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Searched refs:uv_selectmode (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/editors/uvedit/
H A Duvedit_path.c250 const char uv_selectmode = ED_uvedit_select_mode_get(scene); in mouse_mesh_uv_shortest_path_vert() local
510 const char uv_selectmode = ED_uvedit_select_mode_get(scene); in uv_shortest_path_pick_ex() local
543 if (uv_selectmode & UV_SELECT_EDGE) { in uv_shortest_path_pick_ex()
605 if (uv_selectmode == UV_SELECT_FACE) { in uv_shortest_path_pick_invoke()
618 else if (uv_selectmode & UV_SELECT_EDGE) { in uv_shortest_path_pick_invoke()
678 if (uv_selectmode & UV_SELECT_FACE) { in uv_shortest_path_pick_invoke()
682 else if (uv_selectmode & UV_SELECT_EDGE) { in uv_shortest_path_pick_invoke()
716 if (uv_selectmode & UV_SELECT_FACE) { in uv_shortest_path_pick_exec()
725 else if (uv_selectmode & UV_SELECT_EDGE) { in uv_shortest_path_pick_exec()
817 if (uv_selectmode & UV_SELECT_FACE) { in uv_shortest_path_select_exec()
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H A Duvedit_select.c158 char uv_selectmode = UV_SELECT_VERTEX; in ED_uvedit_select_mode_get() local
162 uv_selectmode = UV_SELECT_VERTEX; in ED_uvedit_select_mode_get()
165 uv_selectmode = UV_SELECT_EDGE; in ED_uvedit_select_mode_get()
168 uv_selectmode = UV_SELECT_FACE; in ED_uvedit_select_mode_get()
172 if (ts->uv_selectmode & UV_SELECT_VERTEX) { in ED_uvedit_select_mode_get()
173 uv_selectmode = UV_SELECT_VERTEX; in ED_uvedit_select_mode_get()
175 else if (ts->uv_selectmode & UV_SELECT_EDGE) { in ED_uvedit_select_mode_get()
176 uv_selectmode = UV_SELECT_EDGE; in ED_uvedit_select_mode_get()
179 uv_selectmode = UV_SELECT_FACE; in ED_uvedit_select_mode_get()
182 return uv_selectmode; in ED_uvedit_select_mode_get()
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H A Duvedit_ops.c1476 const int use_face_center = (ts->uv_selectmode == UV_SELECT_FACE); in uv_hide_exec()
1608 const int use_face_center = (ts->uv_selectmode == UV_SELECT_FACE); in uv_reveal_exec()
H A Duvedit_smart_stitch.c2283 if (ts->uv_selectmode & UV_SELECT_VERTEX) { in stitch_init_all()
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_scene_defaults.h335 .uv_selectmode = UV_SELECT_VERTEX, \
H A DDNA_scene_types.h1386 char uv_selectmode; member
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/
H A Doverlay_edit_uv.c103 (ts->uv_selectmode == UV_SELECT_FACE); in OVERLAY_edit_uv_init()
/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/
H A Dversioning_250.c835 if (!ts->uv_selectmode || ts->vgroup_weight == 0.0f) { in blo_do_versions_250()
846 ts->uv_selectmode = UV_SELECT_VERTEX; in blo_do_versions_250()