/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/ |
H A D | texture.cpp | 87 auto &uvls = Cursegp->unique_segment::sides[Curside].uvls; in DoTexSlideLeft() local 95 duvl03.u = fixdiv(uvls[3].u - uvls[0].u,dist); in DoTexSlideLeft() 96 duvl03.v = fixdiv(uvls[3].v - uvls[0].v,dist); in DoTexSlideLeft() 127 auto &uvls = Cursegp->unique_segment::sides[Curside].uvls; in DoTexSlideUp() local 136 duvl03.u = fixdiv(uvls[1].u - uvls[0].u,dist); in DoTexSlideUp() 137 duvl03.v = fixdiv(uvls[1].v - uvls[0].v,dist); in DoTexSlideUp() 169 auto &uvls = Cursegp->unique_segment::sides[Curside].uvls; in DoTexSlideDown() local 177 duvl03.u = fixdiv(uvls[1].u - uvls[0].u,dist); in DoTexSlideDown() 178 duvl03.v = fixdiv(uvls[1].v - uvls[0].v,dist); in DoTexSlideDown() 297 duvl03.u = fixdiv(uvls[3].u - uvls[0].u,dist); in DoTexSlideRight() [all …]
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H A D | seguvs.cpp | 304 std::array<uvl, 4> uvls; in assign_uvs_to_side() local 327 uvls[vlo] = *uvlo; in assign_uvs_to_side() 328 uvls[vhi] = *uvhi; in assign_uvs_to_side() 402 segp->unique_segment::sides[sidenum].uvls = uvls; in assign_uvs_to_side() 450 auto &uvls = segp->unique_segment::sides[side].uvls; in stretch_uvs_from_curedge() local 451 uv0.u = uvls[v0].u; in stretch_uvs_from_curedge() 452 uv0.v = uvls[v0].v; in stretch_uvs_from_curedge() 454 uv1.u = uvls[v1].u; in stretch_uvs_from_curedge() 455 uv1.v = uvls[v1].v; in stretch_uvs_from_curedge() 800 auto &uvls = sp->unique_segment::sides[sidenum].uvls; in fix_bogus_uvs_on_side1() local [all …]
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H A D | elight.cpp | 48 return s.uvls[vert].l; in get_light_intensity() 71 s.uvls[vert].l = clamp_light_intensity(intensity); in set_light_intensity() 85 range_for (auto &u, s.uvls) in add_light_intensity_all_verts()
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H A D | mine.cpp | 678 range_for (auto &i, seg.u.sides[sidenum].uvls) in save_mine_data_compiled()
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | fvi.c | 1159 uvl uvls[3]; in find_hitpoint_uv() local 1235 uvls[i] = side->uvls[vertnum_list[facenum*3+i]]; in find_hitpoint_uv() 1237 *u = uvls[1].u + fixmul( k0,uvls[0].u - uvls[1].u) + fixmul(k1,uvls[2].u - uvls[1].u); in find_hitpoint_uv() 1238 *v = uvls[1].v + fixmul( k0,uvls[0].v - uvls[1].v) + fixmul(k1,uvls[2].v - uvls[1].v); in find_hitpoint_uv() 1241 *l = uvls[1].l + fixmul( k0,uvls[0].l - uvls[1].l) + fixmul(k1,uvls[2].l - uvls[1].l); in find_hitpoint_uv()
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H A D | gamemine.c | 885 Segments[i].sides[sn].uvls[uvln].u /= 64; in load_mine_data() 886 Segments[i].sides[sn].uvls[uvln].v /= 64; in load_mine_data() 887 Segments[i].sides[sn].uvls[uvln].l /= 32; in load_mine_data() 1186 Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5; in load_mine_data_compiled() 1188 Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5; in load_mine_data_compiled() 1190 Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1; in load_mine_data_compiled() 1197 Segments[segnum].sides[sidenum].uvls[i].u = 0; in load_mine_data_compiled() 1198 Segments[segnum].sides[sidenum].uvls[i].v = 0; in load_mine_data_compiled() 1199 Segments[segnum].sides[sidenum].uvls[i].l = 0; in load_mine_data_compiled() 1222 uvl uvls[4]; in load_mine_data_compiled()
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H A D | wall.c | 551 d->front_ls[i] = seg->sides[side].uvls[i].l; in start_wall_cloak() 552 d->back_ls[i] = csegp->sides[Connectside].uvls[i].l; in start_wall_cloak() 636 d->front_ls[i] = seg->sides[side].uvls[i].l; in start_wall_decloak() 637 d->back_ls[i] = csegp->sides[Connectside].uvls[i].l; in start_wall_decloak() 1209 Segments[wfront->segnum].sides[wfront->sidenum].uvls[i].l = d->front_ls[i]; in do_cloaking_wall_frame() 1210 Segments[wback->segnum].sides[wback->sidenum].uvls[i].l = d->back_ls[i]; in do_cloaking_wall_frame() 1222 Segments[wback->segnum].sides[wback->sidenum].uvls[i].l = fixmul(d->back_ls[i],light_scale); in do_cloaking_wall_frame() 1227 …uvls[0].l, Segments[wfront->segnum].sides[wfront->sidenum].uvls[1].l, Segments[wfront->segnum].sid… in do_cloaking_wall_frame() 1250 Segments[wfront->segnum].sides[wfront->sidenum].uvls[i].l = d->front_ls[i]; in do_decloaking_wall_frame() 1251 Segments[wback->segnum].sides[wback->sidenum].uvls[i].l = d->back_ls[i]; in do_decloaking_wall_frame() [all …]
