/dports/devel/bullet/bullet3-3.21/src/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 113 const btVector3 &vA2, in bt_segment_collision() argument 119 btVector3 AD = vA2 - vA1; in bt_segment_collision() 139 _M[3] = vA2.dot(AD); in bt_segment_collision() 154 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision() 158 vPointA = vA2; in bt_segment_collision() 167 vPointA = vA2; in bt_segment_collision() 171 vPointA = vA2; in bt_segment_collision() 177 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision()
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H A D | gim_basic_geometry_operations.h | 403 const CLASS_POINT &vA2, in SEGMENT_COLLISION() argument 411 VEC_DIFF(_AD, vA2, vA1); in SEGMENT_COLLISION() 427 _M[3] = VEC_DOT(vA2, _AD); in SEGMENT_COLLISION() 442 CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2); in SEGMENT_COLLISION() 446 vPointA = vA2; in SEGMENT_COLLISION() 455 vPointA = vA2; in SEGMENT_COLLISION() 459 vPointA = vA2; in SEGMENT_COLLISION() 465 CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2); in SEGMENT_COLLISION()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 113 const btVector3 &vA2, in bt_segment_collision() argument 119 btVector3 AD = vA2 - vA1; in bt_segment_collision() 139 _M[3] = vA2.dot(AD); in bt_segment_collision() 154 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision() 158 vPointA = vA2; in bt_segment_collision() 167 vPointA = vA2; in bt_segment_collision() 171 vPointA = vA2; in bt_segment_collision() 177 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision()
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H A D | gim_basic_geometry_operations.h | 403 const CLASS_POINT &vA2, in SEGMENT_COLLISION() argument 411 VEC_DIFF(_AD, vA2, vA1); in SEGMENT_COLLISION() 427 _M[3] = VEC_DOT(vA2, _AD); in SEGMENT_COLLISION() 442 CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2); in SEGMENT_COLLISION() 446 vPointA = vA2; in SEGMENT_COLLISION() 455 vPointA = vA2; in SEGMENT_COLLISION() 459 vPointA = vA2; in SEGMENT_COLLISION() 465 CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2); in SEGMENT_COLLISION()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 123 const btVector3 & vA2, in bt_segment_collision() argument 129 btVector3 AD = vA2 - vA1; in bt_segment_collision() 149 _M[3] = vA2.dot(AD); in bt_segment_collision() 164 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); in bt_segment_collision() 168 vPointA = vA2; in bt_segment_collision() 177 vPointA = vA2; in bt_segment_collision() 181 vPointA = vA2; in bt_segment_collision() 187 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); in bt_segment_collision()
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H A D | gim_basic_geometry_operations.h | 401 const CLASS_POINT & vA2, in SEGMENT_COLLISION() argument 409 VEC_DIFF(_AD,vA2,vA1); in SEGMENT_COLLISION() 425 _M[3] = VEC_DOT(vA2,_AD); in SEGMENT_COLLISION() 440 CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); in SEGMENT_COLLISION() 444 vPointA = vA2; in SEGMENT_COLLISION() 453 vPointA = vA2; in SEGMENT_COLLISION() 457 vPointA = vA2; in SEGMENT_COLLISION() 463 CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); in SEGMENT_COLLISION()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 123 const btVector3 & vA2, in bt_segment_collision() argument 129 btVector3 AD = vA2 - vA1; in bt_segment_collision() 149 _M[3] = vA2.dot(AD); in bt_segment_collision() 164 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); in bt_segment_collision() 168 vPointA = vA2; in bt_segment_collision() 177 vPointA = vA2; in bt_segment_collision() 181 vPointA = vA2; in bt_segment_collision() 187 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); in bt_segment_collision()
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H A D | gim_basic_geometry_operations.h | 401 const CLASS_POINT & vA2, in SEGMENT_COLLISION() argument 409 VEC_DIFF(_AD,vA2,vA1); in SEGMENT_COLLISION() 425 _M[3] = VEC_DOT(vA2,_AD); in SEGMENT_COLLISION() 440 CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); in SEGMENT_COLLISION() 444 vPointA = vA2; in SEGMENT_COLLISION() 453 vPointA = vA2; in SEGMENT_COLLISION() 457 vPointA = vA2; in SEGMENT_COLLISION() 463 CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); in SEGMENT_COLLISION()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 113 const btVector3 &vA2, in bt_segment_collision() argument 119 btVector3 AD = vA2 - vA1; in bt_segment_collision() 139 _M[3] = vA2.dot(AD); in bt_segment_collision() 154 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision() 158 vPointA = vA2; in bt_segment_collision() 167 vPointA = vA2; in bt_segment_collision() 171 vPointA = vA2; in bt_segment_collision() 177 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision()
