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Searched refs:v3dv_shader_variant (Results 1 – 25 of 60) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_private.h1413 struct v3dv_shader_variant { struct
1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES];
1896 struct v3dv_shader_variant *variant);
1900 struct v3dv_shader_variant *variant,
1903 struct v3dv_shader_variant *
1911 struct v3dv_shader_variant *
1923 struct v3dv_shader_variant *variant);
H A Dv3dv_pipeline.c1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key()
1435 struct v3dv_shader_variant *variant = in upload_assembly()
1457 struct v3dv_shader_variant *variant = in upload_assembly()
1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size()
1571 struct v3dv_shader_variant *
1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create()
1617 static struct v3dv_shader_variant *
1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant()
2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config()
2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config()
[all …]
H A Dv3dv_pipeline_cache.c367 struct v3dv_shader_variant **variants, in v3dv_pipeline_shared_data_new()
509 static struct v3dv_shader_variant*
595 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 }; in v3dv_pipeline_shared_data_create_from_blob()
599 struct v3dv_shader_variant *variant = in v3dv_pipeline_shared_data_create_from_blob()
833 shader_variant_write_to_blob(const struct v3dv_shader_variant *variant, in shader_variant_write_to_blob()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_private.h1413 struct v3dv_shader_variant { struct
1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES];
1896 struct v3dv_shader_variant *variant);
1900 struct v3dv_shader_variant *variant,
1903 struct v3dv_shader_variant *
1911 struct v3dv_shader_variant *
1923 struct v3dv_shader_variant *variant);
H A Dv3dv_pipeline.c1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key()
1435 struct v3dv_shader_variant *variant = in upload_assembly()
1457 struct v3dv_shader_variant *variant = in upload_assembly()
1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size()
1571 struct v3dv_shader_variant *
1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create()
1617 static struct v3dv_shader_variant *
1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant()
2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config()
2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config()
[all …]
H A Dv3dv_pipeline_cache.c367 struct v3dv_shader_variant **variants, in v3dv_pipeline_shared_data_new()
509 static struct v3dv_shader_variant*
595 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 }; in v3dv_pipeline_shared_data_create_from_blob()
599 struct v3dv_shader_variant *variant = in v3dv_pipeline_shared_data_create_from_blob()
833 shader_variant_write_to_blob(const struct v3dv_shader_variant *variant, in shader_variant_write_to_blob()
/dports/graphics/mesa-libs/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_private.h1413 struct v3dv_shader_variant { struct
1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES];
1896 struct v3dv_shader_variant *variant);
1900 struct v3dv_shader_variant *variant,
1903 struct v3dv_shader_variant *
1911 struct v3dv_shader_variant *
1923 struct v3dv_shader_variant *variant);
H A Dv3dv_pipeline.c1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key()
1435 struct v3dv_shader_variant *variant = in upload_assembly()
1457 struct v3dv_shader_variant *variant = in upload_assembly()
1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size()
1571 struct v3dv_shader_variant *
1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create()
1617 static struct v3dv_shader_variant *
1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant()
2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config()
2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config()
[all …]
H A Dv3dv_pipeline_cache.c367 struct v3dv_shader_variant **variants, in v3dv_pipeline_shared_data_new()
509 static struct v3dv_shader_variant*
595 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 }; in v3dv_pipeline_shared_data_create_from_blob()
599 struct v3dv_shader_variant *variant = in v3dv_pipeline_shared_data_create_from_blob()
833 shader_variant_write_to_blob(const struct v3dv_shader_variant *variant, in shader_variant_write_to_blob()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_private.h1413 struct v3dv_shader_variant { struct
1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES];
1896 struct v3dv_shader_variant *variant);
1900 struct v3dv_shader_variant *variant,
1903 struct v3dv_shader_variant *
1911 struct v3dv_shader_variant *
1923 struct v3dv_shader_variant *variant);
H A Dv3dv_pipeline.c1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key()
1435 struct v3dv_shader_variant *variant = in upload_assembly()
1457 struct v3dv_shader_variant *variant = in upload_assembly()
1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size()
1571 struct v3dv_shader_variant *
1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create()
1617 static struct v3dv_shader_variant *
1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant()
2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config()
2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config()
[all …]
H A Dv3dv_pipeline_cache.c367 struct v3dv_shader_variant **variants, in v3dv_pipeline_shared_data_new()
509 static struct v3dv_shader_variant*
595 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 }; in v3dv_pipeline_shared_data_create_from_blob()
599 struct v3dv_shader_variant *variant = in v3dv_pipeline_shared_data_create_from_blob()
833 shader_variant_write_to_blob(const struct v3dv_shader_variant *variant, in shader_variant_write_to_blob()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_private.h1413 struct v3dv_shader_variant { struct
1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES];
1896 struct v3dv_shader_variant *variant);
