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Searched refs:use_osl (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/addon/
H A D__init__.py74 use_osl = cscene.shading_system and cscene.device == 'CPU'
76 engine.create(self, data, preview_osl=use_osl)
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dshader.h171 virtual bool use_osl() in use_osl() function
H A Dosl.h77 bool use_osl() in use_osl() function
H A Dscene.cpp557 if (shader_manager->use_osl()) { in get_max_closure_count()
H A Dgraph.cpp365 default_inputs(scene->shader_manager->use_osl()); in simplify()
H A Dosl.cpp455 if (!manager->use_osl()) { in osl_node()
H A Dgeometry.cpp753 if (scene->shader_manager->use_osl()) in device_update_attributes()
/dports/graphics/blender/blender-2.91.0/intern/cycles/app/
H A Dcycles_xml.cpp287 if (manager->use_osl()) { in xml_read_shader_graph()
/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_shader.cpp619 if (scene->shader_manager->use_osl()) { in add_node()