Searched refs:useMasterServer (Results 1 – 4 of 4) sorted by relevance
/dports/games/opendungeons/OpenDungeons-0.7.1/source/modes/ |
H A D | MenuModeMultiplayerServer.cpp | 40 MenuModeMultiplayerServer::MenuModeMultiplayerServer(ModeManager *modeManager, bool useMasterServer… in MenuModeMultiplayerServer() argument 41 …AbstractApplicationMode(modeManager, useMasterServer ? ModeManager::MENU_MASTERSERVER_HOST : ModeM… in MenuModeMultiplayerServer() 230 bool useMasterServer = (getModeType() == ModeManager::MENU_MASTERSERVER_HOST); in serverButtonPressed() local 233 …DServer::getSingleton().startServer(nick, level, ServerMode::ModeGameMultiPlayer, useMasterServer)) in serverButtonPressed()
|
H A D | MenuModeMultiplayerServer.h | 26 MenuModeMultiplayerServer(ModeManager *modeManager, bool useMasterServer);
|
/dports/games/opendungeons/OpenDungeons-0.7.1/source/network/ |
H A D | ODServer.h | 77 …nst std::string& creator, const std::string& levelFilename, ServerMode mode, bool useMasterServer);
|
H A D | ODServer.cpp | 88 …onst std::string& creator, const std::string& levelFilename, ServerMode mode, bool useMasterServer) in startServer() argument 181 if(useMasterServer) in startServer()
|