGame()2441 …bool useInGameBlockingClientSockets = Config::getInstance().getBool("EnableInGameBlockingSockets",… in checkListenerSlots() local2458 if(useInGameBlockingClientSockets == true) { in checkListenerSlots()