/dports/lang/clover/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_private.h | 1413 struct v3dv_shader_variant { struct 1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES]; 1896 struct v3dv_shader_variant *variant); 1900 struct v3dv_shader_variant *variant, 1903 struct v3dv_shader_variant * 1911 struct v3dv_shader_variant * 1923 struct v3dv_shader_variant *variant);
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H A D | v3dv_pipeline.c | 1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() 1435 struct v3dv_shader_variant *variant = in upload_assembly() 1457 struct v3dv_shader_variant *variant = in upload_assembly() 1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size() 1571 struct v3dv_shader_variant * 1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create() 1617 static struct v3dv_shader_variant * 1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant() 2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config() 2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config() [all …]
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H A D | v3dv_pipeline_cache.c | 367 struct v3dv_shader_variant **variants, in v3dv_pipeline_shared_data_new() 509 static struct v3dv_shader_variant* 595 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 }; in v3dv_pipeline_shared_data_create_from_blob() 599 struct v3dv_shader_variant *variant = in v3dv_pipeline_shared_data_create_from_blob() 833 shader_variant_write_to_blob(const struct v3dv_shader_variant *variant, in shader_variant_write_to_blob()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_private.h | 1413 struct v3dv_shader_variant { struct 1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES]; 1896 struct v3dv_shader_variant *variant); 1900 struct v3dv_shader_variant *variant, 1903 struct v3dv_shader_variant * 1911 struct v3dv_shader_variant * 1923 struct v3dv_shader_variant *variant);
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H A D | v3dv_pipeline.c | 1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() 1435 struct v3dv_shader_variant *variant = in upload_assembly() 1457 struct v3dv_shader_variant *variant = in upload_assembly() 1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size() 1571 struct v3dv_shader_variant * 1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create() 1617 static struct v3dv_shader_variant * 1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant() 2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config() 2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config() [all …]
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H A D | v3dv_pipeline_cache.c | 367 struct v3dv_shader_variant **variants, in v3dv_pipeline_shared_data_new() 509 static struct v3dv_shader_variant* 595 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 }; in v3dv_pipeline_shared_data_create_from_blob() 599 struct v3dv_shader_variant *variant = in v3dv_pipeline_shared_data_create_from_blob() 833 shader_variant_write_to_blob(const struct v3dv_shader_variant *variant, in shader_variant_write_to_blob()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_private.h | 1413 struct v3dv_shader_variant { struct 1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES]; 1896 struct v3dv_shader_variant *variant); 1900 struct v3dv_shader_variant *variant, 1903 struct v3dv_shader_variant * 1911 struct v3dv_shader_variant * 1923 struct v3dv_shader_variant *variant);
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H A D | v3dv_pipeline.c | 1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() 1435 struct v3dv_shader_variant *variant = in upload_assembly() 1457 struct v3dv_shader_variant *variant = in upload_assembly() 1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size() 1571 struct v3dv_shader_variant * 1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create() 1617 static struct v3dv_shader_variant * 1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant() 2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config() 2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config() [all …]
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H A D | v3dv_pipeline_cache.c | 367 struct v3dv_shader_variant **variants, in v3dv_pipeline_shared_data_new() 509 static struct v3dv_shader_variant* 595 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 }; in v3dv_pipeline_shared_data_create_from_blob() 599 struct v3dv_shader_variant *variant = in v3dv_pipeline_shared_data_create_from_blob() 833 shader_variant_write_to_blob(const struct v3dv_shader_variant *variant, in shader_variant_write_to_blob()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_private.h | 1413 struct v3dv_shader_variant { struct 1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES]; 1896 struct v3dv_shader_variant *variant); 1900 struct v3dv_shader_variant *variant, 1903 struct v3dv_shader_variant * 1911 struct v3dv_shader_variant * 1923 struct v3dv_shader_variant *variant);
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H A D | v3dv_pipeline.c | 1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() 1435 struct v3dv_shader_variant *variant = in upload_assembly() 1457 struct v3dv_shader_variant *variant = in upload_assembly() 1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size() 1571 struct v3dv_shader_variant * 1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create() 1617 static struct v3dv_shader_variant * 1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant() 2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config() 2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config() [all …]
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H A D | v3dv_pipeline_cache.c | 367 struct v3dv_shader_variant **variants, in v3dv_pipeline_shared_data_new() 509 static struct v3dv_shader_variant* 595 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 }; in v3dv_pipeline_shared_data_create_from_blob() 599 struct v3dv_shader_variant *variant = in v3dv_pipeline_shared_data_create_from_blob() 833 shader_variant_write_to_blob(const struct v3dv_shader_variant *variant, in shader_variant_write_to_blob()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_private.h | 1413 struct v3dv_shader_variant { struct 1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES]; 1896 struct v3dv_shader_variant *variant); 1900 struct v3dv_shader_variant *variant, 1903 struct v3dv_shader_variant * 1911 struct v3dv_shader_variant * 1923 struct v3dv_shader_variant *variant);
