Searched refs:useShield (Results 1 – 12 of 12) sorted by relevance
/dports/devel/kyra/kyra/tests/ |
H A D | shooter.cpp | 116 if ( !useShield ) return; in AddBlocks() 147 if ( !useShield ) return; in AddShield() 176 if ( !useShield ) return; in MoveShield() 490 if ( useShield ) in DrawFrame() 609 useShield = true; in SimpleShooter() 622 useShield = false; in WindowShooter()
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H A D | demos.h | 145 bool useShield; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/ |
H A D | use.cpp | 92 { &DreamWebEngine::useShield, "SHLD" }, in useRoutine() 293 void DreamWebEngine::useShield() { in useShield() function in DreamWeb::DreamWebEngine
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H A D | dreamweb.h | 987 void useShield();
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/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/ |
H A D | use.cpp | 92 { &DreamWebEngine::useShield, "SHLD" }, in useRoutine() 293 void DreamWebEngine::useShield() { in useShield() function in DreamWeb::DreamWebEngine
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H A D | dreamweb.h | 980 void useShield();
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.h | 445 void useShield(int sector_x, int sector_y, Type type, int shield);
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H A D | sector.h | 440 bool useShield(Building *building,int shield);
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H A D | player.cpp | 641 healed = sector->useShield(building, j); in doSectorAI()
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H A D | gamestate.cpp | 2195 …this->useShield(current_sector->getXPos(), current_sector->getYPos(), building->getType(), deploy_… in buildingMouseClick() 3133 void PlayingGameState::useShield(int sector_x, int sector_y, Type type, int shield) { in useShield() function in PlayingGameState 3139 sector->useShield(building, shield); in useShield()
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H A D | game.cpp | 4572 playingGameState->useShield(sx, sy, BUILDING_TOWER, 1); in runTests()
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H A D | sector.cpp | 1690 bool Sector::useShield(Building *building,int shield) { in useShield() function in Sector
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