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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d9/
H A DLayerManagerD3D9Shaders.hlsl29 float2 vTexCoords : TEXCOORD0;
34 float2 vTexCoords : TEXCOORD0;
116 float4 src = tex2D(s2D, aVertex.vTexCoords);
124 float4 src = tex2D(s2D, aVertex.vTexCoords);
138 result = tex2D(s2D, aVertex.vTexCoords);
168 yuv.x = tex2D(s2DY, aVertex.vTexCoords).a - 0.06275;
169 yuv.y = tex2D(s2DCb, aVertex.vTexCoords).a - 0.50196;
170 yuv.z = tex2D(s2DCr, aVertex.vTexCoords).a - 0.50196;
185 float4 src = tex2D(s2D, aVertex.vTexCoords);
195 float4 src = tex2D(s2D, aVertex.vTexCoords);
[all …]
/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/d3d11/
H A DCompositorD3D11.hlsl50 float2 vTexCoords : TEXCOORD0;
55 float2 vTexCoords : TEXCOORD0;
60 float2 vTexCoords : TEXCOORD0;
181 outp.vTexCoords = aVertex.vTexCoords;
196 outp.vTexCoords = aVertex.vTexCoords;
350 o.vTexCoords = v.vTexCoords;
362 o.vTexCoords = v.vTexCoords;
374 o.vTexCoords = v.vTexCoords;
386 o.vTexCoords = v.vTexCoords;
401 tmp.vTexCoords = aVertex.vTexCoords;
[all …]
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/d3d11/
H A DCompositorD3D11.hlsl50 float2 vTexCoords : TEXCOORD0;
55 float2 vTexCoords : TEXCOORD0;
60 float2 vTexCoords : TEXCOORD0;
181 outp.vTexCoords = aVertex.vTexCoords;
196 outp.vTexCoords = aVertex.vTexCoords;
350 o.vTexCoords = v.vTexCoords;
362 o.vTexCoords = v.vTexCoords;
374 o.vTexCoords = v.vTexCoords;
386 o.vTexCoords = v.vTexCoords;
401 tmp.vTexCoords = aVertex.vTexCoords;
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/d3d11/
H A DCompositorD3D11.hlsl50 float2 vTexCoords : TEXCOORD0;
55 float2 vTexCoords : TEXCOORD0;
60 float2 vTexCoords : TEXCOORD0;
181 outp.vTexCoords = aVertex.vTexCoords;
196 outp.vTexCoords = aVertex.vTexCoords;
350 o.vTexCoords = v.vTexCoords;
362 o.vTexCoords = v.vTexCoords;
374 o.vTexCoords = v.vTexCoords;
386 o.vTexCoords = v.vTexCoords;
401 tmp.vTexCoords = aVertex.vTexCoords;
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/d3d11/
H A DCompositorD3D11.hlsl48 float2 vTexCoords : TEXCOORD0;
53 float2 vTexCoords : TEXCOORD0;
58 float2 vTexCoords : TEXCOORD0;
179 outp.vTexCoords = aVertex.vTexCoords;
194 outp.vTexCoords = aVertex.vTexCoords;
356 o.vTexCoords = v.vTexCoords;
368 o.vTexCoords = v.vTexCoords;
380 o.vTexCoords = v.vTexCoords;
392 o.vTexCoords = v.vTexCoords;
407 tmp.vTexCoords = aVertex.vTexCoords;
[all …]
/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/d3d11/mlgshaders/
H A Dycbcr-ps.hlsl69 return CalculateIMC4Color(aInput.vTexCoords) * sOpacity;
74 return CalculateNV12Color(aInput.vTexCoords) * sOpacity;
84 return CalculateIMC4Color(aInput.vTexCoords) * alpha;
94 return CalculateNV12Color(aInput.vTexCoords) * alpha;
100 tCr.Sample(sSampler, aInput.vTexCoords).r,
101 tY.Sample(sSampler, aInput.vTexCoords).r,
102 tCb.Sample(sSampler, aInput.vTexCoords).r);
114 tCr.Sample(sSampler, aInput.vTexCoords).r,
115 tY.Sample(sSampler, aInput.vTexCoords).r,
116 tCb.Sample(sSampler, aInput.vTexCoords).r);
H A Dcomponent-alpha-ps.hlsl20 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords);
21 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
39 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords);
40 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
H A Dtextured-ps.hlsl18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity;
22 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), sOpacity);
33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha;
44 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), alpha);
H A Dmask-combiner-vs.hlsl12 float4 vTexCoords : POSITION1;
24 output.vTexCoords = UnitQuadToRect(aInput.vPos, aInput.vTexCoords);
H A Dblend-ps-generated.hlslh8 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords);
44 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords);
80 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords);
116 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords);
152 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords);
188 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords);
224 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords);
260 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords);
296 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords);
332 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords);
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/d3d11/mlgshaders/
H A Dycbcr-ps.hlsl69 return CalculateIMC4Color(aInput.vTexCoords) * sOpacity;
74 return CalculateNV12Color(aInput.vTexCoords) * sOpacity;
