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Searched refs:use_sh2_dma_timing (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dyabause.h59 int use_sh2_dma_timing; member
117 int use_sh2_dma_timing; member
H A Dyabause.c173 yabsys.use_sh2_dma_timing = 1; in YabauseInit()
179 yabsys.use_sh2_dma_timing = init->use_sh2_dma_timing; in YabauseInit()
H A Dsh2core.c301 if (context->model == SHMT_SH2 && yabsys.use_sh2_dma_timing) in SH2Exec()
1779 if(yabsys.use_sh2_dma_timing) in OnchipWriteLong()
1802 if(yabsys.use_sh2_dma_timing) in OnchipWriteLong()
1822 if(yabsys.use_sh2_dma_timing) in OnchipWriteLong()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/qt/
H A DYabauseThread.cpp351 …mYabauseConf.use_sh2_dma_timing = vs->value("Advanced/EnableSh2DmaTiming", mYabauseConf.use_sh2_dm… in reloadSettings()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/cocoa/
H A DYabauseController.m289 yinit.use_sh2_dma_timing = 1;