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Searched refs:useRealTimeDac (Results 1 – 6 of 6) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/TinyAudio/
H A Db3SoundEngine.cpp50 void b3SoundEngine::init(int maxNumSoundSources, bool useRealTimeDac) in init() argument
59 this->m_data->m_useRealTimeDac = useRealTimeDac; in init()
61 if (useRealTimeDac) in init()
H A DTinyAudioExample.cpp81 bool useRealTimeDac = true; in initPhysics() local
83 m_soundEngine.init(numSoundSources, useRealTimeDac); in initPhysics()
H A Db3SoundEngine.h43 void init(int maxNumSoundSources, bool useRealTimeDac);
/dports/devel/py-bullet3/bullet3-3.21/examples/TinyAudio/
H A Db3SoundEngine.cpp50 void b3SoundEngine::init(int maxNumSoundSources, bool useRealTimeDac) in init() argument
59 this->m_data->m_useRealTimeDac = useRealTimeDac; in init()
61 if (useRealTimeDac) in init()
H A DTinyAudioExample.cpp81 bool useRealTimeDac = true; in initPhysics() local
83 m_soundEngine.init(numSoundSources, useRealTimeDac); in initPhysics()
H A Db3SoundEngine.h43 void init(int maxNumSoundSources, bool useRealTimeDac);