/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/vtr/ |
H A D | fvarLevel.cpp | 218 for (int vIndex = 0; vIndex < _level.getNumVertices(); ++vIndex) { in completeTopologyFromFaceValues() local 333 vertexMismatch[vIndex] = true; in completeTopologyFromFaceValues() 423 for (int vIndex = 0; vIndex < _level.getNumVertices(); ++vIndex) { in completeTopologyFromFaceValues() local 440 if (!vertexMismatch[vIndex]) { in completeTopologyFromFaceValues() 496 gatherValueSpans(vIndex, vValueSpans); in completeTopologyFromFaceValues() 659 Index vIndex = fVerts[fvIndex]; in validate() local 680 for (int vIndex = 0; vIndex < _level.getNumVertices(); ++vIndex) { in validate() local 810 for (int vIndex = 0; vIndex < _level.getNumVertices(); ++vIndex) { in initializeFaceValuesFromVertexFaceSiblings() local 811 if (getNumVertexValues(vIndex) > 1) { in initializeFaceValuesFromVertexFaceSiblings() 833 for (int vIndex = 0; vIndex < _level.getNumVertices(); ++vIndex) { in buildFaceVertexSiblingsFromVertexFaceSiblings() local [all …]
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H A D | fvarLevel.h | 328 FVarLevel::getVertexValues(Index vIndex) const in getVertexValues() argument 330 int vCount = getNumVertexValues(vIndex); in getVertexValues() 331 int vOffset = getVertexValueOffset(vIndex); in getVertexValues() 335 FVarLevel::getVertexValues(Index vIndex) in getVertexValues() argument 337 int vCount = getNumVertexValues(vIndex); in getVertexValues() 338 int vOffset = getVertexValueOffset(vIndex); in getVertexValues() 345 int vCount = getNumVertexValues(vIndex); in getVertexValueTags() 350 FVarLevel::getVertexValueTags(Index vIndex) in getVertexValueTags() argument 352 int vCount = getNumVertexValues(vIndex); in getVertexValueTags() 360 int vCount = getNumVertexValues(vIndex); in getVertexValueCreaseEnds() [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.frag | 1 static int vIndex; 6 nointerpolation int vIndex : TEXCOORD0; 20 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 24 if (vIndex == 1 || vIndex == 11) 28 switch (vIndex) 57 if (vIndex > 3) 83 vIndex = stage_input.vIndex;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 1 static int vIndex; 6 nointerpolation int vIndex : TEXCOORD0; 20 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 24 if (vIndex == 1 || vIndex == 11) 28 switch (vIndex) 57 if (vIndex > 3) 83 vIndex = stage_input.vIndex;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 1 static int vIndex; 6 nointerpolation int vIndex : TEXCOORD0; 20 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 24 if (vIndex == 1 || vIndex == 11) 28 switch (vIndex) 57 if (vIndex > 3) 83 vIndex = stage_input.vIndex;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.frag | 1 static int vIndex; 6 nointerpolation int vIndex : TEXCOORD0; 20 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 24 if (vIndex == 1 || vIndex == 11) 28 switch (vIndex) 57 if (vIndex > 3) 83 vIndex = stage_input.vIndex;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.frag | 3 layout(location = 0) flat in int vIndex; 12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 16 if (vIndex == 1 || vIndex == 11) 20 switch (vIndex) 42 if (vIndex > 3)
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 3 layout(location = 0) flat in int vIndex; 12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 16 if (vIndex == 1 || vIndex == 11) 20 switch (vIndex) 42 if (vIndex > 3)
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 3 layout(location = 0) flat in int vIndex; 12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 16 if (vIndex == 1 || vIndex == 11) 20 switch (vIndex) 42 if (vIndex > 3)
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 3 layout(location = 0) flat in int vIndex; 12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 16 if (vIndex == 1 || vIndex == 11) 20 switch (vIndex) 42 if (vIndex > 3)
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 3 layout(location = 0) flat in int vIndex; 12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 16 if (vIndex == 1 || vIndex == 11) 20 switch (vIndex) 42 if (vIndex > 3)
