Searched refs:usedCombinations_ (Results 1 – 2 of 2) sorted by relevance
54 usedCombinations_.Insert(oldCombination); in ShaderPrecache()71 if (usedCombinations_.Empty()) in ~ShaderPrecache()96 if (usedCombinations_.Contains(newCombination)) in StoreShaders()98 usedCombinations_.Insert(newCombination); in StoreShaders()
60 HashSet<String> usedCombinations_; variable