/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d9/ |
H A D | LayerManagerD3D9Shaders.hlsl | 29 float2 vTexCoords : TEXCOORD0; 34 float2 vTexCoords : TEXCOORD0; 116 float4 src = tex2D(s2D, aVertex.vTexCoords); 124 float4 src = tex2D(s2D, aVertex.vTexCoords); 138 result = tex2D(s2D, aVertex.vTexCoords); 168 yuv.x = tex2D(s2DY, aVertex.vTexCoords).a - 0.06275; 169 yuv.y = tex2D(s2DCb, aVertex.vTexCoords).a - 0.50196; 170 yuv.z = tex2D(s2DCr, aVertex.vTexCoords).a - 0.50196; 185 float4 src = tex2D(s2D, aVertex.vTexCoords); 195 float4 src = tex2D(s2D, aVertex.vTexCoords); [all …]
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/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/d3d11/ |
H A D | CompositorD3D11.hlsl | 50 float2 vTexCoords : TEXCOORD0; 55 float2 vTexCoords : TEXCOORD0; 60 float2 vTexCoords : TEXCOORD0; 181 outp.vTexCoords = aVertex.vTexCoords; 196 outp.vTexCoords = aVertex.vTexCoords; 350 o.vTexCoords = v.vTexCoords; 362 o.vTexCoords = v.vTexCoords; 374 o.vTexCoords = v.vTexCoords; 386 o.vTexCoords = v.vTexCoords; 401 tmp.vTexCoords = aVertex.vTexCoords; [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/d3d11/ |
H A D | CompositorD3D11.hlsl | 50 float2 vTexCoords : TEXCOORD0; 55 float2 vTexCoords : TEXCOORD0; 60 float2 vTexCoords : TEXCOORD0; 181 outp.vTexCoords = aVertex.vTexCoords; 196 outp.vTexCoords = aVertex.vTexCoords; 350 o.vTexCoords = v.vTexCoords; 362 o.vTexCoords = v.vTexCoords; 374 o.vTexCoords = v.vTexCoords; 386 o.vTexCoords = v.vTexCoords; 401 tmp.vTexCoords = aVertex.vTexCoords; [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/d3d11/ |
H A D | CompositorD3D11.hlsl | 50 float2 vTexCoords : TEXCOORD0; 55 float2 vTexCoords : TEXCOORD0; 60 float2 vTexCoords : TEXCOORD0; 181 outp.vTexCoords = aVertex.vTexCoords; 196 outp.vTexCoords = aVertex.vTexCoords; 350 o.vTexCoords = v.vTexCoords; 362 o.vTexCoords = v.vTexCoords; 374 o.vTexCoords = v.vTexCoords; 386 o.vTexCoords = v.vTexCoords; 401 tmp.vTexCoords = aVertex.vTexCoords; [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/d3d11/ |
H A D | CompositorD3D11.hlsl | 48 float2 vTexCoords : TEXCOORD0; 53 float2 vTexCoords : TEXCOORD0; 58 float2 vTexCoords : TEXCOORD0; 179 outp.vTexCoords = aVertex.vTexCoords; 194 outp.vTexCoords = aVertex.vTexCoords; 356 o.vTexCoords = v.vTexCoords; 368 o.vTexCoords = v.vTexCoords; 380 o.vTexCoords = v.vTexCoords; 392 o.vTexCoords = v.vTexCoords; 407 tmp.vTexCoords = aVertex.vTexCoords; [all …]
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/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/d3d11/mlgshaders/ |
H A D | ycbcr-ps.hlsl | 69 return CalculateIMC4Color(aInput.vTexCoords) * sOpacity; 74 return CalculateNV12Color(aInput.vTexCoords) * sOpacity; 84 return CalculateIMC4Color(aInput.vTexCoords) * alpha; 94 return CalculateNV12Color(aInput.vTexCoords) * alpha; 100 tCr.Sample(sSampler, aInput.vTexCoords).r, 101 tY.Sample(sSampler, aInput.vTexCoords).r, 102 tCb.Sample(sSampler, aInput.vTexCoords).r); 114 tCr.Sample(sSampler, aInput.vTexCoords).r, 115 tY.Sample(sSampler, aInput.vTexCoords).r, 116 tCb.Sample(sSampler, aInput.vTexCoords).r);
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H A D | component-alpha-ps.hlsl | 20 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords); 21 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc; 39 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords); 40 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
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H A D | textured-ps.hlsl | 18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity; 22 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), sOpacity); 33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha; 44 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), alpha);
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H A D | mask-combiner-vs.hlsl | 12 float4 vTexCoords : POSITION1; 24 output.vTexCoords = UnitQuadToRect(aInput.vPos, aInput.vTexCoords);
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H A D | blend-ps-generated.hlslh | 8 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords); 44 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords); 80 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords); 116 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords); 152 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords); 188 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords); 224 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords); 260 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords); 296 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords); 332 float4 source = simpleTex.Sample(sSampler, aInput.vTexCoords); [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/d3d11/mlgshaders/ |
H A D | ycbcr-ps.hlsl | 69 return CalculateIMC4Color(aInput.vTexCoords) * sOpacity; 74 return CalculateNV12Color(aInput.vTexCoords) * sOpacity; 84 return CalculateIMC4Color(aInput.vTexCoords) * alpha; 94 return CalculateNV12Color(aInput.vTexCoords) * alpha; 100 tCr.Sample(sSampler, aInput.vTexCoords).r, 101 tY.Sample(sSampler, aInput.vTexCoords).r, 102 tCb.Sample(sSampler, aInput.vTexCoords).r); 114 tCr.Sample(sSampler, aInput.vTexCoords).r, 115 tY.Sample(sSampler, aInput.vTexCoords).r, 116 tCb.Sample(sSampler, aInput.vTexCoords).r);
