Home
last modified time | relevance | path

Searched refs:vObjNames (Results 1 – 5 of 5) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DSceneObjects.cpp446 o.name = vObjNames[iObjTNew]; in AddNewObj()
486 for (int i=0; i < app->vObjNames.size(); ++i) in listObjsChng()
487 if (s == app->vObjNames[i]) in listObjsChng()
539 String name = vObjNames[iObjTNew]; in SetObjNewType()
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DGui_Init.cpp615 app->vObjNames.clear(); strlist lo; in InitGui()
619 app->vObjNames.push_back((*q).substr(0,(*q).length()-5)); //no .ext in InitGui()
628 for (u=0; u < app->vObjNames.size(); ++u) in InitGui()
629 { const string& name = app->vObjNames[u]; in InitGui()
655 app->vObjNames.push_back(name); // in -,= in InitGui()
H A DCApp.h208 std::vector<std::string> vObjNames, vBuildings; variable
H A DUpdate_Key.cpp443 { int objs = scn->sc->objects.size(), objAll = vObjNames.size(); in keyPressed()
H A DUpdate_Edit.cpp418 objTxt[1]->setCaption(bNew ? vObjNames[iObjTNew] : o.name); in frameRenderingQueued()