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H A D | gim_basic_geometry_operations.h | 403 const CLASS_POINT &vA2, in SEGMENT_COLLISION() argument 411 VEC_DIFF(_AD, vA2, vA1); in SEGMENT_COLLISION() 427 _M[3] = VEC_DOT(vA2, _AD); in SEGMENT_COLLISION() 442 CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2); in SEGMENT_COLLISION() 446 vPointA = vA2; in SEGMENT_COLLISION() 455 vPointA = vA2; in SEGMENT_COLLISION() 459 vPointA = vA2; in SEGMENT_COLLISION() 465 CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2); in SEGMENT_COLLISION()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/Bullet/ |
H A D | btGeometryOperations.h | 113 const btVector3 &vA2, in bt_segment_collision() argument 119 btVector3 AD = vA2 - vA1; in bt_segment_collision() 139 _M[3] = vA2.dot(AD); in bt_segment_collision() 154 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision() 158 vPointA = vA2; in bt_segment_collision() 167 vPointA = vA2; in bt_segment_collision() 171 vPointA = vA2; in bt_segment_collision() 177 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 113 const btVector3 &vA2, in bt_segment_collision() argument 119 btVector3 AD = vA2 - vA1; in bt_segment_collision() 139 _M[3] = vA2.dot(AD); in bt_segment_collision() 154 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision() 158 vPointA = vA2; in bt_segment_collision() 167 vPointA = vA2; in bt_segment_collision() 171 vPointA = vA2; in bt_segment_collision() 177 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision()
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H A D | gim_basic_geometry_operations.h | 403 const CLASS_POINT &vA2, in SEGMENT_COLLISION() argument 411 VEC_DIFF(_AD, vA2, vA1); in SEGMENT_COLLISION() 427 _M[3] = VEC_DOT(vA2, _AD); in SEGMENT_COLLISION() 442 CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2); in SEGMENT_COLLISION() 446 vPointA = vA2; in SEGMENT_COLLISION() 455 vPointA = vA2; in SEGMENT_COLLISION() 459 vPointA = vA2; in SEGMENT_COLLISION() 465 CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2); in SEGMENT_COLLISION()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 123 const btVector3 & vA2, in bt_segment_collision() argument 129 btVector3 AD = vA2 - vA1; in bt_segment_collision() 149 _M[3] = vA2.dot(AD); in bt_segment_collision() 164 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); in bt_segment_collision() 168 vPointA = vA2; in bt_segment_collision() 177 vPointA = vA2; in bt_segment_collision() 181 vPointA = vA2; in bt_segment_collision() 187 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); in bt_segment_collision()
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H A D | gim_basic_geometry_operations.h | 401 const CLASS_POINT & vA2, in SEGMENT_COLLISION() argument 409 VEC_DIFF(_AD,vA2,vA1); in SEGMENT_COLLISION() 425 _M[3] = VEC_DOT(vA2,_AD); in SEGMENT_COLLISION() 440 CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); in SEGMENT_COLLISION() 444 vPointA = vA2; in SEGMENT_COLLISION() 453 vPointA = vA2; in SEGMENT_COLLISION() 457 vPointA = vA2; in SEGMENT_COLLISION() 463 CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); in SEGMENT_COLLISION()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 113 const btVector3 &vA2, in bt_segment_collision() argument 119 btVector3 AD = vA2 - vA1; in bt_segment_collision() 139 _M[3] = vA2.dot(AD); in bt_segment_collision() 154 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision() 158 vPointA = vA2; in bt_segment_collision() 167 vPointA = vA2; in bt_segment_collision() 171 vPointA = vA2; in bt_segment_collision() 177 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 123 const btVector3 & vA2, in bt_segment_collision() argument 129 btVector3 AD = vA2 - vA1; in bt_segment_collision() 149 _M[3] = vA2.dot(AD); in bt_segment_collision() 164 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); in bt_segment_collision() 168 vPointA = vA2; in bt_segment_collision() 177 vPointA = vA2; in bt_segment_collision() 181 vPointA = vA2; in bt_segment_collision() 187 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); in bt_segment_collision()
