Home
last modified time | relevance | path

Searched refs:use_effects (Results 1 – 6 of 6) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/audio/
H A Daudio.h147 uint32_t use_effects : 1; member
H A Daudio.cpp458 if(audio_settings.use_effects) in AudioSource()
500 if(audio_settings.use_effects) in Play()
510 if(audio_settings.use_effects) in Play()
578 if((audio_settings.use_effects) && (is_water != Audio_GetFXWaterState())) in Update()
814 if(audio_settings.use_effects) in Audio_StreamPlay()
1345 audio_settings.use_effects = true; in Audio_InitGlobals()
1365 if(audio_settings.use_effects) in Audio_Init()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/
H A Dconfig.lua18 use_effects = 1;
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript_audio.cpp39 as->use_effects = lua_tointeger(lua, -1); in Script_ParseAudio()
/dports/science/chrono/chrono-7.0.1/src/chrono_irrlicht/
H A DChIrrAppInterface.cpp355 use_effects = false; // will be true as sson as a light with shadow is added. in ChIrrAppInterface()
782 if (use_effects) in DrawAll()
978 use_effects = true; in AddLightWithShadow()
H A DChIrrAppInterface.h239 bool use_effects; variable