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Searched refs:useQuantizedAabbCompression (Results 1 – 25 of 78) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h33 …hInterface, bool useQuantizedAabbCompression, bool buildBvh = true) : btBvhTriangleMeshShape(meshI… in ATTRIBUTE_ALIGNED16()
65useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildB… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h51 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
54 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h33 …hInterface, bool useQuantizedAabbCompression, bool buildBvh = true) : btBvhTriangleMeshShape(meshI… in ATTRIBUTE_ALIGNED16()
65useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildB… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h51 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
54 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h34 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool b… in ATTRIBUTE_ALIGNED16()
35 btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) in ATTRIBUTE_ALIGNED16()
67 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const b… in ATTRIBUTE_ALIGNED16()
68 …btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBv… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h43 …btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, b… in ATTRIBUTE_ALIGNED16()
46 …btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,co… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.cpp24 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool b… in btBvhTriangleMeshShape() argument
28 m_useQuantizedAabbCompression(useQuantizedAabbCompression), in btBvhTriangleMeshShape()
44 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const b… in btBvhTriangleMeshShape() argument
48 m_useQuantizedAabbCompression(useQuantizedAabbCompression), in btBvhTriangleMeshShape()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h33 …hInterface, bool useQuantizedAabbCompression, bool buildBvh = true) : btBvhTriangleMeshShape(meshI… in ATTRIBUTE_ALIGNED16()
65useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildB… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h51 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
54 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h33 …hInterface, bool useQuantizedAabbCompression, bool buildBvh = true) : btBvhTriangleMeshShape(meshI… in ATTRIBUTE_ALIGNED16()
65useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildB… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h51 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
54 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h33 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool b… in ATTRIBUTE_ALIGNED16()
34 btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) in ATTRIBUTE_ALIGNED16()
66 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const b… in ATTRIBUTE_ALIGNED16()
67 …btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBv… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h53 …btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, b… in ATTRIBUTE_ALIGNED16()
56 …btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,co… in ATTRIBUTE_ALIGNED16()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h33 …hInterface, bool useQuantizedAabbCompression, bool buildBvh = true) : btBvhTriangleMeshShape(meshI… in ATTRIBUTE_ALIGNED16()
65useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildB… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h51 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
54 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h34 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool b… in ATTRIBUTE_ALIGNED16()
35 btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) in ATTRIBUTE_ALIGNED16()
67 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const b… in ATTRIBUTE_ALIGNED16()
68 …btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBv… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h49 …btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, b… in ATTRIBUTE_ALIGNED16()
52 …btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,co… in ATTRIBUTE_ALIGNED16()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h34 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool b… in ATTRIBUTE_ALIGNED16()
35 btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) in ATTRIBUTE_ALIGNED16()
67 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const b… in ATTRIBUTE_ALIGNED16()
68 …btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBv… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h43 …btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, b… in ATTRIBUTE_ALIGNED16()
46 …btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,co… in ATTRIBUTE_ALIGNED16()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h33 …hInterface, bool useQuantizedAabbCompression, bool buildBvh = true) : btBvhTriangleMeshShape(meshI… in ATTRIBUTE_ALIGNED16()
65useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildB… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h51 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
54 …btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, … in ATTRIBUTE_ALIGNED16()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/
H A DbtMultimaterialTriangleMeshShape.h35 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool b… in ATTRIBUTE_ALIGNED16()
36 btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) in ATTRIBUTE_ALIGNED16()
68 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const b… in ATTRIBUTE_ALIGNED16()
69 …btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBv… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.h43 …btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, b… in ATTRIBUTE_ALIGNED16()
46 …btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,co… in ATTRIBUTE_ALIGNED16()
H A DbtBvhTriangleMeshShape.cpp24 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool b… in btBvhTriangleMeshShape() argument
28 m_useQuantizedAabbCompression(useQuantizedAabbCompression), in btBvhTriangleMeshShape()
44 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const b… in btBvhTriangleMeshShape() argument
48 m_useQuantizedAabbCompression(useQuantizedAabbCompression), in btBvhTriangleMeshShape()
/dports/games/openmw/openmw-openmw-0.47.0/components/resource/
H A Dbulletshape.hpp75 …TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool b… in TriangleMeshShape()
76 : btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) in TriangleMeshShape()

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