Searched refs:useRealTimeDac (Results 1 – 6 of 6) sorted by relevance
50 void b3SoundEngine::init(int maxNumSoundSources, bool useRealTimeDac) in init() argument59 this->m_data->m_useRealTimeDac = useRealTimeDac; in init()61 if (useRealTimeDac) in init()
81 bool useRealTimeDac = true; in initPhysics() local83 m_soundEngine.init(numSoundSources, useRealTimeDac); in initPhysics()
43 void init(int maxNumSoundSources, bool useRealTimeDac);