Searched refs:v_const_as (Results 1 – 3 of 3) sorted by relevance
/dports/graphics/blend2d/blend2d-592d1ba52672bbf6365aba476bfe26b7bd2dfab8/src/blend2d/ |
H A D | math_p.h | 172 F128 magic = v_const_as<F128>(blCommonTable.f128_round_magic); in blNearby() 174 F128 mask = vcmpgess(src, v_const_as<F128>(blCommonTable.f128_round_max)); in blNearby() 185 F128 msk_abs = v_const_as<F128>(blCommonTable.f128_abs); in blTrunc() 189 F128 magic = v_const_as<F128>(blCommonTable.f128_round_magic); in blTrunc() 202 F128 magic = v_const_as<F128>(blCommonTable.f128_round_magic); in blFloor() 204 F128 mask = vcmpgess(src, v_const_as<F128>(blCommonTable.f128_round_max)); in blFloor() 215 F128 magic = v_const_as<F128>(blCommonTable.f128_round_magic); in blCeil() 228 D128 magic = v_const_as<D128>(blCommonTable.d128_round_magic); in blNearby() 246 D128 magic = v_const_as<D128>(blCommonTable.d128_round_magic); in blTrunc() 259 D128 magic = v_const_as<D128>(blCommonTable.d128_round_magic); in blFloor() [all …]
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H A D | pixelops_p.h | 142 p0 = vor(p0, v_const_as<I128>(blCommonTable.i128_00FF000000000000)); in prgb32_8888_from_argb32_8888()
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H A D | simd_x86_p.h | 106 BL_INLINE const Out& v_const_as(const In* c) noexcept { in v_const_as() function 299 return vpshufb(x, v_const_as<I128>(blCommonTable.i128_pshufb_u32_to_u16_lo)); in vpackzzdw() 307 I128 xLo = vpshufb(x, v_const_as<I128>(blCommonTable.i128_pshufb_u32_to_u16_lo)); in vpackzzdw() 308 I128 yLo = vpshufb(y, v_const_as<I128>(blCommonTable.i128_pshufb_u32_to_u16_lo)); in vpackzzdw() 315 return vpshufb(x, v_const_as<I128>(blCommonTable.i128_pshufb_u32_to_u8_lo)); in vpackzzdb() 514 I128 y = vaddi16(x, v_const_as<I128>(blCommonTable.i128_0080008000800080)); in vdiv255u16() 515 return vmulhu16(y, v_const_as<I128>(blCommonTable.i128_0101010101010101)); in vdiv255u16() 1105 I256 y = vaddi16(x, v_const_as<I256>(blCommonTable.i256_0080008000800080)); in vdiv255u16() 1106 return vmulhu16(y, v_const_as<I256>(blCommonTable.i256_0101010101010101)); in vdiv255u16()
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