Searched refs:valid_utf8_file (Results 1 – 13 of 13) sorted by relevance
310 bool valid_utf8_file(const char* file_name);
62 bool is_utf8_language = valid_utf8_file(path.c_str()); in load()
209 is_utf8_language = valid_utf8_file(languageFile.c_str()); in loadGameStringProperties()
2232 bool valid_utf8_file(const char* file_name) { in getFileSize() function
80 bool valid_utf8_file(const char* file_name)
108 bool valid_utf8_file(const char* file_name)