Searched refs:useXZ (Results 1 – 8 of 8) sorted by relevance
/dports/games/residualvm/residualvm-0.3.1/math/ |
H A D | line3d.cpp | 52 bool Line3d::intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ) { in intersectLine2d() argument 55 if (useXZ) { in intersectLine2d()
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H A D | line3d.h | 48 bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ);
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/dports/games/scummvm/scummvm-2.5.1/math/ |
H A D | line3d.cpp | 50 bool Line3d::intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ) { in intersectLine2d() argument 52 if (useXZ) { in intersectLine2d()
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H A D | line3d.h | 48 bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ);
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | sector.cpp | 381 bool useXZ = (g_grim->getGameType() == GType_MONKEY4); in getBridgesTo() local 388 if (bridge.intersectLine2d(line, &pos, useXZ)) { in getBridgesTo() 392 if (bridge.intersectLine2d(line, &pos, useXZ)) { in getBridgesTo()
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H A D | actor.cpp | 694 const bool useXZ = (g_grim->getGameType() == GType_MONKEY4); in walkTo() local 699 if (!bridge.intersectLine2d(l, &pos, useXZ)) { in walkTo()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | sector.cpp | 371 bool useXZ = (g_grim->getGameType() == GType_MONKEY4); in getBridgesTo() local 378 if (bridge.intersectLine2d(line, &pos, useXZ)) { in getBridgesTo() 382 if (bridge.intersectLine2d(line, &pos, useXZ)) { in getBridgesTo()
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H A D | actor.cpp | 694 const bool useXZ = (g_grim->getGameType() == GType_MONKEY4); in walkTo() local 699 if (!bridge.intersectLine2d(l, &pos, useXZ)) { in walkTo()
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