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Searched refs:useInGameBlockingClientSockets (Results 1 – 1 of 1) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/
H A Dserver_interface.cpp2326 …bool useInGameBlockingClientSockets = Config::getInstance().getBool("EnableInGameBlockingSockets",… in launchGame() local
2327 if(useInGameBlockingClientSockets == true) { in launchGame()
2441 …bool useInGameBlockingClientSockets = Config::getInstance().getBool("EnableInGameBlockingSockets",… in checkListenerSlots() local
2458 if(useInGameBlockingClientSockets == true) { in checkListenerSlots()