/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 286 const float uvtop = v1 * invHeight; in ApplyBounds() local 289 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds() 290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 286 const float uvtop = v1 * invHeight; in ApplyBounds() local 289 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds() 290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 286 const float uvtop = v1 * invHeight; in ApplyBounds() local 289 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds() 290 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 317 const float uvtop = v1 * invHeight; in ApplyBounds() local 320 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds() 321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 299 const float uvtop = v1 * invHeight; in ApplyBounds() local 303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds() 304 uv_[3] = UV{ uvleft, uvtop }; in ApplyBounds()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 317 const float uvtop = v1 * invHeight; in ApplyBounds() local 320 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds() 321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 299 const float uvtop = v1 * invHeight; in ApplyBounds() local 303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds() 304 uv_[3] = UV{ uvleft, uvtop }; in ApplyBounds()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 299 const float uvtop = v1 * invHeight; in ApplyBounds() local 303 uv_[2] = UV{ uvright, uvtop }; in ApplyBounds() 304 uv_[3] = UV{ uvleft, uvtop }; in ApplyBounds()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 317 const float uvtop = v1 * invHeight; in ApplyBounds() local 320 verts_[0].uv = UV(uvleft, uvtop); in ApplyBounds() 321 verts_[1].uv = UV(uvright, uvtop); in ApplyBounds()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 614 const float uvtop = v1 * invHeight; in ApplyTextureFramebuffer() local 621 verts[2].v = uvtop; in ApplyTextureFramebuffer() 623 verts[3].v = uvtop; in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 614 const float uvtop = v1 * invHeight; in ApplyTextureFramebuffer() local 621 verts[2].v = uvtop; in ApplyTextureFramebuffer() 623 verts[3].v = uvtop; in ApplyTextureFramebuffer()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 614 const float uvtop = v1 * invHeight; in ApplyTextureFramebuffer() local 621 verts[2].v = uvtop; in ApplyTextureFramebuffer() 623 verts[3].v = uvtop; in ApplyTextureFramebuffer()
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