84 return CalculateIMC4Color(aInput.vTexCoords) * alpha;
94 return CalculateNV12Color(aInput.vTexCoords) * alpha;
100 tCr.Sample(sSampler, aInput.vTexCoords).r,
101 tY.Sample(sSampler, aInput.vTexCoords).r,
102 tCb.Sample(sSampler, aInput.vTexCoords).r);
114 tCr.Sample(sSampler, aInput.vTexCoords).r,
115 tY.Sample(sSampler, aInput.vTexCoords).r,
116 tCb.Sample(sSampler, aInput.vTexCoords).r);
H A Dcomponent-alpha-ps.hlsl20 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords);
21 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
39 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords);
40 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
H A Dtextured-ps.hlsl18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity;
22 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), sOpacity);
33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha;
44 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), alpha);
H A Dmask-combiner-vs.hlsl12 float4 vTexCoords : POSITION1;
24 output.vTexCoords = UnitQuadToRect(aInput.vPos, aInput.vTexCoords);
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d11/
H A DCompositorD3D11.hlsl48 float2 vTexCoords : TEXCOORD0;
53 float2 vTexCoords : TEXCOORD0;
60 float2 vTexCoords : TEXCOORD0;
137 outp.vTexCoords = TexCoords(aVertex.vPosition.xy);
163 outp.vTexCoords = TexCoords(aVertex.vPosition.xy);
233 result.vSrc = tRGB.Sample(sSampler, aVertex.vTexCoords);
278 result.vSrc = tRGB.Sample(sSampler, aVertex.vTexCoords);
298 o.vTexCoords = v.vTexCoords;
310 o.vTexCoords = v.vTexCoords;
325 tmp.vTexCoords = aVertex.vTexCoords;
[all …]
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/d3d11/mlgshaders/
H A Dcomponent-alpha-ps.hlsl20 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords);
21 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
39 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords);
40 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
H A Dtextured-ps.hlsl18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity;
22 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), sOpacity);
33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha;
44 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), alpha);
H A Dmask-combiner-vs.hlsl12 float4 vTexCoords : POSITION1;
24 output.vTexCoords = UnitQuadToRect(aInput.vPos, aInput.vTexCoords);
H A Dycbcr-ps.hlsl69 return CalculateIMC4Color(aInput.vTexCoords) * sOpacity;
74 return CalculateNV12Color(aInput.vTexCoords) * sOpacity;
84 return CalculateIMC4Color(aInput.vTexCoords) * alpha;
94 return CalculateNV12Color(aInput.vTexCoords) * alpha;
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/d3d11/mlgshaders/
H A Dcomponent-alpha-ps.hlsl20 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords);
21 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
39 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords);
40 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
H A Dtextured-ps.hlsl18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity;
22 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), sOpacity);
33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha;
44 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), alpha);
H A Dmask-combiner-vs.hlsl12 float4 vTexCoords : POSITION1;
24 output.vTexCoords = UnitQuadToRect(aInput.vPos, aInput.vTexCoords);
H A Dycbcr-ps.hlsl65 return CalculateIMC4Color(aInput.vTexCoords) * sOpacity;
70 return CalculateNV12Color(aInput.vTexCoords) * sOpacity;
80 return CalculateIMC4Color(aInput.vTexCoords) * alpha;
90 return CalculateNV12Color(aInput.vTexCoords) * alpha;
/dports/www/firefox/firefox-99.0/gfx/layers/d3d11/
H A DCompositorD3D11.hlsl43 float2 vTexCoords : TEXCOORD0;
48 float2 vTexCoords : TEXCOORD0;
113 outp.vTexCoords = TexCoords(aVertex.vPosition.xy);
167 return tRGB.Sample(sSampler, aVertex.vTexCoords) * fLayerOpacity;
173 result = tRGB.Sample(sSampler, aVertex.vTexCoords) * fLayerOpacity;
180 return CalculateYCbCrColor(aVertex.vTexCoords) * fLayerOpacity;
185 return CalculateNV12Color(aVertex.vTexCoords) * fLayerOpacity;
/dports/graphics/kmscube/kmscube-485b38/
H A Dcube-video.c91 static const GLfloat vTexCoords[] = { variable
377 gl.normalsoffset = sizeof(vVertices) + sizeof(vTexCoords); in init_cube_video()
381 …glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices) + sizeof(vTexCoords) + sizeof(vNormals), 0, GL_STA… in init_cube_video()
383 glBufferSubData(GL_ARRAY_BUFFER, gl.texcoordsoffset, sizeof(vTexCoords), &vTexCoords[0]); in init_cube_video()

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