/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 285 const float uvright = u2 * invWidth; in ApplyBounds() local 290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds() 292 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 285 const float uvright = u2 * invWidth; in ApplyBounds() local 290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds() 292 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 285 const float uvright = u2 * invWidth; in ApplyBounds() local 290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds() 292 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 316 const float uvright = u2 * invWidth; in ApplyBounds() local 321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds() 323 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 298 const float uvright = u2 * invWidth; in ApplyBounds() local 302 uv_[1] = UV{ uvright, uvbottom }; in ApplyBounds() 303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 316 const float uvright = u2 * invWidth; in ApplyBounds() local 321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds() 323 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 298 const float uvright = u2 * invWidth; in ApplyBounds() local 302 uv_[1] = UV{ uvright, uvbottom }; in ApplyBounds() 303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 298 const float uvright = u2 * invWidth; in ApplyBounds() local 302 uv_[1] = UV{ uvright, uvbottom }; in ApplyBounds() 303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 316 const float uvright = u2 * invWidth; in ApplyBounds() local 321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds() 323 verts_[3].uv = UV(uvright, uvbottom); in ApplyBounds()
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 613 const float uvright = u2 * invWidth; in ApplyTextureFramebuffer() local 618 verts[1].u = uvright; in ApplyTextureFramebuffer() 622 verts[3].u = uvright; in ApplyTextureFramebuffer()
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 613 const float uvright = u2 * invWidth; in ApplyTextureFramebuffer() local 618 verts[1].u = uvright; in ApplyTextureFramebuffer() 622 verts[3].u = uvright; in ApplyTextureFramebuffer()
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 613 const float uvright = u2 * invWidth; in ApplyTextureFramebuffer() local 618 verts[1].u = uvright; in ApplyTextureFramebuffer() 622 verts[3].u = uvright; in ApplyTextureFramebuffer()
|