/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 64 assert(use_nir); in st_link_shader() 130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader() 171 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 118 if (use_nir) { in set_fragment_shader() 167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 176 if (use_nir) { in set_vertex_shader() 201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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/dports/lang/clover/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 64 assert(use_nir); in st_link_shader() 130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader() 171 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 118 if (use_nir) { in set_fragment_shader() 167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 176 if (use_nir) { in set_vertex_shader() 201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 64 assert(use_nir); in st_link_shader() 130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader() 171 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 118 if (use_nir) { in set_fragment_shader() 167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 176 if (use_nir) { in set_vertex_shader() 201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 64 assert(use_nir); in st_link_shader() 130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader() 171 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 118 if (use_nir) { in set_fragment_shader() 167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 176 if (use_nir) { in set_vertex_shader() 201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 64 assert(use_nir); in st_link_shader() 130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader() 171 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 118 if (use_nir) { in set_fragment_shader() 167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 176 if (use_nir) { in set_vertex_shader() 201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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H A D | st_pbo.c | 296 bool use_nir = PIPE_SHADER_IR_NIR == in st_pbo_create_vs() local 300 if (use_nir) { in st_pbo_create_vs() 730 bool use_nir = PIPE_SHADER_IR_NIR == in create_fs() local 734 if (use_nir) in create_fs()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 64 assert(use_nir); in st_link_shader() 130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader() 171 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 118 if (use_nir) { in set_fragment_shader() 167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 176 if (use_nir) { in set_vertex_shader() 201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 64 assert(use_nir); in st_link_shader() 130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader() 171 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 118 if (use_nir) { in set_fragment_shader() 167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 176 if (use_nir) { in set_vertex_shader() 201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 64 assert(use_nir); in st_link_shader() 130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader() 171 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 118 if (use_nir) { in set_fragment_shader() 167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 176 if (use_nir) { in set_vertex_shader() 201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 64 assert(use_nir); in st_link_shader() 130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader() 171 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 118 if (use_nir) { in set_fragment_shader() 167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 176 if (use_nir) { in set_vertex_shader() 201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 53 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 56 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 64 assert(use_nir); in st_link_shader() 130 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 169 build_program_resource_list(ctx, prog, use_nir); in st_link_shader() 171 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 113 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 118 if (use_nir) { in set_fragment_shader() 167 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 176 if (use_nir) { in set_vertex_shader() 201 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 216 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/state_tracker/ |
H A D | st_glsl_to_ir.cpp | 57 bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR; in st_link_shader() local 60 if (st_load_ir_from_disk_cache(ctx, prog, use_nir)) { in st_link_shader() 68 assert(use_nir); in st_link_shader() 134 (use_nir ? 0 : MOD_TO_FLOOR) | in st_link_shader() 172 build_program_resource_list(&ctx->Const, prog, use_nir); in st_link_shader() 174 if (use_nir) in st_link_shader()
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H A D | st_cb_clear.c | 112 bool use_nir = PIPE_SHADER_IR_NIR == in set_fragment_shader() local 117 if (use_nir) { in set_fragment_shader() 166 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader() local 175 if (use_nir) { in set_vertex_shader() 200 bool use_nir = PIPE_SHADER_IR_NIR == in set_vertex_shader_layered() local 215 use_nir ? make_nir_clear_vertex_shader(st, true) in set_vertex_shader_layered()
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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3898 bool use_nir = prefer_nir || in nine_ureg_create_shader() local 3904 use_nir = false; in nine_ureg_create_shader() 3906 use_nir = false; in nine_ureg_create_shader() 3911 use_nir ? "NIR" : "TGSI"); in nine_ureg_create_shader() 3913 if (use_nir) { in nine_ureg_create_shader()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_shader.c | 3898 bool use_nir = prefer_nir || in nine_ureg_create_shader() local 3904 use_nir = false; in nine_ureg_create_shader() 3906 use_nir = false; in nine_ureg_create_shader() 3911 use_nir ? "NIR" : "TGSI"); in nine_ureg_create_shader() 3913 if (use_nir) { in nine_ureg_create_shader()
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