Searched refs:valueSquared (Results 1 – 2 of 2) sorted by relevance
141 float valueSquared = value * value; in SimpleSpline() local144 return (3 * valueSquared - 2 * valueSquared * value); in SimpleSpline()
307 const double valueSquared = x * x + y * y; in newSample() local308 filteredRMS = alpha * valueSquared + (1.0 - alpha) * filteredRMS; in newSample()