Searched refs:vControl (Results 1 – 4 of 4) sorted by relevance
666 vControl = vEnd; in calculateBorders()879 vControl = vEnd; in GetNearestQuad()1044 vControl = vEnd; in getNearestMiddle()1377 if(vControl.valid) data.controlPoints.push_back(vControl); in UpdateControlPoints()1771 vControl = vEnd; in drawPattern()1825 qPath.lineTo(QPointF(vControl.x, vControl.y)); in drawSimple()1832 qPath.moveTo(QPointF(vControl.x, vControl.y)); in drawSimple()1861 qPath.lineTo(QPointF(vControl.x, vControl.y)); in drawSimple()1866 vControl = vEnd; in drawSimple()1990 vControl = vEnd; in getLength()[all …]
546 if { [regexp {^(.+)-([^+]+)$} $vaccel -> vControl vKey] } {547 switch -- $vControl {
1197 XMVECTORU32 vControl; local1213 vControl.u[0] = ControlElement[ElementIndex0];1214 vControl.u[1] = ControlElement[ElementIndex1];1215 vControl.u[2] = ControlElement[ElementIndex2];1216 vControl.u[3] = ControlElement[ElementIndex3];1217 return vControl.v;1284 XMVECTORU8 vControl;1285 vControl.v = Control; // Write to memory1288 UINT ComponentIndex = vControl.u[i] & 0x1FU;
1193 XMVECTORU32 vControl; local1209 vControl.u[0] = ControlElement[ElementIndex0];1210 vControl.u[1] = ControlElement[ElementIndex1];1211 vControl.u[2] = ControlElement[ElementIndex2];1212 vControl.u[3] = ControlElement[ElementIndex3];1213 return vControl.v;1280 XMVECTORU8 vControl;1281 vControl.v = Control; // Write to memory1284 UINT ComponentIndex = vControl.u[i] & 0x1FU;