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H A D | component-alpha-ps.hlsl | 20 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords); 21 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc; 39 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords); 40 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
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H A D | textured-ps.hlsl | 18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity; 22 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), sOpacity); 33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha; 44 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), alpha);
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H A D | mask-combiner-vs.hlsl | 12 float4 vTexCoords : POSITION1; 24 output.vTexCoords = UnitQuadToRect(aInput.vPos, aInput.vTexCoords);
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d11/ |
H A D | CompositorD3D11.hlsl | 48 float2 vTexCoords : TEXCOORD0; 53 float2 vTexCoords : TEXCOORD0; 60 float2 vTexCoords : TEXCOORD0; 137 outp.vTexCoords = TexCoords(aVertex.vPosition.xy); 163 outp.vTexCoords = TexCoords(aVertex.vPosition.xy); 233 result.vSrc = tRGB.Sample(sSampler, aVertex.vTexCoords); 278 result.vSrc = tRGB.Sample(sSampler, aVertex.vTexCoords); 298 o.vTexCoords = v.vTexCoords; 310 o.vTexCoords = v.vTexCoords; 325 tmp.vTexCoords = aVertex.vTexCoords; [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/d3d11/mlgshaders/ |
H A D | component-alpha-ps.hlsl | 20 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords); 21 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc; 39 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords); 40 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
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H A D | textured-ps.hlsl | 18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity; 22 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), sOpacity); 33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha; 44 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), alpha);
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H A D | mask-combiner-vs.hlsl | 12 float4 vTexCoords : POSITION1; 24 output.vTexCoords = UnitQuadToRect(aInput.vPos, aInput.vTexCoords);
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H A D | ycbcr-ps.hlsl | 69 return CalculateIMC4Color(aInput.vTexCoords) * sOpacity; 74 return CalculateNV12Color(aInput.vTexCoords) * sOpacity; 84 return CalculateIMC4Color(aInput.vTexCoords) * alpha; 94 return CalculateNV12Color(aInput.vTexCoords) * alpha;
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/d3d11/mlgshaders/ |
H A D | component-alpha-ps.hlsl | 20 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords); 21 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc; 39 result.vSrc = texOnBlack.Sample(sSampler, aInput.vTexCoords); 40 result.vAlpha = 1.0 - texOnWhite.Sample(sSampler, aInput.vTexCoords) + result.vSrc;
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H A D | textured-ps.hlsl | 18 return simpleTex.Sample(sSampler, aInput.vTexCoords) * sOpacity; 22 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), sOpacity); 33 return simpleTex.Sample(sSampler, aInput.vTexCoords) * alpha; 44 return FixRGBOpacity(simpleTex.Sample(sSampler, aInput.vTexCoords), alpha);
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H A D | mask-combiner-vs.hlsl | 12 float4 vTexCoords : POSITION1; 24 output.vTexCoords = UnitQuadToRect(aInput.vPos, aInput.vTexCoords);
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H A D | ycbcr-ps.hlsl | 65 return CalculateIMC4Color(aInput.vTexCoords) * sOpacity; 70 return CalculateNV12Color(aInput.vTexCoords) * sOpacity; 80 return CalculateIMC4Color(aInput.vTexCoords) * alpha; 90 return CalculateNV12Color(aInput.vTexCoords) * alpha;
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/dports/www/firefox/firefox-99.0/gfx/layers/d3d11/ |
H A D | CompositorD3D11.hlsl | 43 float2 vTexCoords : TEXCOORD0; 48 float2 vTexCoords : TEXCOORD0; 113 outp.vTexCoords = TexCoords(aVertex.vPosition.xy); 167 return tRGB.Sample(sSampler, aVertex.vTexCoords) * fLayerOpacity; 173 result = tRGB.Sample(sSampler, aVertex.vTexCoords) * fLayerOpacity; 180 return CalculateYCbCrColor(aVertex.vTexCoords) * fLayerOpacity; 185 return CalculateNV12Color(aVertex.vTexCoords) * fLayerOpacity;
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/dports/graphics/kmscube/kmscube-485b38/ |
H A D | cube-video.c | 91 static const GLfloat vTexCoords[] = { variable 377 gl.normalsoffset = sizeof(vVertices) + sizeof(vTexCoords); in init_cube_video() 381 …glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices) + sizeof(vTexCoords) + sizeof(vNormals), 0, GL_STA… in init_cube_video() 383 glBufferSubData(GL_ARRAY_BUFFER, gl.texcoordsoffset, sizeof(vTexCoords), &vTexCoords[0]); in init_cube_video()
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