Searched refs:user_connect_callback_ (Results 1 – 12 of 12) sorted by relevance
145 DCHECK(user_connect_callback_.is_null()); in Connect()152 user_connect_callback_ = std::move(callback); in Connect()186 std::move(user_connect_callback_).Run(status); in RunUserConnectCallback()209 DCHECK(!user_connect_callback_.is_null()); in OnConnectDone()239 DCHECK(!user_connect_callback_.is_null()); in OnSendClientHelloDone()273 DCHECK(!user_connect_callback_.is_null()); in OnVerifyServerHelloDone()316 user_connect_callback_.Reset(); in Disconnect()
117 net::CompletionOnceCallback user_connect_callback_; variable
146 DCHECK(user_connect_callback_.is_null()); in Connect()153 user_connect_callback_ = std::move(callback); in Connect()187 std::move(user_connect_callback_).Run(status); in RunUserConnectCallback()210 DCHECK(!user_connect_callback_.is_null()); in OnConnectDone()240 DCHECK(!user_connect_callback_.is_null()); in OnSendClientHelloDone()274 DCHECK(!user_connect_callback_.is_null()); in OnVerifyServerHelloDone()317 user_connect_callback_.Reset(); in Disconnect()
104 DCHECK(user_connect_callback_.is_null()); in Connect()110 user_connect_callback_ = std::move(callback); in Connect()120 user_connect_callback_.Reset(); in Disconnect()207 std::move(user_connect_callback_).Run(net_error); in OnIOComplete()
140 net::CompletionOnceCallback user_connect_callback_; in COMPONENT_EXPORT() local
107 DCHECK(user_connect_callback_.is_null()); in Connect()113 user_connect_callback_ = std::move(callback); in Connect()123 user_connect_callback_.Reset(); in Disconnect()210 std::move(user_connect_callback_).Run(net_error); in OnIOComplete()
144 net::CompletionOnceCallback user_connect_callback_; in COMPONENT_EXPORT() local
480 user_connect_callback_ = std::move(callback); in Connect()497 user_connect_callback_.Reset(); in Disconnect()523 user_connect_callback_ = std::move(callback); in ConfirmHandshake()1317 if (!user_connect_callback_.is_null()) { in DoConnectCallback()1318 std::move(user_connect_callback_).Run(rv > OK ? OK : rv); in DoConnectCallback()
210 CompletionOnceCallback user_connect_callback_; variable
482 user_connect_callback_ = std::move(callback); in Connect()499 user_connect_callback_.Reset(); in Disconnect()525 user_connect_callback_ = std::move(callback); in ConfirmHandshake()1259 if (!user_connect_callback_.is_null()) { in DoConnectCallback()1260 std::move(user_connect_callback_).Run(rv > OK ? OK : rv); in DoConnectCallback()
201 CompletionOnceCallback user_connect_callback_; variable