Searched refs:use_osl (Results 1 – 9 of 9) sorted by relevance
74 use_osl = cscene.shading_system and cscene.device == 'CPU'76 engine.create(self, data, preview_osl=use_osl)
171 virtual bool use_osl() in use_osl() function
77 bool use_osl() in use_osl() function
557 if (shader_manager->use_osl()) { in get_max_closure_count()
365 default_inputs(scene->shader_manager->use_osl()); in simplify()
455 if (!manager->use_osl()) { in osl_node()
753 if (scene->shader_manager->use_osl()) in device_update_attributes()
287 if (manager->use_osl()) { in xml_read_shader_graph()
619 if (scene->shader_manager->use_osl()) { in add_node()