1900 struct v3dv_shader_variant *variant,
1903 struct v3dv_shader_variant *
1911 struct v3dv_shader_variant *
1923 struct v3dv_shader_variant *variant);
H A Dv3dv_pipeline.c1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key()
1435 struct v3dv_shader_variant *variant = in upload_assembly()
1457 struct v3dv_shader_variant *variant = in upload_assembly()
1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size()
1571 struct v3dv_shader_variant *
1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create()
1617 static struct v3dv_shader_variant *
1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant()
2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config()
2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_private.h1413 struct v3dv_shader_variant { struct
1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES];
1896 struct v3dv_shader_variant *variant);
1900 struct v3dv_shader_variant *variant,
1903 struct v3dv_shader_variant *
1911 struct v3dv_shader_variant *
1923 struct v3dv_shader_variant *variant);
H A Dv3dv_pipeline.c1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key()
1435 struct v3dv_shader_variant *variant = in upload_assembly()
1457 struct v3dv_shader_variant *variant = in upload_assembly()
1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size()
1571 struct v3dv_shader_variant *
1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create()
1617 static struct v3dv_shader_variant *
1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant()
2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config()
2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_private.h1413 struct v3dv_shader_variant { struct
1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES];
1896 struct v3dv_shader_variant *variant);
1900 struct v3dv_shader_variant *variant,
1903 struct v3dv_shader_variant *
1911 struct v3dv_shader_variant *
1923 struct v3dv_shader_variant *variant);
H A Dv3dv_pipeline.c1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key()
1435 struct v3dv_shader_variant *variant = in upload_assembly()
1457 struct v3dv_shader_variant *variant = in upload_assembly()
1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size()
1571 struct v3dv_shader_variant *
1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create()
1617 static struct v3dv_shader_variant *
1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant()
2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config()
2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config()
[all …]
H A Dv3dv_pipeline_cache.c367 struct v3dv_shader_variant **variants, in v3dv_pipeline_shared_data_new()
509 static struct v3dv_shader_variant*
595 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 }; in v3dv_pipeline_shared_data_create_from_blob()
599 struct v3dv_shader_variant *variant = in v3dv_pipeline_shared_data_create_from_blob()
833 shader_variant_write_to_blob(const struct v3dv_shader_variant *variant, in shader_variant_write_to_blob()
/dports/graphics/libosmesa/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_private.h1413 struct v3dv_shader_variant { struct
1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES];
1896 struct v3dv_shader_variant *variant);
1900 struct v3dv_shader_variant *variant,
1903 struct v3dv_shader_variant *
1911 struct v3dv_shader_variant *
1923 struct v3dv_shader_variant *variant);
H A Dv3dv_pipeline.c1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key()
1435 struct v3dv_shader_variant *variant = in upload_assembly()
1457 struct v3dv_shader_variant *variant = in upload_assembly()
1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size()
1571 struct v3dv_shader_variant *
1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create()
1617 static struct v3dv_shader_variant *
1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant()
2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config()
2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_private.h1413 struct v3dv_shader_variant { struct
1734 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES];
1896 struct v3dv_shader_variant *variant);
1900 struct v3dv_shader_variant *variant,
1903 struct v3dv_shader_variant *
1911 struct v3dv_shader_variant *
1923 struct v3dv_shader_variant *variant);
H A Dv3dv_pipeline.c1274 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key()
1435 struct v3dv_shader_variant *variant = in upload_assembly()
1457 struct v3dv_shader_variant *variant = in upload_assembly()
1531 struct v3dv_shader_variant *variant = in pipeline_check_spill_size()
1571 struct v3dv_shader_variant *
1581 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create()
1617 static struct v3dv_shader_variant *
1654 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant()
2622 struct v3dv_shader_variant *vs_variant = in compute_vpm_config()
2624 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/broadcom/vulkan/
H A Dv3dv_private.h1538 struct v3dv_shader_variant { struct
1885 struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES];
2046 struct v3dv_shader_variant *variant);
2050 struct v3dv_shader_variant *variant,
2053 struct v3dv_shader_variant *
2061 struct v3dv_shader_variant *
2073 struct v3dv_shader_variant *variant);
H A Dv3dv_pipeline.c1270 struct v3dv_shader_variant *fs_variant = in pipeline_populate_v3d_gs_key()
1431 struct v3dv_shader_variant *variant = in upload_assembly()
1453 struct v3dv_shader_variant *variant = in upload_assembly()
1527 struct v3dv_shader_variant *variant = in pipeline_check_spill_size()
1567 struct v3dv_shader_variant *
1577 struct v3dv_shader_variant *variant = in v3dv_shader_variant_create()
1613 static struct v3dv_shader_variant *
1650 struct v3dv_shader_variant *variant = NULL; in pipeline_compile_shader_variant()
2618 struct v3dv_shader_variant *vs_variant = in compute_vpm_config()
2620 struct v3dv_shader_variant *vs_bin_variant = in compute_vpm_config()
[all …]

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