Searched refs:uv_find_nearest_loop_from_edge (Results 1 – 3 of 3) sorted by relevance
90 BMLoop *uv_find_nearest_loop_from_edge(struct Scene *scene,
628 l_src = uv_find_nearest_loop_from_edge(scene, obedit, e_src, co); in uv_shortest_path_pick_invoke()
975 BMLoop *uv_find_nearest_loop_from_edge(struct Scene *scene, in uv_find_nearest_loop_from_edge() function