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H A D | render.c | 851 …egp-Segments, sidenum, 4, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls, wid_flags); in render_side() 853 …k_face(segp-Segments, sidenum, 0, 4, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls); in render_side() 893 …egp-Segments, sidenum, 4, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls, wid_flags); in render_side() 895 …k_face(segp-Segments, sidenum, 0, 4, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls); in render_side() 901 …egp-Segments, sidenum, 3, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls, wid_flags); in render_side() 903 …k_face(segp-Segments, sidenum, 0, 3, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls); in render_side() 908 temp_uvls[0] = sidep->uvls[0]; temp_uvls[1] = sidep->uvls[2]; temp_uvls[2] = sidep->uvls[3]; in render_side() 912 …k_face(segp-Segments, sidenum, 1, 3, vertnum_list, sidep->tmap_num, sidep->tmap_num2, sidep->uvls); in render_side() 919 …ce(segp-Segments, sidenum, 1, 3, &vertnum_list[1], sidep->tmap_num, sidep->tmap_num2, sidep->uvls); in render_side() 924 temp_uvls[0] = sidep->uvls[0]; temp_uvls[1] = sidep->uvls[1]; temp_uvls[2] = sidep->uvls[3]; in render_side() [all …]
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H A D | segment.h | 79 uvl uvls[4]; member 89 uvl uvls[4]; member
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H A D | gamesave.c | 1987 if (sidep->uvls[vertnum].u < min_u) in dump_mine_info() 1988 min_u = sidep->uvls[vertnum].u; in dump_mine_info() 1989 else if (sidep->uvls[vertnum].u > max_u) in dump_mine_info() 1990 max_u = sidep->uvls[vertnum].u; in dump_mine_info() 1992 if (sidep->uvls[vertnum].v < min_v) in dump_mine_info() 1993 min_v = sidep->uvls[vertnum].v; in dump_mine_info() 1994 else if (sidep->uvls[vertnum].v > max_v) in dump_mine_info() 1995 max_v = sidep->uvls[vertnum].v; in dump_mine_info() 1997 if (sidep->uvls[vertnum].l < min_l) in dump_mine_info() 1998 min_l = sidep->uvls[vertnum].l; in dump_mine_info() [all …]
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H A D | game.c | 2923 Segments[segnum].sides[sidenum].uvls[i].u += fixmul(FrameTime,TmapInfo[tmn].slide_u<<8); 2924 Segments[segnum].sides[sidenum].uvls[i].v += fixmul(FrameTime,TmapInfo[tmn].slide_v<<8); 2925 if (Segments[segnum].sides[sidenum].uvls[i].u > f2_0) { 2928 Segments[segnum].sides[sidenum].uvls[j].u -= f1_0; 2930 if (Segments[segnum].sides[sidenum].uvls[i].v > f2_0) { 2933 Segments[segnum].sides[sidenum].uvls[j].v -= f1_0; 2935 if (Segments[segnum].sides[sidenum].uvls[i].u < -f2_0) { 2938 Segments[segnum].sides[sidenum].uvls[j].u += f1_0; 2940 if (Segments[segnum].sides[sidenum].uvls[i].v < -f2_0) { 2943 Segments[segnum].sides[sidenum].uvls[j].v += f1_0;
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H A D | newdemo.c | 3067 segp->sides[sidenum].uvls[0].l = ((int) l0) << 8; in newdemo_read_frame_information() 3068 segp->sides[sidenum].uvls[1].l = ((int) l1) << 8; in newdemo_read_frame_information() 3069 segp->sides[sidenum].uvls[2].l = ((int) l2) << 8; in newdemo_read_frame_information() 3070 segp->sides[sidenum].uvls[3].l = ((int) l3) << 8; in newdemo_read_frame_information() 3077 segp->sides[sidenum].uvls[0].l = ((int) l0) << 8; in newdemo_read_frame_information() 3078 segp->sides[sidenum].uvls[1].l = ((int) l1) << 8; in newdemo_read_frame_information() 3079 segp->sides[sidenum].uvls[2].l = ((int) l2) << 8; in newdemo_read_frame_information() 3080 segp->sides[sidenum].uvls[3].l = ((int) l3) << 8; in newdemo_read_frame_information()
