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Searched refs:use_project_matrix (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/
H A Dview3d_gizmo_navigate_type.c283 bool use_project_matrix = (clip_range >= -GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT); in axis_geom_draw() local
284 if (use_project_matrix) { in axis_geom_draw()
493 if (use_project_matrix) { in axis_geom_draw()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/
H A Dinterface_draw.c1787 const bool use_project_matrix = (size >= -GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT); in ui_draw_but_UNITVEC() local
1788 if (use_project_matrix) { in ui_draw_but_UNITVEC()
1818 if (use_project_matrix) { in ui_draw_but_UNITVEC()