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Searched refs:useMobj (Results 1 – 1 of 1) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_map.cpp3285 mobj_t *useMobj; member
3308 S_StartSound(usePuzzleItemFailSound(parm.useMobj), parm.useMobj); in PTR_PuzzleItemTraverse()
3316 if(Line_PointOnSide(icpt->line, parm.useMobj->origin) < 0) in PTR_PuzzleItemTraverse()
3334 .start(acs::Script::Args(&xline->arg3, 4/*3*/), parm.useMobj, in PTR_PuzzleItemTraverse()
3366 .start(acs::Script::Args(&mob.args[2], 4/*3*/), parm.useMobj, in PTR_PuzzleItemTraverse()
3388 parm.useMobj = mobj; in P_UsePuzzleItem()