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Searched refs:useXZ (Results 1 – 8 of 8) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/math/
H A Dline3d.cpp52 bool Line3d::intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ) { in intersectLine2d() argument
55 if (useXZ) { in intersectLine2d()
H A Dline3d.h48 bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ);
/dports/games/scummvm/scummvm-2.5.1/math/
H A Dline3d.cpp50 bool Line3d::intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ) { in intersectLine2d() argument
52 if (useXZ) { in intersectLine2d()
H A Dline3d.h48 bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ);
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dsector.cpp381 bool useXZ = (g_grim->getGameType() == GType_MONKEY4); in getBridgesTo() local
388 if (bridge.intersectLine2d(line, &pos, useXZ)) { in getBridgesTo()
392 if (bridge.intersectLine2d(line, &pos, useXZ)) { in getBridgesTo()
H A Dactor.cpp694 const bool useXZ = (g_grim->getGameType() == GType_MONKEY4); in walkTo() local
699 if (!bridge.intersectLine2d(l, &pos, useXZ)) { in walkTo()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dsector.cpp371 bool useXZ = (g_grim->getGameType() == GType_MONKEY4); in getBridgesTo() local
378 if (bridge.intersectLine2d(line, &pos, useXZ)) { in getBridgesTo()
382 if (bridge.intersectLine2d(line, &pos, useXZ)) { in getBridgesTo()
H A Dactor.cpp694 const bool useXZ = (g_grim->getGameType() == GType_MONKEY4); in walkTo() local
699 if (!bridge.intersectLine2d(l, &pos, useXZ)) { in walkTo()