Searched refs:useMobj (Results 1 – 1 of 1) sorted by relevance
3285 mobj_t *useMobj; member3308 S_StartSound(usePuzzleItemFailSound(parm.useMobj), parm.useMobj); in PTR_PuzzleItemTraverse()3316 if(Line_PointOnSide(icpt->line, parm.useMobj->origin) < 0) in PTR_PuzzleItemTraverse()3334 .start(acs::Script::Args(&xline->arg3, 4/*3*/), parm.useMobj, in PTR_PuzzleItemTraverse()3366 .start(acs::Script::Args(&mob.args[2], 4/*3*/), parm.useMobj, in PTR_PuzzleItemTraverse()3388 parm.useMobj = mobj; in P_UsePuzzleItem()