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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/vtr/
H A DfvarLevel.cpp218 for (int vIndex = 0; vIndex < _level.getNumVertices(); ++vIndex) { in completeTopologyFromFaceValues() local
333 vertexMismatch[vIndex] = true; in completeTopologyFromFaceValues()
423 for (int vIndex = 0; vIndex < _level.getNumVertices(); ++vIndex) { in completeTopologyFromFaceValues() local
440 if (!vertexMismatch[vIndex]) { in completeTopologyFromFaceValues()
496 gatherValueSpans(vIndex, vValueSpans); in completeTopologyFromFaceValues()
659 Index vIndex = fVerts[fvIndex]; in validate() local
680 for (int vIndex = 0; vIndex < _level.getNumVertices(); ++vIndex) { in validate() local
810 for (int vIndex = 0; vIndex < _level.getNumVertices(); ++vIndex) { in initializeFaceValuesFromVertexFaceSiblings() local
811 if (getNumVertexValues(vIndex) > 1) { in initializeFaceValuesFromVertexFaceSiblings()
833 for (int vIndex = 0; vIndex < _level.getNumVertices(); ++vIndex) { in buildFaceVertexSiblingsFromVertexFaceSiblings() local
[all …]
H A DfvarLevel.h328 FVarLevel::getVertexValues(Index vIndex) const in getVertexValues() argument
330 int vCount = getNumVertexValues(vIndex); in getVertexValues()
331 int vOffset = getVertexValueOffset(vIndex); in getVertexValues()
335 FVarLevel::getVertexValues(Index vIndex) in getVertexValues() argument
337 int vCount = getNumVertexValues(vIndex); in getVertexValues()
338 int vOffset = getVertexValueOffset(vIndex); in getVertexValues()
345 int vCount = getNumVertexValues(vIndex); in getVertexValueTags()
350 FVarLevel::getVertexValueTags(Index vIndex) in getVertexValueTags() argument
352 int vCount = getNumVertexValues(vIndex); in getVertexValueTags()
360 int vCount = getNumVertexValues(vIndex); in getVertexValueCreaseEnds()
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.frag1 static int vIndex;
6 nointerpolation int vIndex : TEXCOORD0;
20 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
24 if (vIndex == 1 || vIndex == 11)
28 switch (vIndex)
57 if (vIndex > 3)
83 vIndex = stage_input.vIndex;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag1 static int vIndex;
6 nointerpolation int vIndex : TEXCOORD0;
20 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
24 if (vIndex == 1 || vIndex == 11)
28 switch (vIndex)
57 if (vIndex > 3)
83 vIndex = stage_input.vIndex;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag1 static int vIndex;
6 nointerpolation int vIndex : TEXCOORD0;
20 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
24 if (vIndex == 1 || vIndex == 11)
28 switch (vIndex)
57 if (vIndex > 3)
83 vIndex = stage_input.vIndex;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.frag1 static int vIndex;
6 nointerpolation int vIndex : TEXCOORD0;
20 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
24 if (vIndex == 1 || vIndex == 11)
28 switch (vIndex)
57 if (vIndex > 3)
83 vIndex = stage_input.vIndex;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.frag3 layout(location = 0) flat in int vIndex;
12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
16 if (vIndex == 1 || vIndex == 11)
20 switch (vIndex)
42 if (vIndex > 3)
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag3 layout(location = 0) flat in int vIndex;
12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
16 if (vIndex == 1 || vIndex == 11)
20 switch (vIndex)
42 if (vIndex > 3)
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag3 layout(location = 0) flat in int vIndex;
12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
16 if (vIndex == 1 || vIndex == 11)
20 switch (vIndex)
42 if (vIndex > 3)
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag3 layout(location = 0) flat in int vIndex;
12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
16 if (vIndex == 1 || vIndex == 11)
20 switch (vIndex)
42 if (vIndex > 3)
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag3 layout(location = 0) flat in int vIndex;
12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
16 if (vIndex == 1 || vIndex == 11)
20 switch (vIndex)
42 if (vIndex > 3)
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag3 layout(location = 0) flat in int vIndex;
12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
16 if (vIndex == 1 || vIndex == 11)
20 switch (vIndex)
42 if (vIndex > 3)
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag3 layout(location = 0) flat in int vIndex;
12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
16 if (vIndex == 1 || vIndex == 11)
20 switch (vIndex)
42 if (vIndex > 3)
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.frag3 layout(location = 0) flat in int vIndex;
12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn…
16 if (vIndex == 1 || vIndex == 11)
20 switch (vIndex)
42 if (vIndex > 3)
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.frag13 int vIndex [[user(locn0)]];
23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.
