Home
last modified time | relevance | path

Searched refs:uvright (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp285 const float uvright = u2 * invWidth; in ApplyBounds() local
290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
292 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp285 const float uvright = u2 * invWidth; in ApplyBounds() local
290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
292 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp285 const float uvright = u2 * invWidth; in ApplyBounds() local
290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
292 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp316 const float uvright = u2 * invWidth; in ApplyBounds() local
321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
323 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp298 const float uvright = u2 * invWidth; in ApplyBounds() local
302 uv_[1] = UV{ uvright, uvbottom }; in ApplyBounds()
303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp316 const float uvright = u2 * invWidth; in ApplyBounds() local
321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
323 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp298 const float uvright = u2 * invWidth; in ApplyBounds() local
302 uv_[1] = UV{ uvright, uvbottom }; in ApplyBounds()
303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp298 const float uvright = u2 * invWidth; in ApplyBounds() local
302 uv_[1] = UV{ uvright, uvbottom }; in ApplyBounds()
303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp316 const float uvright = u2 * invWidth; in ApplyBounds() local
321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
323 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp613 const float uvright = u2 * invWidth; in ApplyTextureFramebuffer() local
618 verts[1].u = uvright; in ApplyTextureFramebuffer()
622 verts[3].u = uvright; in ApplyTextureFramebuffer()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp613 const float uvright = u2 * invWidth; in ApplyTextureFramebuffer() local
618 verts[1].u = uvright; in ApplyTextureFramebuffer()
622 verts[3].u = uvright; in ApplyTextureFramebuffer()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp613 const float uvright = u2 * invWidth; in ApplyTextureFramebuffer() local
618 verts[1].u = uvright; in ApplyTextureFramebuffer()
622 verts[3].u = uvright; in ApplyTextureFramebuffer()