Home
last modified time | relevance | path

Searched refs:useShield (Results 1 – 12 of 12) sorted by relevance

/dports/devel/kyra/kyra/tests/
H A Dshooter.cpp116 if ( !useShield ) return; in AddBlocks()
147 if ( !useShield ) return; in AddShield()
176 if ( !useShield ) return; in MoveShield()
490 if ( useShield ) in DrawFrame()
609 useShield = true; in SimpleShooter()
622 useShield = false; in WindowShooter()
H A Ddemos.h145 bool useShield; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/
H A Duse.cpp92 { &DreamWebEngine::useShield, "SHLD" }, in useRoutine()
293 void DreamWebEngine::useShield() { in useShield() function in DreamWeb::DreamWebEngine
H A Ddreamweb.h987 void useShield();
/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/
H A Duse.cpp92 { &DreamWebEngine::useShield, "SHLD" }, in useRoutine()
293 void DreamWebEngine::useShield() { in useShield() function in DreamWeb::DreamWebEngine
H A Ddreamweb.h980 void useShield();
/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h445 void useShield(int sector_x, int sector_y, Type type, int shield);
H A Dsector.h440 bool useShield(Building *building,int shield);
H A Dplayer.cpp641 healed = sector->useShield(building, j); in doSectorAI()
H A Dgamestate.cpp2195 …this->useShield(current_sector->getXPos(), current_sector->getYPos(), building->getType(), deploy_… in buildingMouseClick()
3133 void PlayingGameState::useShield(int sector_x, int sector_y, Type type, int shield) { in useShield() function in PlayingGameState
3139 sector->useShield(building, shield); in useShield()
H A Dgame.cpp4572 playingGameState->useShield(sx, sy, BUILDING_TOWER, 1); in runTests()
H A Dsector.cpp1690 bool Sector::useShield(Building *building,int shield) { in useShield() function in Sector