Searched refs:v2TravelingToAnotherDungeon (Results 1 – 1 of 1) sorted by relevance
2748 v2 v2TravelingToAnotherDungeon=v2(0,0); variable2757 { DBG7(bFailedToo,iWanderTurns,DBGAV2(v2KeepGoingTo),DBGAV2(v2TravelingToAnotherDungeon),DBGAV2(v2L… in AutoPlayAIReset()2759 v2TravelingToAnotherDungeon=v2(0,0); in AutoPlayAIReset()3347 v2NewKGTo = v2TravelingToAnotherDungeon = v2Try; DBGSV2(v2TravelingToAnotherDungeon); in AutoPlayAINavigateDungeon()3591 if(!v2TravelingToAnotherDungeon.Is0() && GetPos() == v2TravelingToAnotherDungeon){ in AutoPlayAICommand()3593 lsquare* lsqr = game::GetCurrentLevel()->GetLSquare(v2TravelingToAnotherDungeon); in AutoPlayAICommand()3609 if(bTravel){ DBG3("travel",DBGAV2(v2TravelingToAnotherDungeon),rKey); in AutoPlayAICommand()