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H A D | netmisc.c | 67 t = INTEL_INT(((int)Segments[i].sides[j].uvls[k].u)); in mac_calc_segment_checksum() 69 t = INTEL_INT(((int)Segments[i].sides[j].uvls[k].v)); in mac_calc_segment_checksum() 71 t = INTEL_INT(((int)Segments[i].sides[j].uvls[k].l)); in mac_calc_segment_checksum()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | wall.cpp | 92 std::array<uvl, 4> &uvls; member 95 uvls(vmsegptr(w.segnum)->unique_segment::sides[w.sidenum].uvls) in cwframe() 596 seg->unique_segment::sides[side].uvls, in start_wall_cloak() 597 csegp->unique_segment::sides[Connectside].uvls in start_wall_cloak() 680 seg->unique_segment::sides[side].uvls, in start_wall_decloak() 681 csegp->unique_segment::sides[Connectside].uvls in start_wall_decloak() 1311 copy_cloaking_wall_light_to_wall(back.uvls, front.uvls, d); in do_cloaking_wall_frame() 1317 scale_cloaking_wall_light_to_wall(back.uvls, front.uvls, d, light_scale); in do_cloaking_wall_frame() 1329 copy_cloaking_wall_light_to_wall(back.uvls, front.uvls, d); in do_decloaking_wall_frame() 1337 scale_cloaking_wall_light_to_wall(back.uvls, front.uvls, d, light_scale); in do_decloaking_wall_frame() [all …]
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H A D | fvi.cpp | 1172 std::array<uvl, 3> uvls; in find_hitpoint_uv() local 1175 uvls[i] = uside.uvls[vn[facenum * 3 + i].vertnum]; in find_hitpoint_uv() 1177 auto p = [&uvls, k0, k1](fix uvl::*pmf) { in find_hitpoint_uv() 1178 …return uvls[1].*pmf + fixmul(k0,uvls[0].*pmf - uvls[1].*pmf) + fixmul(k1,uvls[2].*pmf - uvls[1].*p… in find_hitpoint_uv()
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H A D | gamemine.cpp | 587 range_for (auto &i, uside.uvls) { in load_mine_data_compiled() 598 uside.uvls = {}; in load_mine_data_compiled()
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H A D | game.cpp | 2134 static void update_uv(std::array<uvl, 4> &uvls, uvl &i, fix a) in update_uv() argument 2140 range_for (auto &j, uvls) in update_uv() 2143 range_for (auto &j, uvls) in update_uv() 2167 auto &uvls = side.uvls; in slide_textures() local 2168 range_for (auto &i, uvls) in slide_textures() 2170 update_uv<&uvl::u>(uvls, i, ua); in slide_textures() 2171 update_uv<&uvl::v>(uvls, i, va); in slide_textures()
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H A D | render.cpp | 509 …, is_quad, segp, sidenum, 0, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side() 537 …, is_quad, segp, sidenum, 0, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side() 543 …, 1, 2>(), segp, sidenum, 0, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side() 548 …, 2, 3>(), segp, sidenum, 1, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side() 555 …, 2, 3>(), segp, sidenum, 1, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side() 560 …, 1, 3>(), segp, sidenum, 0, vertnum_list, uside.tmap_num, uside.tmap_num2, uside.uvls, wid_flags); in render_side()
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H A D | gameseg.cpp | 1756 auto &uvls = segp->unique_segment::sides[j.sidenum].uvls; in change_light() local 1758 auto &l = uvls[k].l; in change_light()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/math/ |
H A D | fvi.cpp | 444 …, vec3d const *const *verts, const vec3d * norm1, float *u_out,float *v_out, const uv_pair * uvls ) in fvi_point_face() argument 508 if ( inter && uvls && u_out && v_out ) { in fvi_point_face() 510 *u_out = gamma * uvls[0].u + alpha*uvls[i-1].u + beta*uvls[i].u; in fvi_point_face() 511 *v_out = gamma * uvls[0].v + alpha*uvls[i-1].v + beta*uvls[i].v; in fvi_point_face()
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H A D | fvi.h | 82 …vec3d const *const *verts, const vec3d * norm1, float *u_out, float *v_out, const uv_pair * uvls );
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/math/ |
H A D | fvi.cpp | 422 …ce(vec3d *checkp, int nv, vec3d **verts, vec3d * norm1, float *u_out,float *v_out, uv_pair * uvls ) in fvi_point_face() argument 485 if ( inter && uvls && u_out && v_out ) { in fvi_point_face() 487 *u_out = gamma * uvls[0].u + alpha*uvls[i-1].u + beta*uvls[i].u; in fvi_point_face() 488 *v_out = gamma * uvls[0].v + alpha*uvls[i-1].v + beta*uvls[i].v; in fvi_point_face()
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H A D | fvi.h | 82 …(vec3d *checkp, int nv, vec3d **verts, vec3d * norm1, float *u_out, float *v_out, uv_pair * uvls );
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | segment.h | 189 std::array<uvl, 4> uvls; member
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/dports/games/d2x/d2x-0.2.5/main/editor/ |
H A D | segment.c | 233 destpoly->uvls[v] = sourcepoly->uvls[v]; in copy_side_except_vertex_ids()
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