Searched refs:useSDL (Results 1 – 5 of 5) sorted by relevance
166 static tConfItem<bool> sdl("USE_SDL",currentScreensetting.useSDL);167 static tConfItem<bool> lsdl("LAST_USE_SDL",lastSuccess.useSDL);338 …fullscreen(fs), colorDepth(cd), zDepth( ArmageTron_ColorDepth_Desktop ), useSDL(sdl), checkErrors(… in rScreenSettings()399 currentScreensetting.useSDL = true; in lowlevel_sr_InitDisplay()445 if (currentScreensetting.useSDL) in lowlevel_sr_InitDisplay()455 currentScreensetting.useSDL = false; in lowlevel_sr_InitDisplay()470 if (currentScreensetting.useSDL) in lowlevel_sr_InitDisplay()531 if (currentScreensetting.useSDL) in lowlevel_sr_InitDisplay()638 if (!currentScreensetting.useSDL) in lowlevel_sr_InitDisplay()693 renderer_identification << "USE_SDL=" << currentScreensetting.useSDL in lowlevel_sr_InitDisplay()
72 bool useSDL; variable
658 if (lastSuccess.useSDL) in SwapGL()665 if (!lastSuccess.useSDL){ in SwapGL()
262 bool fullscreen = false, useSDL = true, useX = true, useSVGA = true; in main() local269 useSDL = false; in main()273 useSDL = false; in main()350 if (!screen && useSDL) { in main()
319 currentScreensetting.useSDL); in sg_ScreenModeMenu()