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Searched refs:vControl (Results 1 – 4 of 4) sorted by relevance

/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/lib/engine/
H A Dlc_splinepoints.cpp666 vControl = vEnd; in calculateBorders()
879 vControl = vEnd; in GetNearestQuad()
1044 vControl = vEnd; in getNearestMiddle()
1377 if(vControl.valid) data.controlPoints.push_back(vControl); in UpdateControlPoints()
1771 vControl = vEnd; in drawPattern()
1825 qPath.lineTo(QPointF(vControl.x, vControl.y)); in drawSimple()
1832 qPath.moveTo(QPointF(vControl.x, vControl.y)); in drawSimple()
1861 qPath.lineTo(QPointF(vControl.x, vControl.y)); in drawSimple()
1866 vControl = vEnd; in drawSimple()
1990 vControl = vEnd; in getLength()
[all …]
/dports/textproc/tkxmlive/tkxmlive/library/
H A Dgui.tcl546 if { [regexp {^(.+)-([^+]+)$} $vaccel -> vControl vKey] } {
547 switch -- $vControl {
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dxnamathvector.inl1197 XMVECTORU32 vControl; local
1213 vControl.u[0] = ControlElement[ElementIndex0];
1214 vControl.u[1] = ControlElement[ElementIndex1];
1215 vControl.u[2] = ControlElement[ElementIndex2];
1216 vControl.u[3] = ControlElement[ElementIndex3];
1217 return vControl.v;
1284 XMVECTORU8 vControl;
1285 vControl.v = Control; // Write to memory
1288 UINT ComponentIndex = vControl.u[i] & 0x1FU;
/dports/devel/apitrace/apitrace-9.0/thirdparty/directxtex/XNAMath/
H A Dxnamathvector.inl1193 XMVECTORU32 vControl; local
1209 vControl.u[0] = ControlElement[ElementIndex0];
1210 vControl.u[1] = ControlElement[ElementIndex1];
1211 vControl.u[2] = ControlElement[ElementIndex2];
1212 vControl.u[3] = ControlElement[ElementIndex3];
1213 return vControl.v;
1280 XMVECTORU8 vControl;
1281 vControl.v = Control; // Write to memory
1284 UINT ComponentIndex = vControl.u[i] & 0x1FU;