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Searched refs:use_nir (Results 1 – 25 of 34) sorted by relevance

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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
64 assert(use_nir); in st_link_shader()
130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()
171 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
118 if (use_nir) { in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
176 if (use_nir) { in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/dports/lang/clover/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
64 assert(use_nir); in st_link_shader()
130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()
171 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
118 if (use_nir) { in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
176 if (use_nir) { in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
64 assert(use_nir); in st_link_shader()
130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()
171 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
118 if (use_nir) { in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
176 if (use_nir) { in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
64 assert(use_nir); in st_link_shader()
130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()
171 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
118 if (use_nir) { in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
176 if (use_nir) { in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
64 assert(use_nir); in st_link_shader()
130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()
171 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
118 if (use_nir) { in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
176 if (use_nir) { in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
H A Dst_pbo.c296 bool use_nir = PIPE_SHADER_IR_NIR == in st_pbo_create_vs() local
300 if (use_nir) { in st_pbo_create_vs()
730 bool use_nir = PIPE_SHADER_IR_NIR == in create_fs() local
734 if (use_nir) in create_fs()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
64 assert(use_nir); in st_link_shader()
130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()
171 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
118 if (use_nir) { in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
176 if (use_nir) { in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
64 assert(use_nir); in st_link_shader()
130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()
171 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
118 if (use_nir) { in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
176 if (use_nir) { in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
64 assert(use_nir); in st_link_shader()
130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()
171 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
118 if (use_nir) { in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
176 if (use_nir) { in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
64 assert(use_nir); in st_link_shader()
130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()
171 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
118 if (use_nir) { in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
176 if (use_nir) { in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
64 assert(use_nir); in st_link_shader()
130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader()
171 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
118 if (use_nir) { in set_fragment_shader()
167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
176 if (use_nir) { in set_vertex_shader()
201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/state_tracker/
H A Dst_glsl_to_ir.cpp57 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local
60 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader()
68 assert(use_nir); in st_link_shader()
134 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader()
172 build_program_resource_list(&ctx->Const, prog, use_nir); in st_link_shader()
174 if (use_nir) in st_link_shader()
H A Dst_cb_clear.c112 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local
117 if (use_nir) { in set_fragment_shader()
166 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local
175 if (use_nir) { in set_vertex_shader()
200 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local
215 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3898 bool use_nir = prefer_nir || in nine_ureg_create_shader() local
3904 use_nir = false; in nine_ureg_create_shader()
3906 use_nir = false; in nine_ureg_create_shader()
3911 use_nir ? "NIR" : "TGSI"); in nine_ureg_create_shader()
3913 if (use_nir) { in nine_ureg_create_shader()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3898 bool use_nir = prefer_nir || in nine_ureg_create_shader() local
3904 use_nir = false; in nine_ureg_create_shader()
3906 use_nir = false; in nine_ureg_create_shader()
3911 use_nir ? "NIR" : "TGSI"); in nine_ureg_create_shader()
3913 if (use_nir) { in nine_ureg_create_shader()

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