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Searched refs:useSubForTex (Results 1 – 6 of 6) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmix.cpp57 int useSubForTex[3]; member in Mix
1121 cb.GetGfxTexInfoFromTexmap(t, mtl->texture[0], subTex[useSubForTex[i]] ); in SetupGfxMultiMaps()
1158 useSubForTex[i] = i; in SetupGfxMultiMaps()
1245 useSubForTex[0] = 1; in SetupGfxMultiMaps()
1308 useSubForTex[0] = 2; // use sub[2] for texture params on subsequent renders in SetupGfxMultiMaps()
1326 cb.GetGfxTexInfoFromTexmap(t, mtl->texture[i], subTex[useSubForTex[i]] ); in SetupGfxMultiMaps()
1361 useSubForTex[i]=i; in SetupGfxMultiMaps()
1429 useSubForTex[0] = 1; in SetupGfxMultiMaps()
1484 useSubForTex[0] = 2; // use sub[2] for texture params on subsequent renders in SetupGfxMultiMaps()
H A Dcomposit.cpp89 int useSubForTex[MAXTEXHANDLES]; member in Composite
941 cb.GetGfxTexInfoFromTexmap(t, mtl->texture[0], subTex[useSubForTex[i]]); in SetupGfxMultiMaps()
970 useSubForTex[nmaps] = i; in SetupGfxMultiMaps()
1010 cb.GetGfxTexInfoFromTexmap(t, mtl->texture[i], subTex[useSubForTex[i]] ); in SetupGfxMultiMaps()
1040 useSubForTex[nmaps] = i; in SetupGfxMultiMaps()
H A Dstdmtl2.h610 short useSubForTex[NTEXHANDLES]; variable
H A Dstdmtl2.cpp4768 Texmap *tx = (*maps)[useSubForTex[i]].map; in SetupGfxMultiMaps()
4831 useSubForTex[0] = diffChan; in SetupGfxMultiMaps()
4849 useSubForTex[ntx] = opacChan; in SetupGfxMultiMaps()
4885 Texmap *tx = (*maps)[useSubForTex[i]].map; in SetupGfxMultiMaps()
4933 useSubForTex[0] = diffChan; in SetupGfxMultiMaps()
4950 useSubForTex[ntx] = opacChan; in SetupGfxMultiMaps()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.h482 short useSubForTex[NTEXHANDLES]; variable
H A DGameMaterial.cpp4133 Texmap *tx = (*maps)[useSubForTex[i]].map; in SetupGfxMultiMaps()
4178 useSubForTex[0] = diffChan; in SetupGfxMultiMaps()
4195 useSubForTex[ntx] = opacChan; in SetupGfxMultiMaps()