Home
last modified time | relevance | path

Searched refs:uvls (Results 1 – 25 of 31) sorted by relevance

12

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dtexture.cpp87 auto &uvls = Cursegp->unique_segment::sides[Curside].uvls; in DoTexSlideLeft() local
95 duvl03.u = fixdiv(uvls[3].u - uvls[0].u,dist); in DoTexSlideLeft()
96 duvl03.v = fixdiv(uvls[3].v - uvls[0].v,dist); in DoTexSlideLeft()
127 auto &uvls = Cursegp->unique_segment::sides[Curside].uvls; in DoTexSlideUp() local
136 duvl03.u = fixdiv(uvls[1].u - uvls[0].u,dist); in DoTexSlideUp()
137 duvl03.v = fixdiv(uvls[1].v - uvls[0].v,dist); in DoTexSlideUp()
169 auto &uvls = Cursegp->unique_segment::sides[Curside].uvls; in DoTexSlideDown() local
177 duvl03.u = fixdiv(uvls[1].u - uvls[0].u,dist); in DoTexSlideDown()
178 duvl03.v = fixdiv(uvls[1].v - uvls[0].v,dist); in DoTexSlideDown()
297 duvl03.u = fixdiv(uvls[3].u - uvls[0].u,dist); in DoTexSlideRight()
[all …]
H A Dseguvs.cpp304 std::array<uvl, 4> uvls; in assign_uvs_to_side() local
327 uvls[vlo] = *uvlo; in assign_uvs_to_side()
328 uvls[vhi] = *uvhi; in assign_uvs_to_side()
402 segp->unique_segment::sides[sidenum].uvls = uvls; in assign_uvs_to_side()
450 auto &uvls = segp->unique_segment::sides[side].uvls; in stretch_uvs_from_curedge() local
451 uv0.u = uvls[v0].u; in stretch_uvs_from_curedge()
452 uv0.v = uvls[v0].v; in stretch_uvs_from_curedge()
454 uv1.u = uvls[v1].u; in stretch_uvs_from_curedge()
455 uv1.v = uvls[v1].v; in stretch_uvs_from_curedge()
800 auto &uvls = sp->unique_segment::sides[sidenum].uvls; in fix_bogus_uvs_on_side1() local
[all …]
H A Delight.cpp48 return s.uvls[vert].l; in get_light_intensity()
71 s.uvls[vert].l = clamp_light_intensity(intensity); in set_light_intensity()
85 range_for (auto &u, s.uvls) in add_light_intensity_all_verts()
H A Dmine.cpp678 range_for (auto &i, seg.u.sides[sidenum].uvls) in save_mine_data_compiled()
/dports/games/d2x/d2x-0.2.5/main/
H A Dfvi.c1159 uvl uvls[3]; in find_hitpoint_uv() local
1235 uvls[i] = side->uvls[vertnum_list[facenum*3+i]]; in find_hitpoint_uv()
1237 *u = uvls[1].u + fixmul( k0,uvls[0].u - uvls[1].u) + fixmul(k1,uvls[2].u - uvls[1].u); in find_hitpoint_uv()
1238 *v = uvls[1].v + fixmul( k0,uvls[0].v - uvls[1].v) + fixmul(k1,uvls[2].v - uvls[1].v); in find_hitpoint_uv()
1241 *l = uvls[1].l + fixmul( k0,uvls[0].l - uvls[1].l) + fixmul(k1,uvls[2].l - uvls[1].l); in find_hitpoint_uv()
H A Dgamemine.c885 Segments[i].sides[sn].uvls[uvln].u /= 64; in load_mine_data()
886 Segments[i].sides[sn].uvls[uvln].v /= 64; in load_mine_data()
887 Segments[i].sides[sn].uvls[uvln].l /= 32; in load_mine_data()
1186 Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5; in load_mine_data_compiled()
1188 Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5; in load_mine_data_compiled()
1190 Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1; in load_mine_data_compiled()
1197 Segments[segnum].sides[sidenum].uvls[i].u = 0; in load_mine_data_compiled()
1198 Segments[segnum].sides[sidenum].uvls[i].v = 0; in load_mine_data_compiled()
1199 Segments[segnum].sides[sidenum].uvls[i].l = 0; in load_mine_data_compiled()
1222 uvl uvls[4]; in load_mine_data_compiled()
H A Dwall.c551 d->front_ls[i] = seg->sides[side].uvls[i].l; in start_wall_cloak()
552 d->back_ls[i] = csegp->sides[Connectside].uvls[i].l; in start_wall_cloak()
636 d->front_ls[i] = seg->sides[side].uvls[i].l; in start_wall_decloak()
637 d->back_ls[i] = csegp->sides[Connectside].uvls[i].l; in start_wall_decloak()
1209 Segments[wfront->segnum].sides[wfront->sidenum].uvls[i].l = d->front_ls[i]; in do_cloaking_wall_frame()
1210 Segments[wback->segnum].sides[wback->sidenum].uvls[i].l = d->back_ls[i]; in do_cloaking_wall_frame()
1222 Segments[wback->segnum].sides[wback->sidenum].uvls[i].l = fixmul(d->back_ls[i],light_scale); in do_cloaking_wall_frame()
