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Searched refs:useInverseMatrix (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DAnimationPath.cpp159 …isitor(const AnimationPath::ControlPoint& cp, const osg::Vec3d& pivotPoint, bool useInverseMatrix): in AnimationPathCallbackVisitor() argument
162 _useInverseMatrix(useInverseMatrix) {} in AnimationPathCallbackVisitor()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DAnimationPath.cpp159 …isitor(const AnimationPath::ControlPoint& cp, const osg::Vec3d& pivotPoint, bool useInverseMatrix): in AnimationPathCallbackVisitor() argument
162 _useInverseMatrix(useInverseMatrix) {} in AnimationPathCallbackVisitor()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DAnimationPath271 void setUseInverseMatrix(bool useInverseMatrix) { _useInverseMatrix = useInverseMatrix; }
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DAnimationPath269 void setUseInverseMatrix(bool useInverseMatrix) { _useInverseMatrix = useInverseMatrix; }