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 3 layout(location = 0) flat in int vIndex; 12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 16 if (vIndex == 1 || vIndex == 11) 20 switch (vIndex) 42 if (vIndex > 3)
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 3 layout(location = 0) flat in int vIndex; 12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 16 if (vIndex == 1 || vIndex == 11) 20 switch (vIndex) 42 if (vIndex > 3)
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.frag | 3 layout(location = 0) flat in int vIndex; 12 …if (vIndex != 0 && vIndex != 1 && vIndex != 11 && vIndex != 2 && vIndex != 3 && vIndex != 4 && vIn… 16 if (vIndex == 1 || vIndex == 11) 20 switch (vIndex) 42 if (vIndex > 3)
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.frag | 13 int vIndex [[user(locn0)]]; 23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.… 27 if (in.vIndex == 1 || in.vIndex == 11) 31 switch (in.vIndex) 53 if (in.vIndex > 3)
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 13 int vIndex [[user(locn0)]]; 23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.… 27 if (in.vIndex == 1 || in.vIndex == 11) 31 switch (in.vIndex) 53 if (in.vIndex > 3)
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 13 int vIndex [[user(locn0)]]; 23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.… 27 if (in.vIndex == 1 || in.vIndex == 11) 31 switch (in.vIndex) 53 if (in.vIndex > 3)
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 13 int vIndex [[user(locn0)]]; 23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.… 27 if (in.vIndex == 1 || in.vIndex == 11) 31 switch (in.vIndex) 53 if (in.vIndex > 3)
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 13 int vIndex [[user(locn0)]]; 23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.… 27 if (in.vIndex == 1 || in.vIndex == 11) 31 switch (in.vIndex) 53 if (in.vIndex > 3)
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 13 int vIndex [[user(locn0)]]; 23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.… 27 if (in.vIndex == 1 || in.vIndex == 11) 31 switch (in.vIndex) 53 if (in.vIndex > 3)
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.invalid.frag | 13 int vIndex [[user(locn0)]]; 23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.… 27 if (in.vIndex == 1 || in.vIndex == 11) 31 switch (in.vIndex) 53 if (in.vIndex > 3)
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/ |
H A D | switch-block-case-fallthrough.asm.frag | 13 int vIndex [[user(locn0)]]; 23 …if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.… 27 if (in.vIndex == 1 || in.vIndex == 11) 31 switch (in.vIndex) 53 if (in.vIndex > 3)
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | sampler-array.frag | 9 static int vIndex; 14 nointerpolation int vIndex : TEXCOORD1; 30 float4 color = uCombined[vIndex].Sample(_uCombined_sampler[vIndex], vTex); 31 color += uTex[vIndex].Sample(uSampler[vIndex], vTex); 32 int _72 = vIndex + 1; 34 color += sample_in_function2(uTex[vIndex + 1], uSampler[vIndex + 1]); 35 uImage[vIndex][int2(gl_FragCoord.xy)] = color; 42 vIndex = stage_input.vIndex;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | sampler-array.frag | 9 static int vIndex; 14 nointerpolation int vIndex : TEXCOORD1; 30 float4 color = uCombined[vIndex].Sample(_uCombined_sampler[vIndex], vTex); 31 color += uTex[vIndex].Sample(uSampler[vIndex], vTex); 32 int _72 = vIndex + 1; 34 color += sample_in_function2(uTex[vIndex + 1], uSampler[vIndex + 1]); 35 uImage[vIndex][int2(gl_FragCoord.xy)] = color; 43 vIndex = stage_input.vIndex;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/ |
H A D | sampler-array.frag | 9 static int vIndex; 14 nointerpolation int vIndex : TEXCOORD1; 30 float4 color = uCombined[vIndex].Sample(_uCombined_sampler[vIndex], vTex); 31 color += uTex[vIndex].Sample(uSampler[vIndex], vTex); 32 int _72 = vIndex + 1; 34 color += sample_in_function2(uTex[vIndex + 1], uSampler[vIndex + 1]); 35 uImage[vIndex][int2(gl_FragCoord.xy)] = color; 43 vIndex = stage_input.vIndex;
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