Searched refs:uvsetsSrcPlugs (Results 1 – 2 of 2) sorted by relevance
476 MPlugArray uvsetsSrcPlugs; in loadTexture() local479 uvsetsPlug[i].connectedTo(uvsetsSrcPlugs,true,false); in loadTexture()480 for (int j=0; j<uvsetsSrcPlugs.length() && !foundMesh; j++) in loadTexture()482 if (uvsetsSrcPlugs[j].node().hasFn(MFn::kMesh)) in loadTexture()484 uvsetsSrcPlugs[j].getValue(tex.uvsetName); in loadTexture()