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Searched refs:useMasterServer (Results 1 – 4 of 4) sorted by relevance

/dports/games/opendungeons/OpenDungeons-0.7.1/source/modes/
H A DMenuModeMultiplayerServer.cpp40 MenuModeMultiplayerServer::MenuModeMultiplayerServer(ModeManager *modeManager, bool useMasterServer in MenuModeMultiplayerServer() argument
41 …AbstractApplicationMode(modeManager, useMasterServer ? ModeManager::MENU_MASTERSERVER_HOST : ModeM… in MenuModeMultiplayerServer()
230 bool useMasterServer = (getModeType() == ModeManager::MENU_MASTERSERVER_HOST); in serverButtonPressed() local
233 …DServer::getSingleton().startServer(nick, level, ServerMode::ModeGameMultiPlayer, useMasterServer)) in serverButtonPressed()
H A DMenuModeMultiplayerServer.h26 MenuModeMultiplayerServer(ModeManager *modeManager, bool useMasterServer);
/dports/games/opendungeons/OpenDungeons-0.7.1/source/network/
H A DODServer.h77 …nst std::string& creator, const std::string& levelFilename, ServerMode mode, bool useMasterServer);
H A DODServer.cpp88 …onst std::string& creator, const std::string& levelFilename, ServerMode mode, bool useMasterServer) in startServer() argument
181 if(useMasterServer) in startServer()