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Searched refs:vWorld (Results 1 – 25 of 73) sorted by relevance

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/dports/benchmarks/glmark2/glmark2-2021.12/data/shaders/
H A Djellyfish.frag6 varying vec4 vWorld;
13 …vec4 caustics = texture2D(uSampler1, vec2(vWorld.x / 24.0 + uCurrentTime / 20.0, (vWorld.z - vWorl…
H A Djellyfish.vert18 varying vec4 vWorld;
36 vWorld = uWorld * pos4;
40 vec3 lightDir = normalize(uLightPos - vWorld.xyz);
42 float lightFalloff = pow(max(1.0-(distance(uLightPos, vWorld.xyz)/uLightRadius), 0.0),2.0);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/data/shaders/
H A Djellyfish.frag10 varying vec4 vWorld;
17 …vec4 caustics = texture2D(uSampler1, vec2(vWorld.x / 24.0 + uCurrentTime / 20.0, (vWorld.z - vWorl…
H A Djellyfish.vert18 varying vec4 vWorld;
36 vWorld = uWorld * pos4;
40 vec3 lightDir = normalize(uLightPos - vWorld.xyz);
42 float lightFalloff = pow(max(1.0-(distance(uLightPos, vWorld.xyz)/uLightRadius), 0.0),2.0);
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/frontend/
H A Dqcamera.cpp640 QVector3D vWorld; in translate() local
644 vWorld += vLocal.x() * x; in translate()
648 vWorld += vLocal.y() * upVector(); in translate()
651 vWorld += vLocal.z() * viewVector.normalized(); in translate()
654 setPosition(position() + vWorld); in translate()
658 setViewCenter(viewCenter() + vWorld); in translate()
677 void QCamera::translateWorld(const QVector3D &vWorld, CameraTranslationOption option) in translateWorld() argument
680 setPosition(position() + vWorld); in translateWorld()
684 setViewCenter(viewCenter() + vWorld); in translateWorld()
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/tese/
H A Dwater_tess.tese20 layout(location = 0) out vec3 vWorld;
33 vWorld = vec3(_171.x, _253.x, _171.y);
34 gl_Position = _31.uMVP * vec4(vWorld, 1.0);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/tese/
H A Dwater_tess.tese20 layout(location = 0) out vec3 vWorld;
33 vWorld = vec3(_171.x, _256.x, _171.y);
34 gl_Position = _31.uMVP * vec4(vWorld, 1.0);
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/tese/
H A Dwater_tess.tese20 layout(location = 0) out vec3 vWorld;
33 vWorld = vec3(_171.x, _256.x, _171.y);
34 gl_Position = _31.uMVP * vec4(vWorld, 1.0);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders/tese/
H A Dwater_tess.tese20 layout(location = 0) out vec3 vWorld;
33 vWorld = vec3(_171.x, _256.x, _171.y);
34 gl_Position = _31.uMVP * vec4(vWorld, 1.0);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/tese/
H A Dwater_tess.tese20 layout(location = 0) out vec3 vWorld;
33 vWorld = vec3(_171.x, _253.x, _171.y);
34 gl_Position = _31.uMVP * vec4(vWorld, 1.0);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/tese/
H A Dwater_tess.tese20 layout(location = 0) out vec3 vWorld;
33 vWorld = vec3(_171.x, _253.x, _171.y);
34 gl_Position = _31.uMVP * vec4(vWorld, 1.0);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/tese/
H A Dwater_tess.tese20 layout(location = 0) out vec3 vWorld;
33 vWorld = vec3(_171.x, _256.x, _171.y);
34 gl_Position = _31.uMVP * vec4(vWorld, 1.0);
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders/tese/
H A Dwater_tess.tese20 layout(location = 0) out vec3 vWorld;
33 vWorld = vec3(_171.x, _253.x, _171.y);
34 gl_Position = _31.uMVP * vec4(vWorld, 1.0);
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/tese/
H A Dwater_tess.tese18 float3 vWorld [[user(locn0)]];
41 out.vWorld = float3(_171.x, _253.x, _171.y);
42 out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/tese/
H A Dwater_tess.tese18 float3 vWorld [[user(locn0)]];
41 out.vWorld = float3(_171.x, _256.x, _171.y);
42 out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0);
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/tese/
H A Dwater_tess.tese18 float3 vWorld [[user(locn0)]];
41 out.vWorld = float3(_171.x, _256.x, _171.y);
42 out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/tese/
H A Dwater_tess.tese18 float3 vWorld [[user(locn0)]];
41 out.vWorld = float3(_171.x, _256.x, _171.y);
42 out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/
H A Dwater_tess.tese18 float3 vWorld [[user(locn0)]];
41 out.vWorld = float3(_171.x, _253.x, _171.y);
42 out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/
H A Dwater_tess.tese18 float3 vWorld [[user(locn0)]];
41 out.vWorld = float3(_171.x, _253.x, _171.y);
42 out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/tese/
H A Dwater_tess.tese18 float3 vWorld [[user(locn0)]];
41 out.vWorld = float3(_171.x, _256.x, _171.y);
42 out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0);
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/tese/
H A Dwater_tess.tese18 float3 vWorld [[user(locn0)]];
41 out.vWorld = float3(_171.x, _253.x, _171.y);
42 out.gl_Position = _31.uMVP * float4(out.vWorld, 1.0);
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders-msl/tese/
H A Dwater_tess.tese21 layout(location = 0) highp out vec3 vWorld;
62 vWorld = vec3(pos.x, height_displacement.x, pos.y);
63 gl_Position = uMVP * vec4(vWorld, 1.0);
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/tese/
H A Dwater_tess.tese21 layout(location = 0) highp out vec3 vWorld;
62 vWorld = vec3(pos.x, height_displacement.x, pos.y);
63 gl_Position = uMVP * vec4(vWorld, 1.0);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/tese/
H A Dwater_tess.tese21 layout(location = 0) highp out vec3 vWorld;
62 vWorld = vec3(pos.x, height_displacement.x, pos.y);
63 gl_Position = uMVP * vec4(vWorld, 1.0);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/tese/
H A Dwater_tess.tese21 layout(location = 0) highp out vec3 vWorld;
62 vWorld = vec3(pos.x, height_displacement.x, pos.y);
63 gl_Position = uMVP * vec4(vWorld, 1.0);

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