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H A D | gim_basic_geometry_operations.h | 401 const CLASS_POINT & vA2, in SEGMENT_COLLISION() argument 409 VEC_DIFF(_AD,vA2,vA1); in SEGMENT_COLLISION() 425 _M[3] = VEC_DOT(vA2,_AD); in SEGMENT_COLLISION() 440 CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); in SEGMENT_COLLISION() 444 vPointA = vA2; in SEGMENT_COLLISION() 453 vPointA = vA2; in SEGMENT_COLLISION() 457 vPointA = vA2; in SEGMENT_COLLISION() 463 CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); in SEGMENT_COLLISION()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 113 const btVector3 &vA2, in bt_segment_collision() argument 119 btVector3 AD = vA2 - vA1; in bt_segment_collision() 139 _M[3] = vA2.dot(AD); in bt_segment_collision() 154 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision() 158 vPointA = vA2; in bt_segment_collision() 167 vPointA = vA2; in bt_segment_collision() 171 vPointA = vA2; in bt_segment_collision() 177 bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2); in bt_segment_collision()
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H A D | gim_basic_geometry_operations.h | 403 const CLASS_POINT &vA2, in SEGMENT_COLLISION() argument 411 VEC_DIFF(_AD, vA2, vA1); in SEGMENT_COLLISION() 427 _M[3] = VEC_DOT(vA2, _AD); in SEGMENT_COLLISION() 442 CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2); in SEGMENT_COLLISION() 446 vPointA = vA2; in SEGMENT_COLLISION() 455 vPointA = vA2; in SEGMENT_COLLISION() 459 vPointA = vA2; in SEGMENT_COLLISION() 465 CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2); in SEGMENT_COLLISION()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/ |
H A D | btGeometryOperations.h | 123 const btVector3 & vA2, in bt_segment_collision() argument 129 btVector3 AD = vA2 - vA1; in bt_segment_collision() 149 _M[3] = vA2.dot(AD); in bt_segment_collision() 164 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); in bt_segment_collision() 168 vPointA = vA2; in bt_segment_collision() 177 vPointA = vA2; in bt_segment_collision() 181 vPointA = vA2; in bt_segment_collision() 187 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); in bt_segment_collision()
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H A D | gim_basic_geometry_operations.h | 401 const CLASS_POINT & vA2, in SEGMENT_COLLISION() argument 409 VEC_DIFF(_AD,vA2,vA1); in SEGMENT_COLLISION() 425 _M[3] = VEC_DOT(vA2,_AD); in SEGMENT_COLLISION() 440 CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); in SEGMENT_COLLISION() 444 vPointA = vA2; in SEGMENT_COLLISION() 453 vPointA = vA2; in SEGMENT_COLLISION() 457 vPointA = vA2; in SEGMENT_COLLISION() 463 CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2); in SEGMENT_COLLISION()
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/ |
H A D | collision_trimesh_box.cpp | 443 dVector3 vA0,vA1,vA2; in _cldTestSeparatingAxes() local 446 GETCOL(m_mHullBoxRot,2,vA2); in _cldTestSeparatingAxes() 510 SET(vL,vA2); in _cldTestSeparatingAxes() 513 fp1 = fp0 + dDOT(vA2,m_vE0); in _cldTestSeparatingAxes() 621 dCROSS(vL,=,vA2,m_vE0); in _cldTestSeparatingAxes() 625 fp2 = fp0 + dDOT(vA2,m_vN); in _cldTestSeparatingAxes() 636 dCROSS(vL,=,vA2,m_vE1); in _cldTestSeparatingAxes() 639 fp1 = fp0 - dDOT(vA2,m_vN); in _cldTestSeparatingAxes() 651 dCROSS(vL,=,vA2,m_vE2); in _cldTestSeparatingAxes() 654 fp1 = fp0 - dDOT(vA2,m_vN); in _cldTestSeparatingAxes() [all …]
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/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/ |
H A D | collision_trimesh_box.cpp | 443 dVector3 vA0,vA1,vA2; in _cldTestSeparatingAxes() local 446 GETCOL(m_mHullBoxRot,2,vA2); in _cldTestSeparatingAxes() 510 SET(vL,vA2); in _cldTestSeparatingAxes() 513 fp1 = fp0 + dDOT(vA2,m_vE0); in _cldTestSeparatingAxes() 621 dCROSS(vL,=,vA2,m_vE0); in _cldTestSeparatingAxes() 625 fp2 = fp0 + dDOT(vA2,m_vN); in _cldTestSeparatingAxes() 636 dCROSS(vL,=,vA2,m_vE1); in _cldTestSeparatingAxes() 639 fp1 = fp0 - dDOT(vA2,m_vN); in _cldTestSeparatingAxes() 651 dCROSS(vL,=,vA2,m_vE2); in _cldTestSeparatingAxes() 654 fp1 = fp0 - dDOT(vA2,m_vN); in _cldTestSeparatingAxes() [all …]
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/dports/devel/ode/ode-0.13/ode/src/ |
H A D | collision_trimesh_box.cpp | 414 dVector3 vA0,vA1,vA2; in _cldTestSeparatingAxes() local 417 GETCOL(m_mHullBoxRot,2,vA2); in _cldTestSeparatingAxes() 481 SET(vL,vA2); in _cldTestSeparatingAxes() 484 fp1 = fp0 + dCalcVectorDot3(vA2,m_vE0); in _cldTestSeparatingAxes() 592 dCalcVectorCross3(vL,vA2,m_vE0); in _cldTestSeparatingAxes() 596 fp2 = fp0 + dCalcVectorDot3(vA2,m_vN); in _cldTestSeparatingAxes() 607 dCalcVectorCross3(vL,vA2,m_vE1); in _cldTestSeparatingAxes() 610 fp1 = fp0 - dCalcVectorDot3(vA2,m_vN); in _cldTestSeparatingAxes() 622 dCalcVectorCross3(vL,vA2,m_vE2); in _cldTestSeparatingAxes() 625 fp1 = fp0 - dCalcVectorDot3(vA2,m_vN); in _cldTestSeparatingAxes() [all …]
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