1227uvls[0].l, Segments[wfront->segnum].sides[wfront->sidenum].uvls[1].l, Segments[wfront->segnum].sid… in do_cloaking_wall_frame()
1250 Segments[wfront->segnum].sides[wfront->sidenum].uvls[i].l = d->front_ls[i]; in do_decloaking_wall_frame()
1251 Segments[wback->segnum].sides[wback->sidenum].uvls[i].l = d->back_ls[i]; in do_decloaking_wall_frame()
[all …]
H A Drender.c851 …egp-Segments, sidenum, 4, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls, wid_flags); in render_side()
853 …k_face(segp-Segments, sidenum, 0, 4, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls); in render_side()
893 …egp-Segments, sidenum, 4, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls, wid_flags); in render_side()
895 …k_face(segp-Segments, sidenum, 0, 4, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls); in render_side()
901 …egp-Segments, sidenum, 3, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls, wid_flags); in render_side()
903 …k_face(segp-Segments, sidenum, 0, 3, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls); in render_side()
908 temp_uvls[0] = sidep->uvls[0]; temp_uvls[1] = sidep->uvls[2]; temp_uvls[2] = sidep->uvls[3]; in render_side()
912 …k_face(segp-Segments, sidenum, 1, 3, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls); in render_side()
919 …ce(segp-Segments, sidenum, 1, 3, &vertnum_list[1], sidep->tmap_num, sidep->tmap_num2, sidep->uvls); in render_side()
924 temp_uvls[0] = sidep->uvls[0]; temp_uvls[1] = sidep->uvls[1]; temp_uvls[2] = sidep->uvls[3]; in render_side()
[all …]
H A Dsegment.h79 uvl uvls[4]; member
89 uvl uvls[4]; member
H A Dgamesave.c1987 if (sidep->uvls[vertnum].u < min_u) in dump_mine_info()
1988 min_u = sidep->uvls[vertnum].u; in dump_mine_info()
1989 else if (sidep->uvls[vertnum].u > max_u) in dump_mine_info()
1990 max_u = sidep->uvls[vertnum].u; in dump_mine_info()
1992 if (sidep->uvls[vertnum].v < min_v) in dump_mine_info()
1993 min_v = sidep->uvls[vertnum].v; in dump_mine_info()
1994 else if (sidep->uvls[vertnum].v > max_v) in dump_mine_info()
1995 max_v = sidep->uvls[vertnum].v; in dump_mine_info()
1997 if (sidep->uvls[vertnum].l < min_l) in dump_mine_info()
1998 min_l = sidep->uvls[vertnum].l; in dump_mine_info()
[all …]
H A Dgame.c2923 Segments[segnum].sides[sidenum].uvls[i].u += fixmul(FrameTime,TmapInfo[tmn].slide_u<<8);
2924 Segments[segnum].sides[sidenum].uvls[i].v += fixmul(FrameTime,TmapInfo[tmn].slide_v<<8);
2925 if (Segments[segnum].sides[sidenum].uvls[i].u > f2_0) {
2928 Segments[segnum].sides[sidenum].uvls[j].u -= f1_0;
2930 if (Segments[segnum].sides[sidenum].uvls[i].v > f2_0) {
2933 Segments[segnum].sides[sidenum].uvls[j].v -= f1_0;
2935 if (Segments[segnum].sides[sidenum].uvls[i].u < -f2_0) {
2938 Segments[segnum].sides[sidenum].uvls[j].u += f1_0;
2940 if (Segments[segnum].sides[sidenum].uvls[i].v < -f2_0) {
2943 Segments[segnum].sides[sidenum].uvls[j].v += f1_0;
H A Dnewdemo.c3067 segp->sides[sidenum].uvls[0].l = ((int) l0) << 8; in newdemo_read_frame_information()
3068 segp->sides[sidenum].uvls[1].l = ((int) l1) << 8; in newdemo_read_frame_information()
3069 segp->sides[sidenum].uvls[2].l = ((int) l2) << 8; in newdemo_read_frame_information()
3070 segp->sides[sidenum].uvls[3].l = ((int) l3) << 8; in newdemo_read_frame_information()
3077 segp->sides[sidenum].uvls[0].l = ((int) l0) << 8; in newdemo_read_frame_information()
3078 segp->sides[sidenum].uvls[1].l = ((int) l1) << 8; in newdemo_read_frame_information()
3079 segp->sides[sidenum].uvls[2].l = ((int) l2) << 8; in newdemo_read_frame_information()
3080 segp->sides[sidenum].uvls[3].l = ((int) l3) << 8; in newdemo_read_frame_information()
H A Dnetmisc.c67 t = INTEL_INT(((int)Segments[i].sides[j].uvls[k].u)); in mac_calc_segment_checksum()
69 t = INTEL_INT(((int)Segments[i].sides[j].uvls[k].v)); in mac_calc_segment_checksum()
