Searched refs:uv_selectmode (Results 1 – 8 of 8) sorted by relevance
250 const char uv_selectmode = ED_uvedit_select_mode_get(scene); in mouse_mesh_uv_shortest_path_vert() local510 const char uv_selectmode = ED_uvedit_select_mode_get(scene); in uv_shortest_path_pick_ex() local543 if (uv_selectmode & UV_SELECT_EDGE) { in uv_shortest_path_pick_ex()605 if (uv_selectmode == UV_SELECT_FACE) { in uv_shortest_path_pick_invoke()618 else if (uv_selectmode & UV_SELECT_EDGE) { in uv_shortest_path_pick_invoke()678 if (uv_selectmode & UV_SELECT_FACE) { in uv_shortest_path_pick_invoke()682 else if (uv_selectmode & UV_SELECT_EDGE) { in uv_shortest_path_pick_invoke()716 if (uv_selectmode & UV_SELECT_FACE) { in uv_shortest_path_pick_exec()725 else if (uv_selectmode & UV_SELECT_EDGE) { in uv_shortest_path_pick_exec()817 if (uv_selectmode & UV_SELECT_FACE) { in uv_shortest_path_select_exec()[all …]
158 char uv_selectmode = UV_SELECT_VERTEX; in ED_uvedit_select_mode_get() local162 uv_selectmode = UV_SELECT_VERTEX; in ED_uvedit_select_mode_get()165 uv_selectmode = UV_SELECT_EDGE; in ED_uvedit_select_mode_get()168 uv_selectmode = UV_SELECT_FACE; in ED_uvedit_select_mode_get()172 if (ts->uv_selectmode & UV_SELECT_VERTEX) { in ED_uvedit_select_mode_get()173 uv_selectmode = UV_SELECT_VERTEX; in ED_uvedit_select_mode_get()175 else if (ts->uv_selectmode & UV_SELECT_EDGE) { in ED_uvedit_select_mode_get()176 uv_selectmode = UV_SELECT_EDGE; in ED_uvedit_select_mode_get()179 uv_selectmode = UV_SELECT_FACE; in ED_uvedit_select_mode_get()182 return uv_selectmode; in ED_uvedit_select_mode_get()[all …]
1476 const int use_face_center = (ts->uv_selectmode == UV_SELECT_FACE); in uv_hide_exec()1608 const int use_face_center = (ts->uv_selectmode == UV_SELECT_FACE); in uv_reveal_exec()
2283 if (ts->uv_selectmode & UV_SELECT_VERTEX) { in stitch_init_all()
335 .uv_selectmode = UV_SELECT_VERTEX, \
1386 char uv_selectmode; member
103 (ts->uv_selectmode == UV_SELECT_FACE); in OVERLAY_edit_uv_init()
835 if (!ts->uv_selectmode || ts->vgroup_weight == 0.0f) { in blo_do_versions_250()846 ts->uv_selectmode = UV_SELECT_VERTEX; in blo_do_versions_250()