Searched refs:use_effects (Results 1 – 6 of 6) sorted by relevance
147 uint32_t use_effects : 1; member
458 if(audio_settings.use_effects) in AudioSource()500 if(audio_settings.use_effects) in Play()510 if(audio_settings.use_effects) in Play()578 if((audio_settings.use_effects) && (is_water != Audio_GetFXWaterState())) in Update()814 if(audio_settings.use_effects) in Audio_StreamPlay()1345 audio_settings.use_effects = true; in Audio_InitGlobals()1365 if(audio_settings.use_effects) in Audio_Init()
18 use_effects = 1;
39 as->use_effects = lua_tointeger(lua, -1); in Script_ParseAudio()
355 use_effects = false; // will be true as sson as a light with shadow is added. in ChIrrAppInterface()782 if (use_effects) in DrawAll()978 use_effects = true; in AddLightWithShadow()
239 bool use_effects; variable