71 t = INTEL_INT(((int)Segments[i].sides[j].uvls[k].l)); in mac_calc_segment_checksum()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dwall.cpp92 std::array<uvl, 4> &uvls; member
95 uvls(vmsegptr(w.segnum)->unique_segment::sides[w.sidenum].uvls) in cwframe()
596 seg->unique_segment::sides[side].uvls, in start_wall_cloak()
597 csegp->unique_segment::sides[Connectside].uvls in start_wall_cloak()
680 seg->unique_segment::sides[side].uvls, in start_wall_decloak()
681 csegp->unique_segment::sides[Connectside].uvls in start_wall_decloak()
1311 copy_cloaking_wall_light_to_wall(back.uvls, front.uvls, d); in do_cloaking_wall_frame()
1317 scale_cloaking_wall_light_to_wall(back.uvls, front.uvls, d, light_scale); in do_cloaking_wall_frame()
1329 copy_cloaking_wall_light_to_wall(back.uvls, front.uvls, d); in do_decloaking_wall_frame()
1337 scale_cloaking_wall_light_to_wall(back.uvls, front.uvls, d, light_scale); in do_decloaking_wall_frame()
[all …]
H A Dfvi.cpp1172 std::array<uvl, 3> uvls; in find_hitpoint_uv() local
1175 uvls[i] = uside.uvls[vn[facenum * 3 + i].vertnum]; in find_hitpoint_uv()
1177 auto p = [&uvls, k0, k1](fix uvl::*pmf) { in find_hitpoint_uv()
1178 …return uvls[1].*pmf + fixmul(k0,uvls[0].*pmf - uvls[1].*pmf) + fixmul(k1,uvls[2].*pmf - uvls[1].*p… in find_hitpoint_uv()
H A Dgamemine.cpp587 range_for (auto &i, uside.uvls) { in load_mine_data_compiled()
598 uside.uvls = {}; in load_mine_data_compiled()
H A Dgame.cpp2134 static void update_uv(std::array<uvl, 4> &uvls, uvl &i, fix a) in update_uv() argument
2140 range_for (auto &j, uvls) in update_uv()
2143 range_for (auto &j, uvls) in update_uv()
2167 auto &uvls = side.uvls; in slide_textures() local
2168 range_for (auto &i, uvls) in slide_textures()
2170 update_uv<&uvl::u>(uvls, i, ua); in slide_textures()
2171 update_uv<&uvl::v>(uvls, i, va); in slide_textures()
H A Drender.cpp509 …, is_quad, segp, sidenum, 0, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side()
537 …, is_quad, segp, sidenum, 0, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side()
543 …, 1, 2>(), segp, sidenum, 0, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side()
548 …, 2, 3>(), segp, sidenum, 1, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side()
555 …, 2, 3>(), segp, sidenum, 1, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side()
560 …, 1, 3>(), segp, sidenum, 0, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side()
H A Dgameseg.cpp1756 auto &uvls = segp->unique_segment::sides[j.sidenum].uvls; in change_light() local
1758 auto &l = uvls[k].l; in change_light()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/math/
H A Dfvi.cpp444 …, vec3d const *const *verts, const vec3d * norm1, float *u_out,float *v_out, const uv_pair * uvls ) in fvi_point_face() argument
508 if ( inter && uvls && u_out && v_out ) { in fvi_point_face()
510 *u_out = gamma * uvls[0].u + alpha*uvls[i-1].u + beta*uvls[i].u; in fvi_point_face()
511 *v_out = gamma * uvls[0].v + alpha*uvls[i-1].v + beta*uvls[i].v; in fvi_point_face()
H A Dfvi.h82 …vec3d const *const *verts, const vec3d * norm1, float *u_out, float *v_out, const uv_pair * uvls );
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/math/
H A Dfvi.cpp422 …ce(vec3d *checkp, int nv, vec3d **verts, vec3d * norm1, float *u_out,float *v_out, uv_pair * uvls ) in fvi_point_face() argument
485 if ( inter && uvls && u_out && v_out ) { in fvi_point_face()
487 *u_out = gamma * uvls[0].u + alpha*uvls[i-1].u + beta*uvls[i].u; in fvi_point_face()
488 *v_out = gamma * uvls[0].v + alpha*uvls[i-1].v + beta*uvls[i].v; in fvi_point_face()
H A Dfvi.h82 …(vec3d *checkp, int nv, vec3d **verts, vec3d * norm1, float *u_out, float *v_out, uv_pair * uvls );
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dsegment.h189 std::array<uvl, 4> uvls; member
/dports/games/d2x/d2x-0.2.5/main/editor/
H A Dsegment.c233 destpoly->uvls[v] = sourcepoly->uvls[v]; in copy_side_except_vertex_ids()

12