Searched refs:useInverseMatrix (Results 1 – 4 of 4) sorted by relevance
159 …isitor(const AnimationPath::ControlPoint& cp, const osg::Vec3d& pivotPoint, bool useInverseMatrix): in AnimationPathCallbackVisitor() argument162 _useInverseMatrix(useInverseMatrix) {} in AnimationPathCallbackVisitor()
271 void setUseInverseMatrix(bool useInverseMatrix) { _useInverseMatrix = useInverseMatrix; }
269 void setUseInverseMatrix(bool useInverseMatrix) { _useInverseMatrix = useInverseMatrix; }