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H A D | v3dv_pipeline.c | 1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() 1435 struct v3dv_shader_variant *variant = in upload_assembly() 1457 struct v3dv_shader_variant *variant = in upload_assembly() 1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size() 1571 struct v3dv_shader_variant * 1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create() 1617 static struct v3dv_shader_variant * 1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant() 2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config() 2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_private.h | 1413 struct v3dv_shader_variant { struct 1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES]; 1896 struct v3dv_shader_variant *variant); 1900 struct v3dv_shader_variant *variant, 1903 struct v3dv_shader_variant * 1911 struct v3dv_shader_variant * 1923 struct v3dv_shader_variant *variant);
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H A D | v3dv_pipeline.c | 1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() 1435 struct v3dv_shader_variant *variant = in upload_assembly() 1457 struct v3dv_shader_variant *variant = in upload_assembly() 1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size() 1571 struct v3dv_shader_variant * 1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create() 1617 static struct v3dv_shader_variant * 1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant() 2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config() 2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_private.h | 1413 struct v3dv_shader_variant { struct 1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES]; 1896 struct v3dv_shader_variant *variant); 1900 struct v3dv_shader_variant *variant, 1903 struct v3dv_shader_variant * 1911 struct v3dv_shader_variant * 1923 struct v3dv_shader_variant *variant);
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H A D | v3dv_pipeline.c | 1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() 1435 struct v3dv_shader_variant *variant = in upload_assembly() 1457 struct v3dv_shader_variant *variant = in upload_assembly() 1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size() 1571 struct v3dv_shader_variant * 1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create() 1617 static struct v3dv_shader_variant * 1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant() 2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config() 2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config() [all …]
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H A D | v3dv_pipeline_cache.c | 367 struct v3dv_shader_variant **variants, in v3dv_pipeline_shared_data_new() 509 static struct v3dv_shader_variant* 595 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 }; in v3dv_pipeline_shared_data_create_from_blob() 599 struct v3dv_shader_variant *variant = in v3dv_pipeline_shared_data_create_from_blob() 833 shader_variant_write_to_blob(const struct v3dv_shader_variant *variant, in shader_variant_write_to_blob()
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/dports/graphics/libosmesa/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_private.h | 1413 struct v3dv_shader_variant { struct 1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES]; 1896 struct v3dv_shader_variant *variant); 1900 struct v3dv_shader_variant *variant, 1903 struct v3dv_shader_variant * 1911 struct v3dv_shader_variant * 1923 struct v3dv_shader_variant *variant);
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H A D | v3dv_pipeline.c | 1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() 1435 struct v3dv_shader_variant *variant = in upload_assembly() 1457 struct v3dv_shader_variant *variant = in upload_assembly() 1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size() 1571 struct v3dv_shader_variant * 1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create() 1617 static struct v3dv_shader_variant * 1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant() 2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config() 2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_private.h | 1413 struct v3dv_shader_variant { struct 1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES]; 1896 struct v3dv_shader_variant *variant); 1900 struct v3dv_shader_variant *variant, 1903 struct v3dv_shader_variant * 1911 struct v3dv_shader_variant * 1923 struct v3dv_shader_variant *variant);
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H A D | v3dv_pipeline.c | 1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() 1435 struct v3dv_shader_variant *variant = in upload_assembly() 1457 struct v3dv_shader_variant *variant = in upload_assembly() 1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size() 1571 struct v3dv_shader_variant * 1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create() 1617 static struct v3dv_shader_variant * 1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant() 2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config() 2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/broadcom/vulkan/ |
H A D | v3dv_private.h | 1538 struct v3dv_shader_variant { struct 1885 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES]; 2046 struct v3dv_shader_variant *variant); 2050 struct v3dv_shader_variant *variant, 2053 struct v3dv_shader_variant * 2061 struct v3dv_shader_variant * 2073 struct v3dv_shader_variant *variant);
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H A D | v3dv_pipeline.c | 1270 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key() 1431 struct v3dv_shader_variant *variant = in upload_assembly() 1453 struct v3dv_shader_variant *variant = in upload_assembly() 1527 struct v3dv_shader_variant *variant = in pipeline_check_spill_size() 1567 struct v3dv_shader_variant * 1577 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create() 1613 static struct v3dv_shader_variant * 1650 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant() 2618 struct v3dv_shader_variant *vs_variant = in compute_vpm_config() 2620 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config() [all …]
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