Searched refs:use_wound_flags (Results 1 – 1 of 1) sorted by relevance
2362 int use_wound_flags; in GetDeathSequence() local2371 use_wound_flags=wound_flags; in GetDeathSequence()2390 if (use_wound_flags!=0xffffffff) { in GetDeathSequence()2391 use_wound_flags=0xffffffff; in GetDeathSequence()2431 return(GetThisDeath(controller,TemplateRoot,FirstDeath,use_wound_flags,use_priority_wounds, in GetDeathSequence()2635 int use_wound_flags; in GetAttackSequence() local2638 use_wound_flags=wound_flags; in GetAttackSequence()2645 …number_of_candidates=CountValidAttacks(controller,FirstAttack,use_wound_flags,use_crouching,pounci… in GetAttackSequence()2648 if (use_wound_flags!=0) { in GetAttackSequence()2649 use_wound_flags=0; in GetAttackSequence()[all …]