Searched refs:valid_team_mask (Results 1 – 2 of 2) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 1335 if (!iff_matches_mask(prospective_victim_ship_ptr->team, valid_team_mask)) { in select_next_target_by_distance() 1369 eval_ship_as_closest_target_args.team_mask = valid_team_mask; in select_next_target_by_distance() 1928 int valid_team_mask = iff_get_attackee_mask(Player_ship->team); in hud_target_auto_target_next() local 1932 hud_target_closest(valid_team_mask, -1, FALSE, TRUE); in hud_target_auto_target_next() 1937 hud_target_closest(valid_team_mask, -1, FALSE); in hud_target_auto_target_next() 4629 int timestamp_val, valid_team_mask; in hud_target_next_list() local 4635 valid_team_mask = iff_get_attackee_mask(Player_ship->team); in hud_target_next_list() 4637 valid_team_mask = team_mask; in hud_target_next_list() 4648 valid_team_mask = iff_get_mask(Player_ship->team); in hud_target_next_list() 4653 …hud_target_closest(valid_team_mask, attacked_objnum, play_fail_snd, filter, get_closest_turret_att… in hud_target_next_list() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 1327 if ( !iff_matches_mask(prospective_victim_ship_ptr->team, valid_team_mask) ) { in select_next_target_by_distance() 1360 eval_ship_as_closest_target_args.team_mask = valid_team_mask; in select_next_target_by_distance() 1988 int valid_team_mask = iff_get_attackee_mask(Player_ship->team); in hud_target_auto_target_next() local 1992 hud_target_closest(valid_team_mask, -1, FALSE, TRUE); in hud_target_auto_target_next() 1997 hud_target_closest(valid_team_mask, -1, FALSE); in hud_target_auto_target_next() 4645 int timestamp_val, valid_team_mask; in hud_target_next_list() local 4651 valid_team_mask = iff_get_attackee_mask(Player_ship->team); in hud_target_next_list() 4653 valid_team_mask = team_mask; in hud_target_next_list() 4664 valid_team_mask = iff_get_mask(Player_ship->team); in hud_target_next_list() 4669 …hud_target_closest(valid_team_mask, attacked_objnum, play_fail_snd, filter, get_closest_turret_att… in hud_target_next_list() [all …]
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