27 if (in.vIndex == 1 || in.vIndex == 11)
31 switch (in.vIndex)
53 if (in.vIndex > 3)
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag13 int vIndex [[user(locn0)]];
23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.
27 if (in.vIndex == 1 || in.vIndex == 11)
31 switch (in.vIndex)
53 if (in.vIndex > 3)
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag13 int vIndex [[user(locn0)]];
23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.
27 if (in.vIndex == 1 || in.vIndex == 11)
31 switch (in.vIndex)
53 if (in.vIndex > 3)
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag13 int vIndex [[user(locn0)]];
23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.
27 if (in.vIndex == 1 || in.vIndex == 11)
31 switch (in.vIndex)
53 if (in.vIndex > 3)
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag13 int vIndex [[user(locn0)]];
23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.
27 if (in.vIndex == 1 || in.vIndex == 11)
31 switch (in.vIndex)
53 if (in.vIndex > 3)
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag13 int vIndex [[user(locn0)]];
23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.
27 if (in.vIndex == 1 || in.vIndex == 11)
31 switch (in.vIndex)
53 if (in.vIndex > 3)
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.invalid.frag13 int vIndex [[user(locn0)]];
23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.
27 if (in.vIndex == 1 || in.vIndex == 11)
31 switch (in.vIndex)
53 if (in.vIndex > 3)
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/
H A Dswitch-block-case-fallthrough.asm.frag13 int vIndex [[user(locn0)]];
23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.
27 if (in.vIndex == 1 || in.vIndex == 11)
31 switch (in.vIndex)
53 if (in.vIndex > 3)
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dsampler-array.frag9 static int vIndex;
14 nointerpolation int vIndex : TEXCOORD1;
30 float4 color = uCombined[vIndex].Sample(_uCombined_sampler[vIndex], vTex);
31 color += uTex[vIndex].Sample(uSampler[vIndex], vTex);
32 int _72 = vIndex + 1;
34 color += sample_in_function2(uTex[vIndex + 1], uSampler[vIndex + 1]);
35 uImage[vIndex][int2(gl_FragCoord.xy)] = color;
42 vIndex = stage_input.vIndex;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dsampler-array.frag9 static int vIndex;
14 nointerpolation int vIndex : TEXCOORD1;
30 float4 color = uCombined[vIndex].Sample(_uCombined_sampler[vIndex], vTex);
31 color += uTex[vIndex].Sample(uSampler[vIndex], vTex);
32 int _72 = vIndex + 1;
34 color += sample_in_function2(uTex[vIndex + 1], uSampler[vIndex + 1]);
35 uImage[vIndex][int2(gl_FragCoord.xy)] = color;
43 vIndex = stage_input.vIndex;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dsampler-array.frag9 static int vIndex;
14 nointerpolation int vIndex : TEXCOORD1;
30 float4 color = uCombined[vIndex].Sample(_uCombined_sampler[vIndex], vTex);
31 color += uTex[vIndex].Sample(uSampler[vIndex], vTex);
32 int _72 = vIndex + 1;
34 color += sample_in_function2(uTex[vIndex + 1], uSampler[vIndex + 1]);
35 uImage[vIndex][int2(gl_FragCoord.xy)] = color;
43 vIndex = stage_input.vIndex;

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