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Searched refs:uvtop (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp286 const float uvtop = v1 * invHeight; in ApplyBounds() local
289 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds()
290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp286 const float uvtop = v1 * invHeight; in ApplyBounds() local
289 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds()
290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp286 const float uvtop = v1 * invHeight; in ApplyBounds() local
289 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds()
290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp317 const float uvtop = v1 * invHeight; in ApplyBounds() local
320 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds()
321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp299 const float uvtop = v1 * invHeight; in ApplyBounds() local
303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds()
304 uv_[3] = UV{ uvleft, uvtop }; in ApplyBounds()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp317 const float uvtop = v1 * invHeight; in ApplyBounds() local
320 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds()
321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp299 const float uvtop = v1 * invHeight; in ApplyBounds() local
303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds()
304 uv_[3] = UV{ uvleft, uvtop }; in ApplyBounds()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp299 const float uvtop = v1 * invHeight; in ApplyBounds() local
303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds()
304 uv_[3] = UV{ uvleft, uvtop }; in ApplyBounds()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp317 const float uvtop = v1 * invHeight; in ApplyBounds() local
320 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds()
321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp614 const float uvtop = v1 * invHeight; in ApplyTextureFramebuffer() local
621 verts[2].v = uvtop; in ApplyTextureFramebuffer()
623 verts[3].v = uvtop; in ApplyTextureFramebuffer()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp614 const float uvtop = v1 * invHeight; in ApplyTextureFramebuffer() local
621 verts[2].v = uvtop; in ApplyTextureFramebuffer()
623 verts[3].v = uvtop; in ApplyTextureFramebuffer()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp614 const float uvtop = v1 * invHeight; in ApplyTextureFramebuffer() local
621 verts[2].v = uvtop; in ApplyTextureFramebuffer()
623 verts[3].v = uvtop; in ApplyTextureFramebuffer()